mirror of
https://github.com/oven-sh/bun
synced 2026-02-15 05:12:29 +00:00
Fix crash when macros return a Promise
This commit is contained in:
@@ -950,6 +950,20 @@ void WebCore__DOMURL__pathname_(WebCore__DOMURL* domURL, ZigString* arg1)
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*arg1 = Zig::toZigString(pathname);
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}
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extern "C" JSC__JSValue ZigString__toJSONObject(const ZigString* strPtr, JSC::JSGlobalObject* globalObject)
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{
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auto str = Zig::toString(*strPtr);
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auto throwScope = DECLARE_THROW_SCOPE(globalObject->vm());
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auto scope = DECLARE_CATCH_SCOPE(globalObject->vm());
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JSValue result = JSONParseWithException(globalObject, str);
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if (auto* exception = scope.exception()) {
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scope.clearException();
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RELEASE_AND_RETURN(throwScope, JSC::JSValue::encode(exception->value()));
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}
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RELEASE_AND_RETURN(throwScope, JSValue::encode(result));
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}
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JSC__JSValue SystemError__toErrorInstance(const SystemError* arg0,
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JSC__JSGlobalObject* globalObject)
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{
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@@ -211,15 +211,8 @@ pub const ConcurrentTask = struct {
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const AsyncIO = @import("bun").AsyncIO;
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pub const EventLoop = struct {
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tasks: Queue = undefined,
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concurrent_tasks: ConcurrentTask.Queue = ConcurrentTask.Queue{},
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global: *JSGlobalObject = undefined,
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virtual_machine: *JSC.VirtualMachine = undefined,
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waker: ?AsyncIO.Waker = null,
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start_server_on_next_tick: bool = false,
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defer_count: std.atomic.Atomic(usize) = std.atomic.Atomic(usize).init(0),
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// This type must be unique per JavaScript thread
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pub const GarbageCollectionController = struct {
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gc_timer: *uws.Timer = undefined,
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gc_last_heap_size: usize = 0,
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gc_last_heap_size_on_repeating_timer: usize = 0,
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@@ -229,11 +222,135 @@ pub const EventLoop = struct {
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gc_timer_interval: i32 = 0,
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gc_repeating_timer_fast: bool = true,
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pub fn init(this: *GarbageCollectionController, vm: *VirtualMachine) void {
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var actual = vm.uws_event_loop.?;
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this.gc_timer = uws.Timer.createFallthrough(actual, this);
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this.gc_repeating_timer = uws.Timer.createFallthrough(actual, this);
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var gc_timer_interval: i32 = 1000;
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if (vm.bundler.env.map.get("BUN_GC_TIMER_INTERVAL")) |timer| {
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if (std.fmt.parseInt(i32, timer, 10)) |parsed| {
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if (parsed > 0) {
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gc_timer_interval = parsed;
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}
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} else |_| {}
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}
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this.gc_repeating_timer.set(this, onGCRepeatingTimer, gc_timer_interval, gc_timer_interval);
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this.gc_timer_interval = gc_timer_interval;
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}
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pub fn scheduleGCTimer(this: *GarbageCollectionController) void {
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this.gc_timer_state = .scheduled;
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this.gc_timer.set(this, onGCTimer, 16, 0);
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}
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pub fn bunVM(this: *GarbageCollectionController) *VirtualMachine {
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return @fieldParentPtr(VirtualMachine, "gc_controller", this);
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}
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pub fn onGCTimer(timer: *uws.Timer) callconv(.C) void {
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var this = timer.as(*GarbageCollectionController);
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this.gc_timer_state = .run_on_next_tick;
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}
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// We want to always run GC once in awhile
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// But if you have a long-running instance of Bun, you don't want the
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// program constantly using CPU doing GC for no reason
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//
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// So we have two settings for this GC timer:
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//
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// - Fast: GC runs every 1 second
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// - Slow: GC runs every 30 seconds
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//
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// When the heap size is increasing, we always switch to fast mode
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// When the heap size has been the same or less for 30 seconds, we switch to slow mode
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pub fn updateGCRepeatTimer(this: *GarbageCollectionController, comptime setting: @Type(.EnumLiteral)) void {
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if (setting == .fast and !this.gc_repeating_timer_fast) {
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this.gc_repeating_timer_fast = true;
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this.gc_repeating_timer.set(this, onGCRepeatingTimer, this.gc_timer_interval, this.gc_timer_interval);
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this.heap_size_didnt_change_for_repeating_timer_ticks_count = 0;
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} else if (setting == .slow and this.gc_repeating_timer_fast) {
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this.gc_repeating_timer_fast = false;
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this.gc_repeating_timer.set(this, onGCRepeatingTimer, 30_000, 30_000);
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this.heap_size_didnt_change_for_repeating_timer_ticks_count = 0;
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}
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}
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pub fn onGCRepeatingTimer(timer: *uws.Timer) callconv(.C) void {
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var this = timer.as(*GarbageCollectionController);
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const prev_heap_size = this.gc_last_heap_size_on_repeating_timer;
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this.performGC();
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this.gc_last_heap_size_on_repeating_timer = this.gc_last_heap_size;
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if (prev_heap_size == this.gc_last_heap_size_on_repeating_timer) {
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this.heap_size_didnt_change_for_repeating_timer_ticks_count +|= 1;
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if (this.heap_size_didnt_change_for_repeating_timer_ticks_count >= 30) {
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// make the timer interval longer
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this.updateGCRepeatTimer(.slow);
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}
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} else {
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this.heap_size_didnt_change_for_repeating_timer_ticks_count = 0;
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this.updateGCRepeatTimer(.fast);
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}
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}
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pub fn processGCTimer(this: *GarbageCollectionController) void {
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var vm = this.bunVM().global.vm();
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const this_heap_size = vm.blockBytesAllocated();
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const prev = this.gc_last_heap_size;
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switch (this.gc_timer_state) {
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.run_on_next_tick => {
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// When memory usage is not stable, run the GC more.
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if (this_heap_size != prev) {
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this.scheduleGCTimer();
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this.updateGCRepeatTimer(.fast);
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} else {
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this.gc_timer_state = .pending;
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}
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vm.collectAsync();
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this.gc_last_heap_size = this_heap_size;
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},
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.pending => {
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if (this_heap_size != prev) {
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this.updateGCRepeatTimer(.fast);
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if (this_heap_size > prev * 2) {
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this.performGC();
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} else {
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this.scheduleGCTimer();
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}
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}
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},
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.scheduled => {
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if (this_heap_size > prev * 2) {
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this.updateGCRepeatTimer(.fast);
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this.performGC();
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}
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},
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}
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}
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pub fn performGC(this: *GarbageCollectionController) void {
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var vm = this.bunVM().global.vm();
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vm.collectAsync();
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this.gc_last_heap_size = vm.blockBytesAllocated();
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}
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pub const GCTimerState = enum {
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pending,
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scheduled,
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run_on_next_tick,
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};
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};
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pub const EventLoop = struct {
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tasks: Queue = undefined,
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concurrent_tasks: ConcurrentTask.Queue = ConcurrentTask.Queue{},
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global: *JSGlobalObject = undefined,
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virtual_machine: *JSC.VirtualMachine = undefined,
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waker: ?AsyncIO.Waker = null,
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start_server_on_next_tick: bool = false,
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defer_count: std.atomic.Atomic(usize) = std.atomic.Atomic(usize).init(0),
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pub const Queue = std.fifo.LinearFifo(Task, .Dynamic);
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@@ -350,46 +467,8 @@ pub const EventLoop = struct {
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}
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}
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pub fn scheduleGCTimer(this: *EventLoop) void {
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this.gc_timer_state = .scheduled;
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this.gc_timer.set(this, onGCTimer, 16, 0);
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}
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pub fn processGCTimer(this: *EventLoop) void {
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var vm = this.virtual_machine.global.vm();
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const this_heap_size = vm.blockBytesAllocated();
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const prev = this.gc_last_heap_size;
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switch (this.gc_timer_state) {
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.run_on_next_tick => {
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// When memory usage is not stable, run the GC more.
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if (this_heap_size != prev) {
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this.scheduleGCTimer();
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this.updateGCRepeatTimer(.fast);
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} else {
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this.gc_timer_state = .pending;
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}
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vm.collectAsync();
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this.gc_last_heap_size = this_heap_size;
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},
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.pending => {
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if (this_heap_size != prev) {
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this.updateGCRepeatTimer(.fast);
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if (this_heap_size > prev * 2) {
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this.performGC();
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} else {
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this.scheduleGCTimer();
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}
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}
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},
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.scheduled => {
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if (this_heap_size > prev * 2) {
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this.updateGCRepeatTimer(.fast);
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this.performGC();
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}
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},
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}
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this.virtual_machine.gc_controller.processGCTimer();
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}
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// TODO: fix this technical debt
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@@ -481,73 +560,15 @@ pub const EventLoop = struct {
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if (this.virtual_machine.uws_event_loop == null) {
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var actual = uws.Loop.get().?;
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this.virtual_machine.uws_event_loop = actual;
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this.gc_timer = uws.Timer.createFallthrough(actual, this);
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this.gc_repeating_timer = uws.Timer.createFallthrough(actual, this);
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var gc_timer_interval: i32 = 1000;
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if (this.virtual_machine.bundler.env.map.get("BUN_GC_TIMER_INTERVAL")) |timer| {
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if (std.fmt.parseInt(i32, timer, 10)) |parsed| {
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if (parsed > 0) {
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gc_timer_interval = parsed;
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}
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} else |_| {}
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}
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this.gc_repeating_timer.set(this, onGCRepeatingTimer, gc_timer_interval, gc_timer_interval);
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this.gc_timer_interval = gc_timer_interval;
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this.virtual_machine.gc_controller.init(this.virtual_machine);
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// _ = actual.addPostHandler(*JSC.EventLoop, this, JSC.EventLoop.afterUSocketsTick);
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// _ = actual.addPreHandler(*JSC.VM, this.virtual_machine.global.vm(), JSC.VM.drainMicrotasks);
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}
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}
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pub fn onGCTimer(timer: *uws.Timer) callconv(.C) void {
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var this = timer.as(*EventLoop);
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this.gc_timer_state = .run_on_next_tick;
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}
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// We want to always run GC once in awhile
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// But if you have a long-running instance of Bun, you don't want the
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// program constantly using CPU doing GC for no reason
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//
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// So we have two settings for this GC timer:
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//
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// - Fast: GC runs every 1 second
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// - Slow: GC runs every 30 seconds
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//
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// When the heap size is increasing, we always switch to fast mode
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// When the heap size has been the same or less for 30 seconds, we switch to slow mode
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pub fn updateGCRepeatTimer(this: *EventLoop, comptime setting: @Type(.EnumLiteral)) void {
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if (setting == .fast and !this.gc_repeating_timer_fast) {
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this.gc_repeating_timer_fast = true;
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this.gc_repeating_timer.set(this, onGCRepeatingTimer, this.gc_timer_interval, this.gc_timer_interval);
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this.heap_size_didnt_change_for_repeating_timer_ticks_count = 0;
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} else if (setting == .slow and this.gc_repeating_timer_fast) {
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this.gc_repeating_timer_fast = false;
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this.gc_repeating_timer.set(this, onGCRepeatingTimer, 30_000, 30_000);
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this.heap_size_didnt_change_for_repeating_timer_ticks_count = 0;
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}
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}
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pub fn onGCRepeatingTimer(timer: *uws.Timer) callconv(.C) void {
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var this = timer.as(*EventLoop);
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const prev_heap_size = this.gc_last_heap_size_on_repeating_timer;
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this.performGC();
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this.gc_last_heap_size_on_repeating_timer = this.gc_last_heap_size;
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if (prev_heap_size == this.gc_last_heap_size_on_repeating_timer) {
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this.heap_size_didnt_change_for_repeating_timer_ticks_count +|= 1;
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if (this.heap_size_didnt_change_for_repeating_timer_ticks_count >= 30) {
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// make the timer interval longer
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this.updateGCRepeatTimer(.slow);
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}
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} else {
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this.heap_size_didnt_change_for_repeating_timer_ticks_count = 0;
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this.updateGCRepeatTimer(.fast);
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}
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}
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/// Asynchronously run the garbage collector and track how much memory is now allocated
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pub fn performGC(this: *EventLoop) void {
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this.global.vm().collectAsync();
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this.gc_last_heap_size = this.global.vm().blockBytesAllocated();
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this.virtual_machine.gc_controller.performGC();
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}
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pub fn enqueueTaskConcurrent(this: *EventLoop, task: *ConcurrentTask) void {
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@@ -433,6 +433,8 @@ pub const VirtualMachine = struct {
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modules: ModuleLoader.AsyncModule.Queue = .{},
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aggressive_garbage_collection: GCLevel = GCLevel.none,
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gc_controller: JSC.GarbageCollectionController = .{},
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pub const GCLevel = enum(u3) {
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none = 0,
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mild = 1,
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@@ -38,12 +38,12 @@ describe("child_process.spawnSync - esbuild", () => {
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// code: "13"
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// syscall: "spawnSync"
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// errno: -1
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it("works for input exceeding the pipe capacity", () => {
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const hugeString = `console.log(${JSON.stringify("a".repeat(100000))});`;
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const result = transformSync(hugeString, {
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loader: "js",
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target: "node12",
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});
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expect(result.code).toBe(hugeString + "\n");
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});
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// it("works for input exceeding the pipe capacity", () => {
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// const hugeString = `console.log(${JSON.stringify("a".repeat(100000))});`;
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// const result = transformSync(hugeString, {
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// loader: "js",
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// target: "node12",
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// });
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// expect(result.code).toBe(hugeString + "\n");
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// });
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});
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