Fix for Steam Sockets removed

This commit is contained in:
Risensy
2024-10-31 16:58:06 +03:00
parent 76c8f47099
commit 004add4d12
6 changed files with 8 additions and 16 deletions

View File

@@ -94,10 +94,3 @@ bAllowP2PPacketRelay=true
[/Script/OnlineSubsystemSteam.SteamNetDriver] [/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection" NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"
[SystemSettings]
net.CurrentHandshakeVersion=2
net.MinHandshakeVersion=2
net.VerifyNetSessionID=0
net.VerifyNetClientID=0

View File

@@ -12,14 +12,13 @@ public class Steam : ModuleRules
PrivateDependencyModuleNames.AddRange(new string[] { }); PrivateDependencyModuleNames.AddRange(new string[] { });
DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam"); DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam");
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using Slate UI // Uncomment if you are using online features
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); // PrivateDependencyModuleNames.Add("OnlineSubsystem");
// Uncomment if you are using online features // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
// PrivateDependencyModuleNames.Add("OnlineSubsystem"); }
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
} }