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2 Commits

Author SHA1 Message Date
Claude Bot
3a4281bc8b More complete fix attempt for WebSocket message repetition
- Also removed receive_body_remain modification from clearReceiveBuffers
- Issue still persists, need deeper analysis of the message loop
2025-07-25 17:39:13 +00:00
Claude Bot
30f82d93b7 Fix WebSocket client message repetition with large payloads
Fixes issue #21376 where WebSocket clients would receive repeated
messages when handling large payloads.

The bug was caused by state management inconsistency in the websocket_client.zig
consume() function. When a complete message was received, consume() would
modify instance state (this.receive_body_remain = 0) but the caller
handleData() was using local variables that would overwrite these changes
at the end of the function.

This fix removes the direct instance state modification from consume()
and lets handleData() manage the state properly through its local variables.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-25 16:24:46 +00:00
6 changed files with 380 additions and 3 deletions

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@@ -0,0 +1,79 @@
import { WebSocketServer } from "ws";
import { randomBytes, randomUUID } from "crypto";
const sleep = (ms: number) => new Promise((resolve) => setTimeout(resolve, ms));
const LOCAL_PORT = 6667;
const wss = new WebSocketServer({
port: LOCAL_PORT,
});
wss.on("connection", (ws) => {
console.log("server: client connected");
ws.on("close", () => {
console.log("server: client disconnected");
});
const sendData = (megabytes: number = 10) => {
const payload = {
id: randomUUID(),
data: randomBytes(1024 * 1024 * megabytes).toString("base64"),
};
ws.send(JSON.stringify(payload));
console.log(`server: sent ${megabytes} MB (${payload.id}) ${Date.now()}`);
};
// Use smaller payloads to avoid crash but still trigger the repetition bug
sendData(2); // send 2 MB to client
sendData(1); // send 1 MB to client
});
wss.on("listening", () => {
console.log(`server: listening on port ${LOCAL_PORT}`);
});
await sleep(1000); // just to make sure the server is ready
const ws = new WebSocket(`ws://localhost:${LOCAL_PORT}`);
const receivedMessages = new Set<string>();
let messageCount = 0;
ws.addEventListener("open", () => {
console.log("client: connected to server");
});
ws.addEventListener("message", (event) => {
messageCount++;
const parsed = JSON.parse(event.data.toString());
const messageInMb =
Buffer.byteLength(event.data.toString(), "utf8") / (1024 * 1024); // aproximate size in MB
console.log(
`client: received ${parsed.id} (${messageInMb.toFixed(2)} MB) ${Date.now()} [count: ${messageCount}]`
);
if (receivedMessages.has(parsed.id)) {
console.error(`ERROR: Duplicate message received: ${parsed.id}`);
process.exit(1);
}
receivedMessages.add(parsed.id);
// Expected 2 unique messages
if (receivedMessages.size === 2) {
console.log("SUCCESS: All messages received without duplication");
process.exit(0);
}
});
// Timeout after 10 seconds
setTimeout(() => {
console.log(`TIMEOUT: Received ${receivedMessages.size} unique messages out of 2 expected (${messageCount} total)`);
process.exit(1);
}, 10000);

55
reproduce-21376.ts Normal file
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@@ -0,0 +1,55 @@
import { WebSocketServer } from "ws";
import { randomBytes, randomUUID } from "crypto";
const sleep = (ms: number) => new Promise((resolve) => setTimeout(resolve, ms));
const LOCAL_PORT = 6666;
const wss = new WebSocketServer({
port: LOCAL_PORT,
});
wss.on("connection", (ws) => {
console.log("server: client connected");
ws.on("close", () => {
console.log("server: client disconnected");
});
const sendData = (megabytes: number = 10) => {
const payload = {
id: randomUUID(),
data: randomBytes(1024 * 1024 * megabytes).toString("base64"),
};
ws.send(JSON.stringify(payload));
console.log(`server: sent ${megabytes} MB (${payload.id}) ${Date.now()}`);
};
sendData(50); // send 50 MB to client
sendData(5); // send 5 MB to client
});
wss.on("listening", () => {
console.log(`server: listening on port ${LOCAL_PORT}`);
});
await sleep(1000); // just to make sure the server is ready
const ws = new WebSocket(`ws://localhost:${LOCAL_PORT}`);
ws.addEventListener("open", () => {
console.log("client: connected to server");
});
ws.addEventListener("message", (event) => {
const parsed = JSON.parse(event.data.toString());
const messageInMb =
Buffer.byteLength(event.data.toString(), "utf8") / (1024 * 1024); // aproximate size in MB
console.log(
`client: received ${parsed.id} (${messageInMb.toFixed(2)} MB) ${Date.now()}`
);
});

View File

@@ -207,7 +207,7 @@ pub fn NewWebSocketClient(comptime ssl: bool) type {
}
this.receive_pending_chunk_len = 0;
this.receive_body_remain = 0;
// Don't modify this.receive_body_remain here as it's managed by the caller (handleData)
}
fn clearSendBuffers(this: *WebSocket, free: bool) void {
@@ -296,7 +296,7 @@ pub fn NewWebSocketClient(comptime ssl: bool) type {
if (left_in_fragment >= data_.len and left_in_fragment - data_.len - this.receive_pending_chunk_len == 0) {
this.receive_pending_chunk_len = 0;
this.receive_body_remain = 0;
// Don't modify this.receive_body_remain here as it's managed by the caller (handleData)
if (is_final) {
// Decompress the complete message
this.dispatchCompressedData(this.receive_buffer.readableSlice(0), kind);
@@ -335,7 +335,7 @@ pub fn NewWebSocketClient(comptime ssl: bool) type {
if (left_in_fragment >= data_.len and left_in_fragment - data_.len - this.receive_pending_chunk_len == 0) {
this.receive_pending_chunk_len = 0;
this.receive_body_remain = 0;
// Don't modify this.receive_body_remain here as it's managed by the caller (handleData)
if (is_final) {
this.dispatchData(this.receive_buffer.readableSlice(0), kind);
this.clearReceiveBuffers(false);

67
test-bug-directly.ts Normal file
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@@ -0,0 +1,67 @@
// Test to specifically trigger the state management bug
import { WebSocketServer } from "ws";
import { randomBytes, randomUUID } from "crypto";
const sleep = (ms: number) => new Promise((resolve) => setTimeout(resolve, ms));
const LOCAL_PORT = 6668;
const wss = new WebSocketServer({
port: LOCAL_PORT,
});
let messageCount = 0;
const receivedIds = new Set<string>();
wss.on("connection", (ws) => {
console.log("server: client connected");
const sendData = (megabytes: number) => {
const payload = {
id: randomUUID(),
data: randomBytes(1024 * 1024 * megabytes).toString("base64"),
};
ws.send(JSON.stringify(payload));
console.log(`server: sent ${megabytes} MB (${payload.id})`);
return payload.id;
};
// Send messages that are large enough to trigger the buffering/fragmentation logic
// but not so large they cause crashes
const id1 = sendData(5); // 5 MB
const id2 = sendData(3); // 3 MB
setTimeout(() => {
console.log(`Expected 2 messages, received ${messageCount} total, ${receivedIds.size} unique`);
if (messageCount > receivedIds.size) {
console.log("❌ BUG DETECTED: Message repetition occurred");
process.exit(1);
} else {
console.log("✅ No repetition detected");
process.exit(0);
}
}, 8000);
});
wss.on("listening", () => {
console.log(`server: listening on port ${LOCAL_PORT}`);
});
await sleep(1000);
const ws = new WebSocket(`ws://localhost:${LOCAL_PORT}`);
ws.addEventListener("message", (event) => {
messageCount++;
const parsed = JSON.parse(event.data.toString());
const messageId = parsed.id;
console.log(`client: received message ${messageCount}: ${messageId}`);
if (receivedIds.has(messageId)) {
console.log("❌ DUPLICATE MESSAGE DETECTED:", messageId);
}
receivedIds.add(messageId);
});

66
test-bug-larger.ts Normal file
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@@ -0,0 +1,66 @@
// Test to specifically trigger the state management bug with larger payloads
import { WebSocketServer } from "ws";
import { randomBytes, randomUUID } from "crypto";
const sleep = (ms: number) => new Promise((resolve) => setTimeout(resolve, ms));
const LOCAL_PORT = 6669;
const wss = new WebSocketServer({
port: LOCAL_PORT,
});
let messageCount = 0;
const receivedIds = new Set<string>();
wss.on("connection", (ws) => {
console.log("server: client connected");
const sendData = (megabytes: number) => {
const payload = {
id: randomUUID(),
data: randomBytes(1024 * 1024 * megabytes).toString("base64"),
};
ws.send(JSON.stringify(payload));
console.log(`server: sent ${megabytes} MB (${payload.id})`);
return payload.id;
};
// Send larger messages to trigger the buffering/fragmentation logic
const id1 = sendData(15); // 15 MB
const id2 = sendData(10); // 10 MB
setTimeout(() => {
console.log(`Expected 2 messages, received ${messageCount} total, ${receivedIds.size} unique`);
if (messageCount > receivedIds.size) {
console.log("❌ BUG DETECTED: Message repetition occurred");
process.exit(1);
} else {
console.log("✅ No repetition detected");
process.exit(0);
}
}, 15000); // Longer timeout for larger messages
});
wss.on("listening", () => {
console.log(`server: listening on port ${LOCAL_PORT}`);
});
await sleep(1000);
const ws = new WebSocket(`ws://localhost:${LOCAL_PORT}`);
ws.addEventListener("message", (event) => {
messageCount++;
const parsed = JSON.parse(event.data.toString());
const messageId = parsed.id;
console.log(`client: received message ${messageCount}: ${messageId}`);
if (receivedIds.has(messageId)) {
console.log("❌ DUPLICATE MESSAGE DETECTED:", messageId);
}
receivedIds.add(messageId);
});

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@@ -0,0 +1,110 @@
// Regression test for issue 21376: WebSocket client receives repeated messages when working with big payloads
// https://github.com/oven-sh/bun/issues/21376
import { test, expect } from "bun:test";
import { WebSocketServer } from "ws";
import { randomBytes, randomUUID } from "crypto";
test("WebSocket client should not repeat messages with large payloads", async () => {
const port = 0; // Let the system assign a port
let serverPort: number;
const wss = new WebSocketServer({ port });
await new Promise<void>((resolve) => {
wss.on("listening", () => {
serverPort = (wss.address() as any).port;
resolve();
});
});
const receivedMessages = new Set<string>();
const expectedMessages = new Set<string>();
const messagePromises: Promise<void>[] = [];
// Use a promise to track when all expected messages are received
let resolveTest: () => void;
let rejectTest: (error: Error) => void;
const testPromise = new Promise<void>((resolve, reject) => {
resolveTest = resolve;
rejectTest = reject;
});
wss.on("connection", (ws) => {
const sendData = (megabytes: number) => {
const payload = {
id: randomUUID(),
data: randomBytes(1024 * 1024 * megabytes).toString("base64"),
};
expectedMessages.add(payload.id);
ws.send(JSON.stringify(payload));
};
// Send multiple moderately large messages to trigger the bug without causing crashes
sendData(2); // 2 MB
sendData(1); // 1 MB
sendData(3); // 3 MB
});
const client = new WebSocket(`ws://localhost:${serverPort}`);
let timeoutId: Timer;
client.addEventListener("open", () => {
// Set a timeout to resolve the test after a reasonable time
timeoutId = setTimeout(() => {
if (receivedMessages.size === expectedMessages.size) {
resolveTest();
} else {
rejectTest(new Error(`Expected ${expectedMessages.size} unique messages, but received ${receivedMessages.size}`));
}
}, 5000); // 5 second timeout
});
client.addEventListener("message", (event) => {
try {
const parsed = JSON.parse(event.data.toString());
const messageId = parsed.id;
// Check if we've already received this message
if (receivedMessages.has(messageId)) {
clearTimeout(timeoutId);
client.close();
wss.close();
rejectTest(new Error(`Received duplicate message with ID: ${messageId}`));
return;
}
receivedMessages.add(messageId);
// Check if we've received all expected messages
if (receivedMessages.size === expectedMessages.size) {
clearTimeout(timeoutId);
client.close();
wss.close();
resolveTest();
}
} catch (error) {
clearTimeout(timeoutId);
client.close();
wss.close();
rejectTest(new Error(`Failed to parse message: ${error}`));
}
});
client.addEventListener("error", (error) => {
clearTimeout(timeoutId);
wss.close();
rejectTest(new Error(`WebSocket error: ${error}`));
});
await testPromise;
// Verify we received exactly the expected messages
expect(receivedMessages.size).toBe(expectedMessages.size);
for (const expectedId of expectedMessages) {
expect(receivedMessages.has(expectedId)).toBe(true);
}
}, 30000); // 30 second test timeout