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Implement socket handle passing in child_process.send()
This change enables the passing of socket handles between parent and child processes via child_process.send() with the keepOpen option, which is required for Node.js compatibility. Changes: - Uncommented and fixed the serialize() function in Ipc.ts to handle net.Socket objects - Added logic to extract the actual socket handle via kServerSocket symbol - Implemented the net.Socket case in parseHandle() to reconstruct sockets from file descriptors - Properly handle the keepOpen option to avoid premature socket closure This fixes test-child-process-send-keep-open.js and enables advanced IPC patterns that require sharing network connections between processes. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -145,13 +145,14 @@
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* @param {{ keepOpen?: boolean } | undefined} options
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* @returns {[unknown, Serialized] | null}
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*/
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export function serialize(_message, _handle, _options) {
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// sending file descriptors is not supported yet
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return null; // send the message without the file descriptor
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export function serialize(message, handle, options) {
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if (!handle) {
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return null;
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}
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/*
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const net = require("node:net");
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const dgram = require("node:dgram");
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if (handle instanceof net.Server) {
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// this one doesn't need a close function, but the fd needs to be kept alive until it is sent
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const server = handle as unknown as (typeof net)["Server"] & { _handle: Bun.TCPSocketListener<unknown> };
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@@ -163,36 +164,35 @@ export function serialize(_message, _handle, _options) {
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type: "net.Socket",
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};
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const socket = handle as unknown as (typeof net)["Socket"] & {
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_handle: Bun.Socket;
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_handle: any;
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server: (typeof net)["Server"] | null;
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setTimeout(timeout: number): void;
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};
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if (!socket._handle) return null; // failed
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if (!socket._handle) {
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return null; // failed
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}
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// If the socket was created by net.Server
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if (socket.server) {
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// The worker should keep track of the socket
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new_message.key = socket.server._connectionKey;
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const firstTime = !this[kChannelHandle].sockets.send[message.key];
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const socketList = getSocketList("send", this, message.key);
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// The server should no longer expose a .connection property
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// and when asked to close it should query the socket status from
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// the workers
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if (firstTime) socket.server._setupWorker(socketList);
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// Act like socket is detached
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if (!options?.keepOpen) socket.server._connections--;
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}
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const internal_handle = socket._handle;
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// Try to find the actual socket implementation
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const symbols = Object.getOwnPropertySymbols(socket._handle);
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const kServerSocket = symbols.find(s => s.toString().includes('kServerSocket'));
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let internal_handle = socket._handle;
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if (kServerSocket) {
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internal_handle = socket._handle[kServerSocket];
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}
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// Remove handle from socket object, it will be closed when the socket
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// will be sent
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// will be sent - but only if keepOpen is false
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if (!options?.keepOpen) {
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// we can use a $newZigFunction to have it unset the callback
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internal_handle.onread = nop;
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socket._handle = null;
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socket.setTimeout(0);
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}
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@@ -203,7 +203,6 @@ export function serialize(_message, _handle, _options) {
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} else {
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throw $ERR_INVALID_HANDLE_TYPE();
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}
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*/
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}
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/**
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* @param {Serialized} serialized
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@@ -224,7 +223,9 @@ export function parseHandle(target, serialized, fd) {
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return;
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}
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case "net.Socket": {
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throw new Error("TODO case net.Socket");
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const socket = new net.Socket({ fd });
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emit(target, serialized.message, socket);
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return;
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}
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case "dgram.Socket": {
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throw new Error("TODO case dgram.Socket");
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