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https://github.com/oven-sh/bun
synced 2026-02-09 10:28:47 +00:00
Implement proper incomplete write handling for SOCKS proxy
- Add write_offset field to track partial write progress - Implement flushWriteBuffer() that handles incomplete writes properly - Add pending states (auth_handshake_pending, connect_request_pending) - Add onWritable() method to continue writes when socket becomes writable - Follow PostgreSQL connection pattern for proper backpressure handling - Remove error handling for normal incomplete write behavior This addresses the review feedback about proper socket write buffering. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -1319,10 +1319,7 @@ fn startProxyHandshake(this: *HTTPClient, comptime is_ssl: bool, socket: NewHTTP
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return;
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};
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if (this.socks_proxy) |socks| {
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socks.sendAuthHandshake(is_ssl, socket) catch |err| {
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this.fail(err);
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return;
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};
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socks.sendAuthHandshake(is_ssl, socket);
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}
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} else {
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// HTTP proxy - use existing ProxyTunnel
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@@ -10,12 +10,15 @@ proxy_url: URL,
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allocator: std.mem.Allocator,
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ref_count: RefCount,
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write_buffer: std.ArrayList(u8),
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write_offset: usize = 0,
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const SOCKSState = enum {
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init,
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auth_handshake,
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auth_handshake_pending,
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auth_complete,
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connect_request,
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connect_request_pending,
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connected,
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failed,
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};
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@@ -66,12 +69,13 @@ pub fn create(allocator: std.mem.Allocator, proxy_url: URL, destination_host: []
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.destination_port = destination_port,
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.allocator = allocator,
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.write_buffer = std.ArrayList(u8).init(allocator),
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.write_offset = 0,
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});
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return socks_proxy;
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}
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pub fn sendAuthHandshake(this: *SOCKSProxy, comptime is_ssl: bool, socket: NewHTTPContext(is_ssl).HTTPSocket) !void {
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pub fn sendAuthHandshake(this: *SOCKSProxy, comptime is_ssl: bool, socket: NewHTTPContext(is_ssl).HTTPSocket) void {
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// SOCKS5 authentication handshake
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// +----+----------+----------+
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// |VER | NMETHODS | METHODS |
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@@ -80,16 +84,54 @@ pub fn sendAuthHandshake(this: *SOCKSProxy, comptime is_ssl: bool, socket: NewHT
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// +----+----------+----------+
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const auth_request = [_]u8{ @intFromEnum(SOCKSVersion.v5), 1, @intFromEnum(SOCKSAuthMethod.no_auth) };
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// Buffer the write in case it's incomplete
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// Prepare write buffer
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this.write_buffer.clearRetainingCapacity();
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try this.write_buffer.appendSlice(&auth_request);
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this.write_buffer.appendSlice(&auth_request) catch return;
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this.write_offset = 0;
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this.flushWriteBuffer(is_ssl, socket);
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}
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const bytes_written = socket.write(this.write_buffer.items);
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if (bytes_written != this.write_buffer.items.len) {
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return error.IncompleteWrite;
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fn flushWriteBuffer(this: *SOCKSProxy, comptime is_ssl: bool, socket: NewHTTPContext(is_ssl).HTTPSocket) void {
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if (this.write_offset >= this.write_buffer.items.len) {
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// All data has been written
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this.completeWrite();
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return;
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}
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const remaining = this.write_buffer.items[this.write_offset..];
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const bytes_written = socket.write(remaining);
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if (bytes_written > 0) {
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this.write_offset += @intCast(bytes_written);
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if (this.write_offset >= this.write_buffer.items.len) {
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// All data has been written
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this.completeWrite();
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} else {
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// Still have data to write, mark as pending
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this.markWritePending();
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}
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} else {
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// No bytes written, mark as pending and wait for socket to be writable
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this.markWritePending();
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}
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}
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this.state = .auth_handshake;
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fn markWritePending(this: *SOCKSProxy) void {
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switch (this.state) {
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.auth_handshake => this.state = .auth_handshake_pending,
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.connect_request => this.state = .connect_request_pending,
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else => {},
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}
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}
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fn completeWrite(this: *SOCKSProxy) void {
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switch (this.state) {
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.auth_handshake, .auth_handshake_pending => this.state = .auth_handshake,
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.connect_request, .connect_request_pending => this.state = .connect_request,
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else => {},
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}
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}
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pub fn sendConnectRequest(this: *SOCKSProxy, comptime is_ssl: bool, socket: NewHTTPContext(is_ssl).HTTPSocket) !void {
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@@ -137,18 +179,29 @@ pub fn sendConnectRequest(this: *SOCKSProxy, comptime is_ssl: bool, socket: NewH
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const port_bytes = std.mem.toBytes(std.mem.nativeToBig(u16, this.destination_port));
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try this.write_buffer.appendSlice(&port_bytes);
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// Send the request with proper buffering
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const bytes_written = socket.write(this.write_buffer.items);
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if (bytes_written != this.write_buffer.items.len) {
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return error.IncompleteWrite;
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}
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// Reset write offset and start writing
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this.write_offset = 0;
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this.state = .connect_request;
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this.flushWriteBuffer(is_ssl, socket);
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}
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pub fn onWritable(this: *SOCKSProxy, comptime is_ssl: bool, socket: NewHTTPContext(is_ssl).HTTPSocket) void {
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// Socket is writable again, try to continue any pending writes
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switch (this.state) {
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.auth_handshake_pending, .connect_request_pending => {
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this.flushWriteBuffer(is_ssl, socket);
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},
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else => {},
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}
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}
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pub fn handleData(this: *SOCKSProxy, client: *HTTPClient, data: []const u8, comptime is_ssl: bool, socket: NewHTTPContext(is_ssl).HTTPSocket) !bool {
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_ = client;
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switch (this.state) {
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.auth_handshake_pending => {
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// Still writing auth handshake, ignore incoming data for now
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return true;
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},
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.auth_handshake => {
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if (data.len < 2) {
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return error.IncompleteSOCKSResponse;
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@@ -174,6 +227,10 @@ pub fn handleData(this: *SOCKSProxy, client: *HTTPClient, data: []const u8, comp
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return true; // Data was consumed by SOCKS handshake
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},
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.connect_request_pending => {
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// Still writing connect request, ignore incoming data for now
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return true;
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},
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.connect_request => {
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if (data.len < 4) {
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return error.IncompleteSOCKSResponse;
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