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https://github.com/oven-sh/bun
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Update CONTRIBUTING.md
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@@ -133,9 +133,9 @@ x.y.z_debug
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VSCode is the recommended IDE for working on Bun, as it has been configured. Once opening, you can run `Extensions: Show Recommended Extensions` to install the recommended extensions for Zig and C++. ZLS is automatically configured.
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If you use a different editor, make sure that you tell ZLS to use the automatically installed Zig compiler, which is located at `./.cache/zig/zig.exe`. The filename is `zig.exe` so that it works as expected on Windows, but it still works on macOS/Linux (it just has a surprising file extension).
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If you use a different editor, make sure that you tell ZLS to use the automatically installed Zig compiler, which is located at `./vendor/zig/zig.exe`. The filename is `zig.exe` so that it works as expected on Windows, but it still works on macOS/Linux (it just has a surprising file extension).
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We recommend adding `./build` to your `$PATH` so that you can run `bun-debug` in your terminal:
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We recommend adding `./build/debug` to your `$PATH` so that you can run `bun-debug` in your terminal:
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```sh
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$ bun-debug
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@@ -164,7 +164,7 @@ To compile a release build of Bun, run:
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$ bun run build:release
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```
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The binary will be located at `./build-release/bun` and `./build-release/bun-profile`.
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The binary will be located at `./build/release/bun` and `./build/release/bun-profile`.
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### Download release build from pull requests
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@@ -173,8 +173,8 @@ To save you time spent building a release build locally, we provide a way to run
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To run a release build from a pull request, you can use the `bun-pr` npm package:
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```sh
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bunx bun-pr pr-number
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bunx bun-pr branch/branch-name
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bunx bun-pr <pr-number>
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bunx bun-pr <branch-name>
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bunx bun-pr "https://github.com/oven-sh/bun/pull/1234566"
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```
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@@ -206,24 +206,18 @@ $ valgrind --fair-sched=try --track-origins=yes bun-debug <args>
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## Building WebKit locally + Debug mode of JSC
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{% callout %}
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**TODO**: This is out of date. TLDR is pass `-DUSE_DEBUG_JSC=1` or `-DWEBKIT_DIR=...` to CMake. it will probably need more fiddling. ask @paperdave if you need this.
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{% /callout %}
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WebKit is not cloned by default (to save time and disk space). To clone and build WebKit locally, run:
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```bash
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# once you run this, `make submodule` can be used to automatically
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# update WebKit and the other submodules
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$ git submodule update --init --depth 1 --checkout src/bun.js/WebKit
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# to make a jsc release build
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$ make jsc
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# JSC debug build does not work perfectly with Bun yet, this is actively being
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# worked on and will eventually become the default.
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$ make jsc-build-linux-compile-debug cpp
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$ make jsc-build-mac-compile-debug cpp
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# Clone WebKit into ./vendor/WebKit
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$ git clone https://github.com/oven-sh/WebKit vendor/WebKit
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# Make a debug build of JSC. This will output build artifacts in ./vendor/WebKit/WebKitBuild/Debug
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# Optionally, you can use `make jsc` for a release build
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$ make jsc-debug
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# Build bun with the local JSC build
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$ bun run build:local
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```
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Note that the WebKit folder, including build artifacts, is 8GB+ in size.
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