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Fix for Steam Sockets removed
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@@ -94,10 +94,3 @@ bAllowP2PPacketRelay=true
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[/Script/OnlineSubsystemSteam.SteamNetDriver]
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NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"
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[SystemSettings]
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net.CurrentHandshakeVersion=2
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net.MinHandshakeVersion=2
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net.VerifyNetSessionID=0
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net.VerifyNetClientID=0
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@@ -11,15 +11,14 @@ public class Steam : ModuleRules
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
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PrivateDependencyModuleNames.AddRange(new string[] { });
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DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam");
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam");
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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}
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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}
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}
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