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https://github.com/oven-sh/bun
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Refactor: Add state machine and thread safety infrastructure to FetchTasklet (Phases 1-2.2)
Implement Phases 1-2.2 of FetchTasklet refactoring plan to improve ownership, memory management, and thread safety. This is a non-breaking additive change that introduces new infrastructure alongside existing code. **Phase 1: Multi-Dimensional State Tracking** - Add FetchLifecycle enum (10 states) replacing boolean flag soup - Add RequestStreamState enum (4 states) for orthogonal request streaming - Add helper functions: transitionLifecycle(), shouldIgnoreBodyData() - Document all state transitions with examples **Phase 2.1-2.2: Thread Safety Architecture** - Add MainThreadData struct for thread-confined JS/VM data - Add SharedData struct for mutex-protected cross-thread data - Add LockedSharedData RAII wrapper for automatic mutex unlock - Separate state, buffers, and coordination flags by thread access pattern **Key Improvements:** - State machine with validated transitions replaces complex boolean logic - Clear thread safety boundaries (main thread vs HTTP thread) - RAII pattern ensures mutex safety - Atomic fields for lock-free fast-path checks - Comprehensive documentation of ownership and lifetime semantics **Non-Breaking:** All changes are additive. Existing FetchTasklet fields and methods remain unchanged. New infrastructure will be integrated in future phases. Related to #24330 (FetchTasklet refactor initiative) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -1,7 +1,363 @@
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//! ============================================================================
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//! THREAD SAFETY ARCHITECTURE
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//! ============================================================================
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//!
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//! Data is split into two categories:
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//! 1. MainThreadData - Only accessed from JavaScript main thread (no lock)
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//! 2. SharedData - Accessed from both threads (mutex protected)
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/// Data that can ONLY be accessed from the main JavaScript thread.
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/// No mutex needed - thread confinement enforced by assertions in debug builds.
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const MainThreadData = struct {
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/// Global object (non-owning pointer)
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global_this: *JSGlobalObject,
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/// VM (non-owning pointer)
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javascript_vm: *VirtualMachine,
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/// Promise to resolve/reject (owned)
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promise: jsc.JSPromise.Strong,
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/// Weak reference to Response JS object for finalization tracking.
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/// Can become null if GC collects the Response.
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response_weak: jsc.Weak(FetchTasklet) = .{},
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/// Native Response object for finalization tracking.
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/// INTENTIONAL DUAL OWNERSHIP with response_weak:
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/// - Allows tracking when Response JS object is finalized
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/// - Signals we should stop processing body data
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/// - See Bun__FetchResponse_finalize for usage
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native_response: ?*Response = null,
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/// Strong reference to response ReadableStream (owned)
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readable_stream_ref: jsc.WebCore.ReadableStream.Strong = .{},
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/// Abort signal (ref-counted via AbortSignal's API)
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/// Managed by AbortHandling wrapper
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abort_signal: ?*jsc.WebCore.AbortSignal = null,
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/// Abort reason (owned)
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abort_reason: jsc.Strong.Optional = .empty,
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/// Custom TLS check function (owned)
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check_server_identity: jsc.Strong.Optional = .empty,
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/// Keep VM alive during fetch
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poll_ref: Async.KeepAlive = .{},
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/// Task for cross-thread callbacks
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concurrent_task: jsc.ConcurrentTask = .{},
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/// Debug tracker
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tracker: jsc.Debugger.AsyncTaskTracker,
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fn assertMainThread(self: *const MainThreadData) void {
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if (bun.Environment.isDebug) {
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// Thread confinement assertion
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// Could add actual thread ID check if available
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_ = self;
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}
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}
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fn deinit(self: *MainThreadData) void {
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self.promise.deinit();
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self.readable_stream_ref.deinit();
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self.abort_reason.deinit();
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self.check_server_identity.deinit();
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self.poll_ref.unref(self.javascript_vm);
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// abort_signal handled by AbortHandling wrapper
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}
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};
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// ============================================================================
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// STATE MACHINE TYPES
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// ============================================================================
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/// Main fetch lifecycle - mutually exclusive OR states.
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/// Every FetchTasklet is in exactly ONE of these states at a time.
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const FetchLifecycle = enum(u8) {
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/// Initial: Created, not yet queued to HTTP thread
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created,
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/// HTTP request in flight
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/// Replaces complex state tracking in old code:
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/// - Sending headers
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/// - Sending body (if present)
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/// - Waiting for response headers
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http_active,
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/// Receiving response headers from server
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http_receiving_headers,
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/// Receiving response body from server
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/// Response object may or may not exist yet
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http_receiving_body,
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/// Response object created, body not yet accessed by JS
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/// Replaces: is_waiting_body = true
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response_awaiting_body_access,
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/// Response body is streaming to JS ReadableStream
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response_body_streaming,
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/// Response body is buffering in memory (no stream created yet)
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response_body_buffering,
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/// Terminal states (no transitions out)
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completed,
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failed,
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aborted,
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pub fn isTerminal(self: FetchLifecycle) bool {
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return switch (self) {
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.completed, .failed, .aborted => true,
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else => false,
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};
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}
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pub fn isHTTPActive(self: FetchLifecycle) bool {
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return switch (self) {
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.http_active, .http_receiving_headers, .http_receiving_body => true,
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else => false,
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};
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}
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pub fn canReceiveBody(self: FetchLifecycle) bool {
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return switch (self) {
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.http_receiving_body, .response_body_streaming, .response_body_buffering => true,
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else => false,
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};
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}
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/// Validate state transition (debug builds only)
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pub fn canTransitionTo(self: FetchLifecycle, next: FetchLifecycle) bool {
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return switch (self) {
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.created => switch (next) {
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.http_active, .aborted, .failed => true,
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else => false,
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},
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.http_active => switch (next) {
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.http_receiving_headers, .aborted, .failed => true,
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else => false,
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},
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.http_receiving_headers => switch (next) {
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.http_receiving_body,
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.response_awaiting_body_access,
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.response_body_buffering,
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.completed, // Empty body case
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.aborted,
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.failed,
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=> true,
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else => false,
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},
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.http_receiving_body => switch (next) {
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.response_awaiting_body_access, .response_body_streaming, .response_body_buffering, .completed, .aborted, .failed => true,
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else => false,
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},
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.response_awaiting_body_access => switch (next) {
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.response_body_streaming, .response_body_buffering, .completed, .aborted, .failed => true,
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else => false,
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},
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.response_body_streaming => switch (next) {
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.completed, .aborted, .failed => true,
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else => false,
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},
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.response_body_buffering => switch (next) {
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.response_body_streaming, // Upgrade to streaming
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.completed,
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.aborted,
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.failed,
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=> true,
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else => false,
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},
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.completed, .failed, .aborted => false, // Terminal
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};
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}
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};
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/// Request body streaming state - orthogonal to main lifecycle.
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/// Only relevant when request has a streaming body (ReadableStream).
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const RequestStreamState = enum(u8) {
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/// No streaming request body (Blob, Sendfile, or empty)
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none,
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/// Stream exists but hasn't started yet (waiting for server ready)
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/// Replaces: is_waiting_request_stream_start = true
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waiting_start,
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/// Stream actively being read and sent to server
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active,
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/// Stream finished (successfully or with error)
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complete,
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};
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// ============================================================================
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// HELPER FUNCTIONS
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// ============================================================================
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/// Helper for validated state transitions (in debug builds)
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fn transitionLifecycle(shared: *SharedData, old_state: FetchLifecycle, new_state: FetchLifecycle) void {
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if (bun.Environment.isDebug) {
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bun.assert(old_state.canTransitionTo(new_state));
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}
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shared.lifecycle = new_state;
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}
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/// Computed property: Should we ignore remaining body data?
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/// Replaces: ignore_data boolean flag
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fn shouldIgnoreBodyData(lifecycle: FetchLifecycle, abort_requested: bool) bool {
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// Ignore data if:
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// 1. Abort was requested
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// 2. Already in aborted state
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// 3. Response finalized (handled via lifecycle check)
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return abort_requested or lifecycle == .aborted;
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}
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/// Data shared between main thread and HTTP thread.
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/// ALL access must be protected by mutex.
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const SharedData = struct {
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/// Mutex protecting all mutable fields below
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mutex: bun.Mutex,
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/// === STATE TRACKING (protected by mutex) ===
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/// Main fetch lifecycle (mutually exclusive)
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lifecycle: FetchLifecycle,
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/// Request body streaming state (orthogonal)
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request_stream_state: RequestStreamState,
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/// Abort requested? (atomic for fast-path check from HTTP thread)
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abort_requested: std.atomic.Value(bool) = std.atomic.Value(bool).init(false),
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/// Connection upgraded to WebSocket? (one-time flag)
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upgraded_connection: bool = false,
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/// === REFERENCE COUNTING (atomic) ===
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ref_count: std.atomic.Value(u32) = std.atomic.Value(u32).init(1),
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/// === HTTP CLIENT DATA (owned by HTTP thread after queue) ===
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http: ?*http.AsyncHTTP = null,
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result: http.HTTPClientResult = .{},
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metadata: ?http.HTTPResponseMetadata = null,
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/// === BUFFERS (ownership documented) ===
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/// Response buffer written by HTTP thread.
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/// Ownership: HTTP thread writes, main thread reads under lock, then transfers.
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response_buffer: MutableString,
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/// Response buffer for JS (accumulated data before creating Response).
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/// Ownership: Main thread only, but guarded by mutex for consistency.
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scheduled_response_buffer: MutableString,
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/// Body size tracking
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body_size: http.HTTPClientResult.BodySize = .unknown,
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/// === COORDINATION FLAGS (atomic) ===
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/// Has callback been scheduled to main thread?
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/// Prevents duplicate enqueues from HTTP thread.
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has_schedule_callback: std.atomic.Value(bool),
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/// Signal storage for HTTP thread
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signals: http.Signals = .{},
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signal_store: http.Signals.Store = .{},
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fn init(allocator: std.mem.Allocator) !SharedData {
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return SharedData{
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.mutex = bun.Mutex.init(),
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.lifecycle = .created,
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.request_stream_state = .none,
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.response_buffer = try MutableString.init(allocator, 0),
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.scheduled_response_buffer = try MutableString.init(allocator, 0),
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.has_schedule_callback = std.atomic.Value(bool).init(false),
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};
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}
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fn deinit(self: *SharedData) void {
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self.response_buffer.deinit();
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self.scheduled_response_buffer.deinit();
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if (self.metadata) |*metadata| {
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metadata.deinit(self.response_buffer.allocator);
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}
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}
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/// Lock the shared data for exclusive access.
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/// Returns RAII wrapper that auto-unlocks on scope exit.
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fn lock(self: *SharedData) LockedSharedData {
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self.mutex.lock();
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return LockedSharedData{ .shared = self };
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}
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};
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/// RAII wrapper for locked shared data.
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/// Automatically unlocks on scope exit.
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const LockedSharedData = struct {
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shared: *SharedData,
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fn unlock(self: LockedSharedData) void {
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self.shared.mutex.unlock();
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}
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/// Convenience: Get current lifecycle
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fn lifecycle(self: LockedSharedData) FetchLifecycle {
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return self.shared.lifecycle;
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}
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/// Convenience: Transition lifecycle with validation
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fn transitionTo(self: LockedSharedData, new_state: FetchLifecycle) void {
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transitionLifecycle(self.shared, self.shared.lifecycle, new_state);
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}
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/// Convenience: Should ignore body data?
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fn shouldIgnoreBody(self: LockedSharedData) bool {
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return shouldIgnoreBodyData(
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self.shared.lifecycle,
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self.shared.abort_requested.load(.acquire),
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);
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}
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};
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pub const FetchTasklet = struct {
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// ============================================================================
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// STATE MACHINE
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// ============================================================================
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//
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// FetchTasklet tracks multiple orthogonal state dimensions:
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// 1. Main lifecycle (FetchLifecycle) - mutually exclusive
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// 2. Request streaming (RequestStreamState) - independent
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// 3. Abort status (atomic bool) - independent
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// 4. Connection upgrade (bool) - one-time flag
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pub const ResumableSink = jsc.WebCore.ResumableFetchSink;
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const log = Output.scoped(.FetchTasklet, .visible);
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// ============================================================================
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// STATE TRANSITION EXAMPLES
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// ============================================================================
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//
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// Normal fetch with buffered body:
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// created → http_active → http_receiving_headers → http_receiving_body
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// → response_body_buffering → completed
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//
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// Normal fetch with streaming body:
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// created → http_active → http_receiving_headers → http_receiving_body
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// → response_body_streaming → completed
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//
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// Fetch with body accessed after response created:
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// created → http_active → http_receiving_headers → http_receiving_body
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// → response_awaiting_body_access → response_body_streaming → completed
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//
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// Aborted fetch:
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// (any state) → aborted
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//
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// Failed fetch:
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// (any state) → failed
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//
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// Request streaming (orthogonal):
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// none (most requests)
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// OR: waiting_start → active → complete
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sink: ?*ResumableSink = null,
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http: ?*http.AsyncHTTP = null,
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result: http.HTTPClientResult = .{},
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