I had asked the LLM to “koppel” the buttons hook the functions, and ask for advice as i wasn’t sure yet if i wanted to “inject” the buttons with JS or keep them static with HTML. LLM didn’t come with information but just a solution that i copied and pasted. Weird comment. But i think you understand that after 3 days i just wanted a working prototype
683 lines
34 KiB
JavaScript
683 lines
34 KiB
JavaScript
import * as THREE from "three";
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import { FBXLoader } from "three/addons/loaders/FBXLoader.js";
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import { TGALoader } from "three/addons/loaders/TGALoader.js";
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import { PointerLockControls } from "three/addons/controls/PointerLockControls.js";
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import * as BufferGeometryUtils from "three/addons/utils/BufferGeometryUtils.js";
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import { MeshBVH, acceleratedRaycast } from "https://esm.sh/three-mesh-bvh@0.7.6?deps=three@0.160.0";
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import { encode, decode } from "https://esm.sh/@msgpack/msgpack@3.1.2?bundle";
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/* status overlay */
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const statusEl = document.createElement("div");
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Object.assign(statusEl.style, { position:"fixed", left:"12px", top:"12px", zIndex:"99999", padding:"6px 10px", borderRadius:"8px", background:"rgba(0,0,0,.55)", color:"#fff", font:"12px/1.2 system-ui,-apple-system,Segoe UI,Roboto,Inter,sans-serif", whiteSpace:"pre", pointerEvents:"none", maxWidth:"45vw" });
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statusEl.textContent = "booting…";
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document.body.appendChild(statusEl);
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const setStatus = (t)=> (statusEl.textContent = t);
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/* config */
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const MODEL_URL = "https://world.seppjm.com/3js/models/scene.fbx";
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const USE_FOG = true;
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let RENDER_SCALE = 3;
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const COLOR_LEVELS = 32, USE_DITHER = true, VERTEX_SNAP_PIXELS = 0.75;
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const FIRE_POS = new THREE.Vector3(2885.090654499771, 5.937671631541306, -2843.489246932181);
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const CAM_POS = new THREE.Vector3(3280.98691276581, 386.84586301208896, -2012.4527013816644);
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const CAM_ROT_DEG = { yaw: 395.51276597880525, pitch: 2.7272791048226543 };
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const CAM_FOV = 90;
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/* fire */
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const FIRE_SPRITE_SIZE = 150.0, FIRE_HEIGHT_OFFSET = 0.25;
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const FIRE_MAIN_INTENSITY = 2.2, FIRE_SUB_INTENSITY = 1.0, FIRE_MAIN_DISTANCE = 12000, FIRE_SUB_DISTANCE = 6000, FIRE_DECAY = 1.2;
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/* networking */
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const WS_URL = "wss://ws.world.seppjm.com/ws";
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/* scale / movement */
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const SCALE = 50;
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const WALK_SPEED = 4.6 * SCALE, ACCEL = 30.0, AIR_ACCEL = 7.0, FRICTION = 9.0, GRAVITY = 27.0 * SCALE;
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const JUMP_STRENGTH = 11.0 * SCALE, COYOTE_TIME = 0.12;
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/* spectator freecam */
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const FREECAM_SPEED = 6.0 * SCALE;
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/* slopes / capsule */
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const WALL_NORMAL_Y = 0.58;
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const CAPSULE_RADIUS = 0.5 * SCALE, CAPSULE_HEIGHT = 1.2 * SCALE, PLAYER_EYE_HEIGHT = CAPSULE_HEIGHT * 0.9 + CAPSULE_RADIUS;
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/* spawn */
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const SPAWN_OFFSET = new THREE.Vector3(2.8 * SCALE, 0, 2.2 * SCALE), SPAWN_EXTRA_Y = 50 * SCALE;
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/* collision tuning */
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const CONTACT_OFFSET = 0.08 * SCALE, MAX_SUBSTEP_DIST = 0.25 * CAPSULE_RADIUS;
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/* ground + wall */
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const SNAP_CAST_DIST = 3.0 * CAPSULE_RADIUS, SNAP_EPS = 0.15 * SCALE;
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const WALL_MARGIN = 0.16 * SCALE, WALL_ITER = 3, RAY_FAN_COUNT = 16;
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/* net cadence */
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const SEND_RATE_MS = 1000 / 12;
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/* remote visuals */
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const SPRITE_HEIGHT = Math.max(1.6 * SCALE, PLAYER_EYE_HEIGHT * 1.05);
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const SPRITE_ASPECT = 0.55;
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const NAME_PAD = 0.24 * SCALE;
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const PLAYER_SPRITE_URL = null;
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/* renderer + post */
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const canvas = document.createElement("canvas");
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canvas.id = "three-bg";
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Object.assign(canvas.style, {
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position:"fixed",
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inset:"0",
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width:"100vw",
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height:"100vh",
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display:"block",
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zIndex:"-1",
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pointerEvents:"none",
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opacity:"0",
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transition:"opacity 600ms ease",
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imageRendering:"pixelated",
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background:"transparent"
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});
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document.body.prepend(canvas);
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const renderer = new THREE.WebGLRenderer({ canvas, antialias:false, alpha:true, powerPreference:"high-performance" });
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renderer.outputColorSpace = THREE.SRGBColorSpace;
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renderer.toneMapping = THREE.NoToneMapping;
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renderer.shadowMap.enabled = false;
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renderer.setPixelRatio(1);
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renderer.setClearColor(0x000000, 0);
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/* 2D labels layer */
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const labelsLayer = document.createElement("div");
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Object.assign(labelsLayer.style, {
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position:"fixed",
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inset:"0",
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pointerEvents:"none",
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zIndex:"-1",
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fontFamily:"Inter, system-ui, -apple-system, Segoe UI, Roboto, sans-serif"
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});
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document.body.appendChild(labelsLayer);
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let lowW=0, lowH=0, rt=null;
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const postScene = new THREE.Scene();
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const postCam = new THREE.OrthographicCamera(-1,1,1,-1,0,1);
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const postMat = new THREE.ShaderMaterial({
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uniforms:{ tDiffuse:{value:null}, uLowRes:{value:new THREE.Vector2(1,1)}, uLevels:{value:COLOR_LEVELS}, uDither:{value:USE_DITHER?1:0}, uTime:{value:0} },
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vertexShader:`varying vec2 vUv; void main(){ vUv=(position.xy+1.)*.5; gl_Position=vec4(position.xy,0.,1.); }`,
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fragmentShader:`
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precision mediump float; uniform sampler2D tDiffuse; uniform vec2 uLowRes; uniform int uLevels,uDither; uniform float uTime; varying vec2 vUv;
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float hash(vec2 p){ p=fract(p*vec2(123.34,345.45)); p+=dot(p,p+34.345); return fract(p.x*p.y); }
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vec3 quantize(vec3 c, vec2 pix){ float L=float(uLevels); float t=(uDither==1)?(hash(pix+uTime)-.5):0.; return floor(clamp(c+t/L,0.,1.)*(L-1.)+.5)/(L-1.); }
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void main(){ vec2 p=vUv*uLowRes; vec2 uv=(floor(p)+.5)/uLowRes; vec3 col=texture2D(tDiffuse,uv).rgb; col=quantize(col,p); gl_FragColor=vec4(col,1.); }
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`,
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depthTest:false, depthWrite:false
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});
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postScene.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2), postMat));
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function allocRT(){ const w=innerWidth,h=innerHeight; lowW=Math.max(1,Math.floor(w/RENDER_SCALE)); lowH=Math.max(1,Math.floor(h/RENDER_SCALE)); renderer.setSize(w,h,false); if(rt) rt.dispose(); rt=new THREE.WebGLRenderTarget(lowW,lowH,{minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter,depthBuffer:true,stencilBuffer:false,type:THREE.UnsignedByteType,samples:0}); postMat.uniforms.uLowRes.value.set(lowW,lowH); }
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allocRT();
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/* scene + idle cam */
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const scene = new THREE.Scene();
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scene.environment = null;
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scene.fog = USE_FOG ? new THREE.FogExp2(0x0b1020, 0.02) : null;
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const camera = new THREE.PerspectiveCamera(CAM_FOV, innerWidth/innerHeight, 0.005, 5000);
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const BASE_YAW = THREE.MathUtils.degToRad(((CAM_ROT_DEG.yaw%360)+360)%360);
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const BASE_PITCH = THREE.MathUtils.degToRad(CAM_ROT_DEG.pitch);
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camera.position.copy(CAM_POS);
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camera.rotation.set(BASE_PITCH, BASE_YAW, 0, "YXZ");
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camera.updateProjectionMatrix();
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const MAX_YAW_DELTA = THREE.MathUtils.degToRad(6), MAX_PITCH_DELTA = THREE.MathUtils.degToRad(4);
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let aimYaw=BASE_YAW, aimPitch=BASE_PITCH, curYaw=BASE_YAW, curPitch=BASE_PITCH, playMode=false;
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addEventListener("pointermove",(e)=>{ if(playMode || spectateMode) return; const nx=(e.clientX/innerWidth)*2-1, ny=(e.clientY/innerHeight)*2-1; aimYaw=BASE_YAW - nx*MAX_YAW_DELTA; aimPitch=BASE_PITCH + ny*MAX_PITCH_DELTA; },{passive:true});
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function updateCameraHover(dt){ const s=1.0 - Math.pow(0.2, dt*60); curYaw += (aimYaw-curYaw)*s; curPitch += (aimPitch-curPitch)*s; camera.rotation.set(curPitch,curYaw,0,"YXZ"); }
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scene.add(new THREE.HemisphereLight(0xb0c8ff,0x0b1020,0.28)); const sun=new THREE.DirectionalLight(0xffffff,0.6); sun.position.set(3,5,4); scene.add(sun);
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/* loader + bvh */
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THREE.Mesh.prototype.raycast = acceleratedRaycast;
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const basePath = MODEL_URL.slice(0, MODEL_URL.lastIndexOf("/") + 1) || "/";
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const manager = new THREE.LoadingManager(); manager.addHandler(/\.tga$/i, new TGALoader(manager));
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const loader = new FBXLoader(manager); loader.setResourcePath(basePath);
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let model, mixer, levelReady=false, colliderGeom=null, colliderBVH=null, colliderMesh=null, colliderMinY=-Infinity, colliderMaxY=Infinity;
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const patchedMaterials = new Set(); const perFrame = [];
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/* shader uniform cache for resize */
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const ps1Uniforms = new WeakMap();
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/* patch material for PS1 look */
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function ps1ifyLambert(mat){
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["map","emissiveMap","aoMap","specularMap"].forEach((k)=>{ const t=mat[k]; if(!t) return; t.generateMipmaps=false; t.minFilter=THREE.NearestFilter; t.magFilter=THREE.NearestFilter; t.anisotropy=0; t.needsUpdate=true; });
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mat.depthWrite=true; mat.depthTest=true; mat.dithering=false; mat.polygonOffset=true; mat.polygonOffsetFactor=-0.5; mat.polygonOffsetUnits=1.0;
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mat.onBeforeCompile=(shader)=>{
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shader.uniforms.uResolution = { value:new THREE.Vector2(innerWidth,innerHeight) };
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shader.uniforms.uSnapPixels = { value:VERTEX_SNAP_PIXELS };
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if(!/uniform\s+vec2\s+uResolution/.test(shader.vertexShader)){
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shader.vertexShader = `uniform vec2 uResolution;\nuniform float uSnapPixels;\n` + shader.vertexShader;
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}
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shader.vertexShader = shader.vertexShader.replace(
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'#include <project_vertex>',
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`
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#include <project_vertex>
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vec2 ndc = gl_Position.xy / gl_Position.w;
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vec2 pix = (ndc*0.5 + 0.5) * uResolution;
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pix = floor(pix / uSnapPixels) * uSnapPixels;
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vec2 ndc2 = (pix / uResolution) * 2.0 - 1.0;
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gl_Position.xy = ndc2 * gl_Position.w;
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`
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);
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ps1Uniforms.set(mat, shader.uniforms);
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patchedMaterials.add(mat);
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};
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return mat;
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}
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/* convert imported model to PS1 style and build collider */
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function ps1ifyMaterialsAndBuildCollider(root){
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const geos=[]; root.updateWorldMatrix(true,true);
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root.traverse((n)=>{
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if(!n.isMesh||!n.geometry) return;
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const src=n.material; const mats=(Array.isArray(src)?src:[src]).filter(Boolean);
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const newMats=mats.map((m)=>ps1ifyLambert(new THREE.MeshLambertMaterial({
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color:(m.color&&m.color.isColor)?m.color.clone():new THREE.Color(0xffffff),
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map:m.map||null, transparent:false, alphaTest: (m.alphaTest??0)>0?m.alphaTest: (m.map?.format===THREE.RGBAFormat?0.5:0.0), side:THREE.DoubleSide
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})));
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n.material = Array.isArray(src)?newMats:newMats[0];
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const srcGeo=n.geometry.clone(); srcGeo.applyMatrix4(n.matrixWorld); const pos=srcGeo.getAttribute("position"); if(!pos) return;
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const clean=new THREE.BufferGeometry(); clean.setAttribute("position",pos.clone()); clean.setIndex(null); geos.push(clean);
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});
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let merged=null;
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try{ merged=BufferGeometryUtils.mergeGeometries(geos,false); }
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catch{ const chunks=[]; for(let i=0;i<geos.length;i+=64){ chunks.push(BufferGeometryUtils.mergeGeometries(geos.slice(i,i+64),false)); } merged=BufferGeometryUtils.mergeGeometries(chunks,false); }
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merged = BufferGeometryUtils.mergeVertices(merged,1e-3); merged.computeBoundingBox(); merged.computeBoundingSphere();
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colliderGeom=merged; colliderBVH=new MeshBVH(colliderGeom,{maxLeafTris:32}); colliderGeom.boundsTree=colliderBVH;
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colliderMesh=new THREE.Mesh(colliderGeom,new THREE.MeshBasicMaterial({visible:false}));
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colliderMinY = colliderGeom.boundingBox ? colliderGeom.boundingBox.min.y : -1e6;
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colliderMaxY = colliderGeom.boundingBox ? colliderGeom.boundingBox.max.y : +1e6;
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}
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/* fog tuning vs scene size */
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function autoFogFor(target){
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const box=new THREE.Box3().setFromObject(target), size=box.getSize(new THREE.Vector3());
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const k=0.03, density=Math.min(0.06, Math.max(0.000005, k/(Math.max(size.x,size.y,size.z)*0.5 || 1)));
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scene.fog = USE_FOG ? new THREE.FogExp2(0x0b1020, density) : null;
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}
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/* campfire */
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let fireGroup=null, fireLight=null, fireLight2=null, fireSprite=null;
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function makeFlameTexture(size=128){
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const c=document.createElement("canvas"); c.width=c.height=size; const g=c.getContext("2d");
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const grd=g.createRadialGradient(size*.5,size*.6,size*.05,size*.5,size*.6,size*.5);
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grd.addColorStop(0.0,"rgba(255,255,255,1)"); grd.addColorStop(0.25,"rgba(255,200,80,0.95)");
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grd.addColorStop(0.55,"rgba(255,120,30,0.65)"); grd.addColorStop(0.85,"rgba(200,40,10,0.25)"); grd.addColorStop(1.0,"rgba(0,0,0,0)");
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g.fillStyle=grd; g.fillRect(0,0,size,size);
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const tex=new THREE.CanvasTexture(c); tex.generateMipmaps=false; tex.minFilter=THREE.NearestFilter; tex.magFilter=THREE.NearestFilter; tex.anisotropy=0; return tex;
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}
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function addCampfire(pos){
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fireGroup=new THREE.Group(); fireGroup.position.copy(pos); scene.add(fireGroup);
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fireLight=new THREE.PointLight(0xff7a2a, FIRE_MAIN_INTENSITY, FIRE_MAIN_DISTANCE, FIRE_DECAY); fireLight.position.set(0, FIRE_HEIGHT_OFFSET+0.6, 0); fireGroup.add(fireLight);
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fireLight2=new THREE.PointLight(0xff3300, FIRE_SUB_INTENSITY, FIRE_SUB_DISTANCE, FIRE_DECAY); fireLight2.position.set(0.35, FIRE_HEIGHT_OFFSET+0.4, -0.2); fireGroup.add(fireLight2);
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const flameTex=makeFlameTexture(128);
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fireSprite=new THREE.Sprite(new THREE.SpriteMaterial({ map:flameTex, color:0xffffff, transparent:true, depthWrite:false, blending:THREE.AdditiveBlending, depthTest:true }));
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fireSprite.position.set(0, FIRE_HEIGHT_OFFSET+0.25, 0); fireSprite.scale.set(FIRE_SPRITE_SIZE, FIRE_SPRITE_SIZE*1.35, 1); fireGroup.add(fireSprite);
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let t=0; perFrame.push((dt)=>{ t+=dt; const pulse=0.45*Math.sin(t*5.4)+0.28*Math.sin(t*8.7+1.1);
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fireLight.intensity=FIRE_MAIN_INTENSITY + pulse; fireLight2.intensity=FIRE_SUB_INTENSITY + pulse*0.75;
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fireLight.color.setHSL(0.06+Math.sin(t*1.6)*0.01,1.0,0.55); fireLight2.color.setHSL(0.03+Math.sin(t*1.9+0.8)*0.012,1.0,0.47);
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fireSprite.material.rotation += dt*0.5; const j=1.0+Math.sin(t*6.0)*0.06; fireSprite.scale.set(FIRE_SPRITE_SIZE*j, FIRE_SPRITE_SIZE*1.35*j, 1);
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});
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}
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/* load world */
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loader.load(MODEL_URL, (fbx)=>{
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model=fbx; scene.add(model); ps1ifyMaterialsAndBuildCollider(model);
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if(fbx.animations?.length){ mixer=new THREE.AnimationMixer(model); mixer.clipAction(fbx.animations[0]).play(); }
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autoFogFor(model); addCampfire(FIRE_POS);
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levelReady=true; setStatus("world loaded");
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if(playMode) initialPlace(true);
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}, undefined, ()=> setStatus("ERR loading model"));
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/* Music: autoplay + 'M' toggle */
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const audio=new Audio("https://world.seppjm.com/3js/audio/stalker.mp3");
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audio.loop=true; audio.preload="auto"; audio.crossOrigin="anonymous"; audio.volume=0.5;
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let isPlaying=false, fadeRAF=null;
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const fadeTo=(target,ms=700)=>{ cancelAnimationFrame(fadeRAF); const start=audio.volume,d=target-start,t0=performance.now(); const tick=(now)=>{ const p=Math.min(1,(now-t0)/ms); audio.volume=Math.max(0,Math.min(1,start+d*p)); if(p<1) fadeRAF=requestAnimationFrame(tick); }; fadeRAF=requestAnimationFrame(tick); };
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async function playMusic(auto=false){ try{ if(auto) audio.volume=0.0; await audio.play(); isPlaying=true; if(auto) fadeTo(0.5,800); }catch{} }
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function pauseMusic(){ fadeTo(0.0,300); setTimeout(()=>audio.pause(),320); isPlaying=false; }
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playMusic(true);
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["pointerdown","keydown","visibilitychange"].forEach((ev)=> addEventListener(ev, ()=>{ if(!isPlaying) playMusic(true); }, { once:true }));
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/* fps controller + collisions (player) */
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let controls=null; const keys=new Set(); const velocity=new THREE.Vector3(); let onGround=false, physicsEnabled=false;
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const lastSafePos=new THREE.Vector3(); let timeSinceGrounded=0, lastGroundedAt=0;
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let playerLight=null; function ensurePlayerLight(obj){ if(playerLight) return; playerLight=new THREE.PointLight(0xffa25a,0.9,1500*SCALE,1.4); playerLight.position.set(0,-PLAYER_EYE_HEIGHT*0.2,0); obj.add(playerLight); }
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/* spectator freecam */
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let spectateMode=false, specControls=null;
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function onSpecKeyDown(e){
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keys.add(e.code);
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if(e.code==="KeyM"){ if(isPlaying) pauseMusic(); else playMusic(); }
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}
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function onSpecKeyUp(e){ keys.delete(e.code); }
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function makeSpectateHint(){
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const hint=document.createElement("div");
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Object.assign(hint.style,{ position:"fixed", left:"16px", bottom:"16px", zIndex:20, color:"#fff", font:"600 14px Inter, system-ui", opacity:"0.9", pointerEvents:"none", textAlign:"left", lineHeight:"1.35", background:"rgba(0,0,0,0.45)", padding:"8px 10px", borderRadius:"10px", maxWidth:"44ch" });
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hint.textContent="Spectator freecam — WASD move • Mouse look • Q/E down/up • Shift boost • M music • ESC cursor";
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document.body.appendChild(hint);
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}
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function startSpectate(){
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if(spectateMode || playMode) return;
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spectateMode=true;
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canvas.style.zIndex = "10";
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canvas.style.pointerEvents = "auto";
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canvas.style.opacity = "1";
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labelsLayer.style.zIndex = "15";
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specControls = new PointerLockControls(camera, canvas);
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scene.add(specControls.getObject());
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specControls.lock();
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canvas.addEventListener("click", ()=> specControls.lock());
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specControls.addEventListener("lock", ()=> setStatus("spectate: locked (WASD, mouse, Q/E, Shift, M)"));
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specControls.addEventListener("unlock", ()=> setStatus("spectate: unlocked (click to lock)"));
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addEventListener("keydown", onSpecKeyDown);
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addEventListener("keyup", onSpecKeyUp);
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makeSpectateHint();
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}
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function stopSpectate(){
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if(!spectateMode) return;
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removeEventListener("keydown", onSpecKeyDown);
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removeEventListener("keyup", onSpecKeyUp);
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if(specControls){
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try{ specControls.unlock(); }catch{}
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scene.remove(specControls.getObject());
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}
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specControls=null;
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spectateMode=false;
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}
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function updateFreecam(dt){
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if(!spectateMode) return;
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const boost = (keys.has("ShiftLeft") || keys.has("ShiftRight")) ? 3.0 : 1.0;
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const speed = FREECAM_SPEED * boost;
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const fwd=new THREE.Vector3(); camera.getWorldDirection(fwd); fwd.normalize();
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const right=new THREE.Vector3().crossVectors(fwd,new THREE.Vector3(0,1,0)).normalize();
|
|
const up=new THREE.Vector3(0,1,0);
|
|
const move=new THREE.Vector3();
|
|
if(keys.has("KeyW")) move.add(fwd);
|
|
if(keys.has("KeyS")) move.addScaledVector(fwd,-1);
|
|
if(keys.has("KeyA")) move.addScaledVector(right,-1);
|
|
if(keys.has("KeyD")) move.add(right);
|
|
if(keys.has("KeyE")) move.add(up);
|
|
if(keys.has("KeyQ")) move.addScaledVector(up,-1);
|
|
if(move.lengthSq()>0){
|
|
move.normalize().multiplyScalar(speed*dt);
|
|
camera.position.add(move);
|
|
}
|
|
}
|
|
|
|
/* rays */
|
|
const dirFan=Array.from({length:RAY_FAN_COUNT},(_,i)=>{ const a=(i/RAY_FAN_COUNT)*Math.PI*2; return new THREE.Vector3(Math.sin(a),0,Math.cos(a)).normalize(); });
|
|
const raycaster=new THREE.Raycaster(); raycaster.firstHitOnly=true;
|
|
|
|
/* helpers */
|
|
const feetYFromEye=(eyeY)=> eyeY - (PLAYER_EYE_HEIGHT - CAPSULE_RADIUS);
|
|
function groundSnap(eyePos, maxUp=SNAP_EPS){
|
|
if(!colliderMesh) return false;
|
|
const feetY=feetYFromEye(eyePos.y), origin=new THREE.Vector3(eyePos.x, feetY+CAPSULE_RADIUS*0.75, eyePos.z), dir=new THREE.Vector3(0,-1,0);
|
|
raycaster.set(origin,dir); raycaster.near=0; raycaster.far=SNAP_CAST_DIST;
|
|
const hit=raycaster.intersectObject(colliderMesh,false)[0]; if(!hit) return false;
|
|
const n=hit.face?.normal ?? new THREE.Vector3(0,1,0); if(n.y < WALL_NORMAL_Y) return false;
|
|
const desiredFeet=hit.point.y + CAPSULE_RADIUS + CONTACT_OFFSET, delta=desiredFeet - feetY;
|
|
if(delta>-maxUp && delta<maxUp){ eyePos.y += delta; return true; } return false;
|
|
}
|
|
function pushOutWalls(eyePos){
|
|
if(!colliderMesh) return;
|
|
const feet=feetYFromEye(eyePos.y), heights=[ feet+CAPSULE_RADIUS*0.2, feet+CAPSULE_HEIGHT*0.5, feet+CAPSULE_HEIGHT-CAPSULE_RADIUS*0.2 ];
|
|
const radius=CAPSULE_RADIUS + WALL_MARGIN;
|
|
for(let iter=0; iter<WALL_ITER; iter++){
|
|
for(const h of heights){
|
|
for(const d of dirFan){
|
|
const o=new THREE.Vector3(eyePos.x,h,eyePos.z); raycaster.set(o,d); raycaster.near=0; raycaster.far=radius;
|
|
const hit=raycaster.intersectObject(colliderMesh,false)[0]; if(!hit) continue;
|
|
const n=hit.face?.normal ?? new THREE.Vector3(0,1,0); if(n.y>=WALL_NORMAL_Y) continue;
|
|
const push=radius - hit.distance + CONTACT_OFFSET; if(push>0) eyePos.addScaledVector(d,-push);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
function sweepClampMove(eyePos, moveXZ){
|
|
if(!colliderMesh) return moveXZ; const len=moveXZ.length(); if(len<1e-6) return moveXZ;
|
|
const dir=moveXZ.clone().normalize(), feet=feetYFromEye(eyePos.y);
|
|
const heights=[ feet+CAPSULE_RADIUS*0.2, feet+CAPSULE_HEIGHT*0.5, feet+CAPSULE_HEIGHT-CAPSULE_RADIUS*0.2 ];
|
|
const radius=CAPSULE_RADIUS + WALL_MARGIN; let maxLen=len;
|
|
for(const h of heights){
|
|
const origin=new THREE.Vector3(eyePos.x,h,eyePos.z); raycaster.set(origin,dir); raycaster.near=0; raycaster.far=len+radius;
|
|
const hit=raycaster.intersectObject(colliderMesh,false)[0]; if(!hit) continue;
|
|
const n=hit.face?.normal ?? new THREE.Vector3(0,1,0); if(n.y>=WALL_NORMAL_Y) continue;
|
|
const allowed=Math.max(0, hit.distance - (radius+CONTACT_OFFSET)); if(allowed<maxLen) maxLen=allowed;
|
|
}
|
|
if(maxLen<len) moveXZ.setLength(maxLen); return moveXZ;
|
|
}
|
|
|
|
/* spawn at fire */
|
|
function initialPlace(forceHigh=false){
|
|
if(!levelReady) return;
|
|
const obj=controls.getObject(); const spawn=FIRE_POS.clone().add(SPAWN_OFFSET); const y=(forceHigh?SPAWN_EXTRA_Y:5*SCALE);
|
|
obj.position.copy(spawn).add(new THREE.Vector3(0,y,0));
|
|
const toFire=new THREE.Vector3().subVectors(FIRE_POS,spawn), yaw=Math.atan2(toFire.x,toFire.z);
|
|
obj.rotation.set(0,yaw,0,"YXZ"); camera.rotation.set(0,yaw,0,"YXZ");
|
|
physicsEnabled=true; velocity.set(0,0,0); onGround=false; timeSinceGrounded=0; lastGroundedAt=0; lastSafePos.copy(obj.position); setStatus("ready");
|
|
}
|
|
function respawnAtFire(){ const obj=controls.getObject(), spawn=FIRE_POS.clone().add(SPAWN_OFFSET); obj.position.copy(spawn).add(new THREE.Vector3(0,SPAWN_EXTRA_Y,0)); velocity.set(0,0,0); onGround=false; timeSinceGrounded=0; setStatus("respawn"); }
|
|
|
|
/* physics step */
|
|
function integrateSubstep(subDt){
|
|
const obj=controls.getObject(), eye=obj.position, move=velocity.clone().multiplyScalar(subDt), moveXZ=new THREE.Vector3(move.x,0,move.z);
|
|
sweepClampMove(eye,moveXZ); eye.add(moveXZ); pushOutWalls(eye);
|
|
eye.y += move.y; pushOutWalls(eye);
|
|
|
|
if (velocity.y <= 0) {
|
|
const snapped=groundSnap(eye, SNAP_EPS + Math.max(0,-velocity.y*subDt + CONTACT_OFFSET));
|
|
if(snapped){ onGround=true; if(velocity.y<0) velocity.y=0; lastGroundedAt=performance.now(); }
|
|
}
|
|
|
|
if(Number.isFinite(colliderMinY)){ const minEye=colliderMinY + (PLAYER_EYE_HEIGHT - CAPSULE_RADIUS) + 0.25*SCALE; if(eye.y<minEye){ eye.y=minEye; velocity.y=Math.max(0,velocity.y); } }
|
|
if(Number.isFinite(colliderMaxY) && eye.y>colliderMaxY+200*SCALE){ eye.y=colliderMaxY+200*SCALE; velocity.y=Math.min(0,velocity.y); }
|
|
}
|
|
function updateFPS(dt){
|
|
if(!playMode || !levelReady || !physicsEnabled) return;
|
|
const obj=controls.getObject();
|
|
const fwd=new THREE.Vector3(); camera.getWorldDirection(fwd); fwd.y=0; fwd.normalize();
|
|
const right=new THREE.Vector3().crossVectors(fwd,new THREE.Vector3(0,1,0)).normalize();
|
|
const wish=new THREE.Vector3(); if(keys.has("KeyW")) wish.add(fwd); if(keys.has("KeyS")) wish.addScaledVector(fwd,-1); if(keys.has("KeyA")) wish.addScaledVector(right,-1); if(keys.has("KeyD")) wish.add(right); if(wish.lengthSq()>0) wish.normalize();
|
|
const accel=onGround?ACCEL:AIR_ACCEL, targetVel=wish.multiplyScalar(WALK_SPEED), horizVel=new THREE.Vector3(velocity.x,0,velocity.z), add=new THREE.Vector3().subVectors(targetVel,horizVel).multiplyScalar(accel*dt);
|
|
horizVel.add(add); velocity.x=horizVel.x; velocity.z=horizVel.z;
|
|
velocity.y -= GRAVITY*dt;
|
|
|
|
const moveLen=velocity.clone().multiplyScalar(dt).length(), steps=Math.max(1, Math.ceil(moveLen / MAX_SUBSTEP_DIST)); onGround=false; const subDt=dt/steps;
|
|
for(let i=0;i<steps;i++) integrateSubstep(subDt);
|
|
|
|
if(velocity.y <= 0 && groundSnap(obj.position)) { onGround=true; lastGroundedAt=performance.now(); }
|
|
|
|
if(onGround){ const f=Math.max(0,1-FRICTION*dt); velocity.x*=f; velocity.z*=f; if(velocity.y<0) velocity.y=0; timeSinceGrounded=0; lastSafePos.copy(obj.position); setStatus("grounded"); }
|
|
else { timeSinceGrounded+=dt; setStatus("air"); }
|
|
|
|
const minEye=colliderMinY + (PLAYER_EYE_HEIGHT - CAPSULE_RADIUS) - 10*SCALE; if(obj.position.y<minEye || timeSinceGrounded>4.0){ respawnAtFire(); }
|
|
ensurePlayerLight(obj);
|
|
}
|
|
|
|
/* remote players + 2D name labels */
|
|
const players=new Map();
|
|
function makeLabelEl(text){
|
|
const el=document.createElement("div");
|
|
el.textContent=text;
|
|
Object.assign(el.style,{
|
|
position:"absolute",
|
|
transform:"translate(-50%,-100%)",
|
|
color:"#fff",
|
|
fontWeight:"800",
|
|
fontSize:"22px",
|
|
lineHeight:"1",
|
|
padding:"4px 8px",
|
|
borderRadius:"8px",
|
|
background:"rgba(0,0,0,0.55)",
|
|
textShadow:"0 1px 2px rgba(0,0,0,0.65)",
|
|
whiteSpace:"nowrap",
|
|
pointerEvents:"none",
|
|
willChange:"transform",
|
|
});
|
|
labelsLayer.appendChild(el);
|
|
return el;
|
|
}
|
|
function updateLabelPosition(label, worldPos){
|
|
const v = worldPos.clone().project(camera);
|
|
if (v.z < 0 || v.z > 1) { label.style.display="none"; return; }
|
|
const x = (v.x * 0.5 + 0.5) * innerWidth;
|
|
const y = ( -v.y * 0.5 + 0.5) * innerHeight;
|
|
label.style.display="";
|
|
label.style.left = `${x}px`;
|
|
label.style.top = `${y}px`;
|
|
}
|
|
|
|
function makeBillboardTexture(cb){
|
|
if(PLAYER_SPRITE_URL){
|
|
const img=new Image(); img.crossOrigin="anonymous";
|
|
img.onload=()=>{ const tex=new THREE.Texture(img); tex.needsUpdate=true; tex.generateMipmaps=false; tex.minFilter=THREE.NearestFilter; tex.magFilter=THREE.NearestFilter; cb(tex); };
|
|
img.onerror=()=>cb(makeProceduralBillboard()); img.src=PLAYER_SPRITE_URL;
|
|
} else cb(makeProceduralBillboard());
|
|
}
|
|
function makeProceduralBillboard(){
|
|
const W=64,H=128,c=document.createElement("canvas"); c.width=W; c.height=H; const g=c.getContext("2d"); g.fillStyle="rgba(0,0,0,0)"; g.fillRect(0,0,W,H);
|
|
g.fillStyle="#d6e0ff"; g.fillRect(18,20,28,78); g.beginPath(); g.arc(32,30,18,0,Math.PI*2); g.fill(); g.fillRect(18,98,10,24); g.fillRect(36,98,10,24);
|
|
g.strokeStyle="#131a2f"; g.lineWidth=3; g.strokeRect(18,20,28,78); g.beginPath(); g.arc(32,30,18,0,Math.PI*2); g.stroke();
|
|
const tex=new THREE.CanvasTexture(c); tex.generateMipmaps=false; tex.minFilter=THREE.NearestFilter; tex.magFilter=THREE.NearestFilter; return tex;
|
|
}
|
|
function makeBillboardSprite(onReady){
|
|
makeBillboardTexture((tex)=>{
|
|
const spr=new THREE.Sprite(new THREE.SpriteMaterial({ map:tex, transparent:true, depthWrite:true, depthTest:true }));
|
|
spr.center.set(0.5, 0.0); // bottom at ground
|
|
spr.position.y = 0;
|
|
spr.scale.set(SPRITE_HEIGHT*SPRITE_ASPECT, SPRITE_HEIGHT, 1);
|
|
onReady(spr);
|
|
});
|
|
}
|
|
|
|
/* spawn/update remote, anchor to ground (pos is eye from server) */
|
|
function spawnOrUpdate(p){
|
|
if (myID && p?.id === myID) return; // ignore self
|
|
|
|
const baseY = (p.pos?.[1] ?? 0) - PLAYER_EYE_HEIGHT;
|
|
let entry = players.get(p.id);
|
|
if(!entry){
|
|
const group=new THREE.Group(); group.position.set(p.pos?.[0]??0, baseY, p.pos?.[2]??0); group.rotation.y=p.rotY||0;
|
|
makeBillboardSprite((body)=>{ group.add(body); });
|
|
scene.add(group);
|
|
const labelEl = makeLabelEl(p.name || "Player");
|
|
entry = { group, labelEl, target:new THREE.Vector3(p.pos?.[0]??0, baseY, p.pos?.[2]??0), rotY:p.rotY||0, name:p.name||"Player" };
|
|
players.set(p.id, entry);
|
|
} else {
|
|
entry.target.set(p.pos?.[0]??0, baseY, p.pos?.[2]??0);
|
|
entry.rotY = p.rotY || 0;
|
|
if (p.name && p.name !== entry.name) { entry.name = p.name; entry.labelEl.textContent = p.name; }
|
|
}
|
|
}
|
|
function removePlayer(id){
|
|
const e=players.get(id); if(!e) return;
|
|
scene.remove(e.group);
|
|
if(e.labelEl?.parentNode) e.labelEl.parentNode.removeChild(e.labelEl);
|
|
players.delete(id);
|
|
}
|
|
|
|
/* chat UI (only when playing) */
|
|
function makeChatUI(){
|
|
const hint=document.createElement("div");
|
|
Object.assign(hint.style,{ position:"fixed", left:"16px", bottom:"16px", zIndex:20, color:"#fff", font:"600 14px Inter, system-ui", opacity:"0.9", pointerEvents:"none", textAlign:"left", lineHeight:"1.35", background:"rgba(0,0,0,0.45)", padding:"8px 10px", borderRadius:"10px", maxWidth:"44ch" });
|
|
hint.innerHTML=`Pointer-lock FPS<br>WASD move • <b>SPACE</b> jump • <b>T</b> chat • <b>M</b> music • <b>ESC</b> cursor`;
|
|
document.body.appendChild(hint);
|
|
|
|
const log=document.createElement("div"); Object.assign(log.style,{ position:"fixed", left:"16px", bottom:"96px", width:"420px", maxHeight:"40vh", overflow:"hidden", display:"flex", flexDirection:"column-reverse", gap:"6px", zIndex:20, font:"15px/1.35 Inter, system-ui", color:"#fff" }); log.id="chat-log"; document.body.appendChild(log);
|
|
|
|
const form=document.createElement("form"); form.id="chat-form"; Object.assign(form.style,{ position:"fixed", left:"16px", bottom:"16px", zIndex:21, display:"none" });
|
|
const inp=document.createElement("input"); inp.type="text"; inp.placeholder="type to chat…"; Object.assign(inp.style,{ width:"400px", padding:"10px 12px", borderRadius:"10px", border:"1px solid rgba(255,255,255,.2)", background:"rgba(0,0,0,.5)", color:"#fff" }); form.appendChild(inp); document.body.appendChild(form);
|
|
|
|
form.addEventListener("submit",(e)=>{ e.preventDefault(); const t=inp.value.trim(); if(!t) return; send({type:"chat", text:t}); inp.value=""; hideChat(); });
|
|
function showChat(){ form.style.display="block"; inp.focus(); controls.unlock(); }
|
|
function hideChat(){ form.style.display="none"; controls.lock(); }
|
|
addEventListener("keydown",(e)=>{ if(e.key==="t"||e.key==="T"){ e.preventDefault(); showChat(); }});
|
|
|
|
addEventListener("keydown",(e)=>{
|
|
if(e.code==="KeyM"){
|
|
if(isPlaying) pauseMusic(); else playMusic();
|
|
setStatus(isPlaying ? "music: playing" : "music: paused");
|
|
}
|
|
});
|
|
}
|
|
function addChat(logEl, name, text){ if(!logEl) return; const row=document.createElement("div"); row.textContent=`${name}: ${text}`; row.style.background="rgba(0,0,0,.45)"; row.style.padding="6px 10px"; row.style.borderRadius="8px"; logEl.prepend(row); const kids=[...logEl.children]; while(kids.length>24){ logEl.removeChild(kids.pop()); } }
|
|
|
|
/* networking */
|
|
let ws=null, myID=null, lastSend=0, currentRole="spectator", suppressToast=false;
|
|
function connect(role="spectator", name="Viewer"){
|
|
try{
|
|
if(ws && ws.readyState<=1){ suppressToast=true; try{ ws.close(); }catch{} }
|
|
currentRole=role;
|
|
ws=new WebSocket(WS_URL); ws.binaryType="arraybuffer";
|
|
ws.addEventListener("open", ()=>{
|
|
setStatus(`ws: connected (${role})`);
|
|
send({ type:"join", name, role });
|
|
if(role==="player"){ const p=controls?.getObject?.().position; if(p) send({type:"state", pos:[p.x,p.y,p.z], rotY:camera.rotation.y}); }
|
|
});
|
|
ws.addEventListener("message",(ev)=>{ try{ onMessage(ev); }catch(e){ setStatus("ws msg err: "+e.message); } });
|
|
ws.addEventListener("close", ()=>{
|
|
if(!suppressToast){ const toast=document.createElement("div"); Object.assign(toast.style,{ position:"fixed", left:"50%", top:"14px", transform:"translateX(-50%)", background:"rgba(200,0,0,0.75)", color:"#fff", padding:"8px 12px", borderRadius:"10px", zIndex:50, font:"600 14px Inter, system-ui" }); toast.textContent="Disconnected from server"; document.body.appendChild(toast); setTimeout(()=>toast.remove(),3500); }
|
|
suppressToast=false; setStatus("ws: disconnected");
|
|
});
|
|
ws.addEventListener("error", ()=> setStatus("ws: error"));
|
|
}catch(e){ setStatus("ws init err: "+e.message); }
|
|
}
|
|
function send(obj){ if(ws && ws.readyState===1) ws.send(encode(obj)); }
|
|
function onMessage(ev){
|
|
const msg=decode(ev.data);
|
|
switch(msg.type){
|
|
case "welcome":
|
|
myID = msg.id;
|
|
removePlayer(myID);
|
|
(msg.players||[]).forEach((p)=>{ if(p.id!==myID) spawnOrUpdate(p); });
|
|
break;
|
|
case "player_join":
|
|
if(msg.player && msg.player.id !== myID) spawnOrUpdate(msg.player);
|
|
break;
|
|
case "player_leave":
|
|
if(msg.id) removePlayer(msg.id);
|
|
break;
|
|
case "state":
|
|
if(Array.isArray(msg.updates)) msg.updates.forEach((u)=>{ if(u.id!==myID) spawnOrUpdate(u); });
|
|
else if(msg.id && msg.pos){ if(msg.id!==myID) spawnOrUpdate(msg); }
|
|
break;
|
|
case "player_state":
|
|
if(msg.id && msg.pos && msg.id!==myID) spawnOrUpdate(msg);
|
|
break;
|
|
case "chat":
|
|
addChat(document.getElementById("chat-log"), msg.name||"Player", msg.text||"");
|
|
break;
|
|
case "full":
|
|
alert(`World is full (max ${msg.maxPlayers ?? 10})`);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* enter play */
|
|
function startPlay(){
|
|
if(playMode) return;
|
|
// if we were spectating, clean it up
|
|
if(spectateMode) stopSpectate();
|
|
|
|
playMode=true;
|
|
canvas.style.zIndex = "10";
|
|
canvas.style.pointerEvents = "auto";
|
|
canvas.style.opacity = "1";
|
|
labelsLayer.style.zIndex = "15";
|
|
|
|
const controlsLocal=new PointerLockControls(camera, canvas); controls=controlsLocal; scene.add(controls.getObject());
|
|
controls.lock(); canvas.addEventListener("click", ()=>controls.lock());
|
|
controls.addEventListener("lock", ()=> setStatus("locked (WASD, SPACE jump, T chat, M music)"));
|
|
controls.addEventListener("unlock", ()=> setStatus("unlocked (click to lock)"));
|
|
makeChatUI();
|
|
if(levelReady) initialPlace(true);
|
|
const name = (prompt("Authentication not implemented; for now enter a nickname:", "Guest") || "Guest").slice(0,25);
|
|
connect("player", name);
|
|
addEventListener("keydown",(e)=>{ keys.add(e.code);
|
|
if(e.code==="Space" && playMode){
|
|
const now=performance.now();
|
|
if(onGround || (now - lastGroundedAt) < COYOTE_TIME*1000){
|
|
velocity.y = JUMP_STRENGTH;
|
|
onGround=false;
|
|
}
|
|
}
|
|
});
|
|
addEventListener("keyup",(e)=> keys.delete(e.code));
|
|
}
|
|
|
|
/* join hooks */
|
|
(function hookJoin(){
|
|
const candidates=[
|
|
'#join-btn', '#spectate-btn',
|
|
'a[href="#Join"]','a[href="#join"]',
|
|
'a.button[href="#About"]','#join','[data-join]','.join','button.join'
|
|
];
|
|
for(const sel of candidates){
|
|
const el=document.querySelector(sel);
|
|
if(el){
|
|
el.addEventListener("click",(e)=>{
|
|
e.preventDefault();
|
|
if(el.id === "spectate-btn"){
|
|
startSpectate();
|
|
setStatus("Spectating…");
|
|
}else{
|
|
startPlay();
|
|
}
|
|
});
|
|
}
|
|
}
|
|
addEventListener("keydown",(e)=>{ if(e.code==="Enter" && !playMode) startPlay(); });
|
|
})();
|
|
|
|
/* spectator connect on boot */
|
|
const defaultSpectatorName = `Viewer${Math.floor((Math.random()*9000)+1000)}`;
|
|
connect("spectator", defaultSpectatorName);
|
|
|
|
/* loop */
|
|
const clock=new THREE.Clock(); let active=true;
|
|
addEventListener("visibilitychange",()=>{ active=document.visibilityState==="visible"; if(active) requestAnimationFrame(animate); });
|
|
requestAnimationFrame(()=>{ animate(); canvas.style.opacity="1"; });
|
|
|
|
let fpsAccum=0,fpsCount=0,scaleCooldown=0;
|
|
function animate(){
|
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if(!active) return;
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const dt=Math.min(0.05, clock.getDelta()); const now=performance.now();
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if(mixer) mixer.update(dt);
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if(playMode) updateFPS(dt);
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if(spectateMode) updateFreecam(dt);
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// smooth remote players and update 2D labels
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players.forEach(({group,target,rotY,labelEl})=>{
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const k=1 - Math.pow(0.0001, dt*60);
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group.position.lerp(target,k);
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group.rotation.y += (rotY - group.rotation.y)*k;
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const headWorld = new THREE.Vector3(
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group.position.x,
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group.position.y + SPRITE_HEIGHT + NAME_PAD,
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group.position.z
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);
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updateLabelPosition(labelEl, headWorld);
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});
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perFrame.forEach((fn)=>fn(dt));
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renderer.setRenderTarget(rt); postMat.uniforms.tDiffuse.value=null; renderer.clear(); renderer.render(scene,camera); renderer.setRenderTarget(null);
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postMat.uniforms.tDiffuse.value=rt.texture; postMat.uniforms.uTime.value += dt; renderer.render(postScene,postCam);
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fpsAccum += dt; fpsCount++;
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if(now - scaleCooldown > 1000){
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const avg=fpsAccum/Math.max(1,fpsCount);
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if(avg>0.03 && RENDER_SCALE<6){ RENDER_SCALE+=0.5; allocRT(); }
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else if(avg<0.017 && RENDER_SCALE>2){ RENDER_SCALE-=0.5; allocRT(); }
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fpsAccum=0; fpsCount=0; scaleCooldown=now;
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}
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if(currentRole==="player" && ws && ws.readyState===1 && now - lastSend >= SEND_RATE_MS){
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lastSend=now; const p=controls.getObject().position; send({type:"state", pos:[p.x,p.y,p.z], rotY:camera.rotation.y});
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}
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if(!playMode && !spectateMode) updateCameraHover(dt);
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requestAnimationFrame(animate);
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}
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/* resize */
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addEventListener("resize",()=>{
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camera.aspect=innerWidth/innerHeight;
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camera.updateProjectionMatrix();
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allocRT();
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patchedMaterials.forEach((m)=>{
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const u = ps1Uniforms.get(m);
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if(u?.uResolution?.value){ u.uResolution.value.set(innerWidth, innerHeight); }
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});
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});
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