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Improve naming for Equals
in MxMatrix
(#1685)
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@@ -14,10 +14,10 @@ public:
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// FUNCTION: LEGO1 0x10032770
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// FUNCTION: BETA10 0x1001ff30
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MxMatrix(const MxMatrix& p_matrix) : Matrix4(m_elements) { Equals(p_matrix); }
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MxMatrix(const MxMatrix& p_matrix) : Matrix4(m_elements) { CopyFrom(p_matrix); }
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// FUNCTION: BETA10 0x1000fc20
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MxMatrix(const Matrix4& p_matrix) : Matrix4(m_elements) { Equals(p_matrix); }
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MxMatrix(const Matrix4& p_matrix) : Matrix4(m_elements) { CopyFrom(p_matrix); }
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// FUNCTION: BETA10 0x10010860
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float* operator[](int idx) { return m_data[idx]; }
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@@ -25,10 +25,10 @@ public:
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const float* operator[](int idx) const { return m_data[idx]; }
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// FUNCTION: LEGO1 0x10002850
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void operator=(const Matrix4& p_matrix) override { Equals(p_matrix); } // vtable+0x28
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void operator=(const Matrix4& p_matrix) override { CopyFrom(p_matrix); } // vtable+0x28
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// FUNCTION: LEGO1 0x10002860
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virtual void operator=(const MxMatrix& p_matrix) { Equals(p_matrix); } // vtable+0x48
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virtual void operator=(const MxMatrix& p_matrix) { CopyFrom(p_matrix); } // vtable+0x48
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private:
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float m_elements[4][4]; // 0x08
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