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bun.sh/src/threading/Mutex.zig
2025-09-26 13:47:24 -07:00

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//! This is a copy-pasta of std.Thread.Mutex with some changes.
//! - No assert with unreachable
//! - uses bun.Futex instead of std.Thread.Futex
//! Synchronized with std as of Zig 0.14.1
//!
//! Mutex is a synchronization primitive which enforces atomic access to a shared region of code known as the "critical section".
//! It does this by blocking ensuring only one thread is in the critical section at any given point in time by blocking the others.
//! Mutex can be statically initialized and is at most `@sizeOf(u64)` large.
//! Use `lock()` or `tryLock()` to enter the critical section and `unlock()` to leave it.
//!
//! Example:
//! ```
//! var m = Mutex{};
//!
//! {
//! m.lock();
//! defer m.unlock();
//! // ... critical section code
//! }
//!
//! if (m.tryLock()) {
//! defer m.unlock();
//! // ... critical section code
//! }
//! ```
const Mutex = @This();
impl: Impl = .{},
/// Tries to acquire the mutex without blocking the caller's thread.
/// Returns `false` if the calling thread would have to block to acquire it.
/// Otherwise, returns `true` and the caller should `unlock()` the Mutex to release it.
pub fn tryLock(self: *Mutex) bool {
return self.impl.tryLock();
}
/// Acquires the mutex, blocking the caller's thread until it can.
/// It is undefined behavior if the mutex is already held by the caller's thread.
/// Once acquired, call `unlock()` on the Mutex to release it.
pub fn lock(self: *Mutex) void {
self.impl.lock();
}
/// Releases the mutex which was previously acquired with `lock()` or `tryLock()`.
/// It is undefined behavior if the mutex is unlocked from a different thread that it was locked from.
pub fn unlock(self: *Mutex) void {
self.impl.unlock();
}
pub const deinit = void;
const Impl = if (builtin.mode == .Debug and !builtin.single_threaded)
DebugImpl
else
ReleaseImpl;
pub const ReleaseImpl = if (builtin.os.tag == .windows)
WindowsImpl
else if (builtin.os.tag.isDarwin())
DarwinImpl
else
FutexImpl;
pub const ExternImpl = ReleaseImpl.Type;
const DebugImpl = struct {
locking_thread: std.atomic.Value(Thread.Id) = std.atomic.Value(Thread.Id).init(0), // 0 means it's not locked.
impl: ReleaseImpl = .{},
inline fn tryLock(self: *@This()) bool {
const locking = self.impl.tryLock();
if (locking) {
self.locking_thread.store(Thread.getCurrentId(), .unordered);
}
return locking;
}
inline fn lock(self: *@This()) void {
const current_id = Thread.getCurrentId();
if (self.locking_thread.load(.unordered) == current_id and current_id != 0) {
@panic("Deadlock detected");
}
self.impl.lock();
self.locking_thread.store(current_id, .unordered);
}
inline fn unlock(self: *@This()) void {
assert(self.locking_thread.load(.unordered) == Thread.getCurrentId());
self.locking_thread.store(0, .unordered);
self.impl.unlock();
}
};
/// SRWLOCK on windows is almost always faster than Futex solution.
/// It also implements an efficient Condition with requeue support for us.
const WindowsImpl = struct {
srwlock: Type = .{},
fn tryLock(self: *@This()) bool {
return windows.kernel32.TryAcquireSRWLockExclusive(&self.srwlock) != windows.FALSE;
}
fn lock(self: *@This()) void {
windows.kernel32.AcquireSRWLockExclusive(&self.srwlock);
}
fn unlock(self: *@This()) void {
windows.kernel32.ReleaseSRWLockExclusive(&self.srwlock);
}
const windows = std.os.windows;
pub const Type = windows.SRWLOCK;
};
/// os_unfair_lock on darwin supports priority inheritance and is generally faster than Futex solutions.
const DarwinImpl = struct {
oul: Type = .{},
fn tryLock(self: *@This()) bool {
return c.os_unfair_lock_trylock(&self.oul);
}
fn lock(self: *@This()) void {
c.os_unfair_lock_lock(&self.oul);
}
fn unlock(self: *@This()) void {
c.os_unfair_lock_unlock(&self.oul);
}
const c = std.c;
pub const Type = c.os_unfair_lock;
};
const FutexImpl = struct {
state: std.atomic.Value(u32) = std.atomic.Value(u32).init(unlocked),
const unlocked: u32 = 0b00;
const locked: u32 = 0b01;
const contended: u32 = 0b11; // must contain the `locked` bit for x86 optimization below
fn lock(self: *@This()) void {
if (!self.tryLock())
self.lockSlow();
}
fn tryLock(self: *@This()) bool {
// On x86, use `lock bts` instead of `lock cmpxchg` as:
// - they both seem to mark the cache-line as modified regardless: https://stackoverflow.com/a/63350048
// - `lock bts` is smaller instruction-wise which makes it better for inlining
if (comptime builtin.target.cpu.arch.isX86()) {
const locked_bit = @ctz(locked);
return self.state.bitSet(locked_bit, .acquire) == 0;
}
// Acquire barrier ensures grabbing the lock happens before the critical section
// and that the previous lock holder's critical section happens before we grab the lock.
return self.state.cmpxchgWeak(unlocked, locked, .acquire, .monotonic) == null;
}
fn lockSlow(self: *@This()) void {
@branchHint(.cold);
// Avoid doing an atomic swap below if we already know the state is contended.
// An atomic swap unconditionally stores which marks the cache-line as modified unnecessarily.
if (self.state.load(.monotonic) == contended) {
Futex.waitForever(&self.state, contended);
}
// Try to acquire the lock while also telling the existing lock holder that there are threads waiting.
//
// Once we sleep on the Futex, we must acquire the mutex using `contended` rather than `locked`.
// If not, threads sleeping on the Futex wouldn't see the state change in unlock and potentially deadlock.
// The downside is that the last mutex unlocker will see `contended` and do an unnecessary Futex wake
// but this is better than having to wake all waiting threads on mutex unlock.
//
// Acquire barrier ensures grabbing the lock happens before the critical section
// and that the previous lock holder's critical section happens before we grab the lock.
while (self.state.swap(contended, .acquire) != unlocked) {
Futex.waitForever(&self.state, contended);
}
}
fn unlock(self: *@This()) void {
// Unlock the mutex and wake up a waiting thread if any.
//
// A waiting thread will acquire with `contended` instead of `locked`
// which ensures that it wakes up another thread on the next unlock().
//
// Release barrier ensures the critical section happens before we let go of the lock
// and that our critical section happens before the next lock holder grabs the lock.
const state = self.state.swap(unlocked, .release);
assert(state != unlocked);
if (state == contended) {
Futex.wake(&self.state, 1);
}
}
pub const Type = u32;
};
pub fn spinCycle() void {}
// These have to be a size known to C.
export fn Bun__lock(ptr: *ReleaseImpl) void {
ptr.lock();
}
// These have to be a size known to C.
export fn Bun__unlock(ptr: *ReleaseImpl) void {
ptr.unlock();
}
export const Bun__lock__size: usize = @sizeOf(ReleaseImpl);
const builtin = @import("builtin");
const bun = @import("bun");
const Futex = bun.Futex;
const assert = bun.assert;
const std = @import("std");
const Thread = std.Thread;