Implement LegoCharacterManager::GetROI (#696)

* Implement LegoCharacterManager::GetROI

* Add TODO
This commit is contained in:
Christian Semmler
2024-03-19 14:23:34 -04:00
committed by GitHub
parent 277957f0d5
commit 0994d6dbfb
7 changed files with 113 additions and 29 deletions

View File

@@ -1,9 +1,13 @@
#include "legocharactermanager.h"
#include "legoanimactor.h"
#include "legogamestate.h"
#include "legovideomanager.h"
#include "misc.h"
#include "mxmisc.h"
#include "roi/legoroi.h"
DECOMP_SIZE_ASSERT(LegoCharacter, 0x08)
DECOMP_SIZE_ASSERT(LegoCharacterManager, 0x08)
DECOMP_SIZE_ASSERT(LegoSaveDataEntry3, 0x108)
@@ -19,7 +23,7 @@ LegoSaveDataEntry3 g_saveData3[66];
// FUNCTION: LEGO1 0x10082a20
LegoCharacterManager::LegoCharacterManager()
{
m_map = new LegoUnkSaveDataMap();
m_characters = new LegoCharacterMap();
InitSaveData();
m_customizeAnimFile = new CustomizeAnimFileVariable("CUSTOMIZE_ANIM_FILE");
@@ -96,11 +100,51 @@ MxResult LegoCharacterManager::ReadSaveData3(LegoStorage* p_storage)
return SUCCESS;
}
// STUB: LEGO1 0x10083500
LegoROI* LegoCharacterManager::FUN_10083500(const char* p_key, MxBool p_option)
// FUNCTION: LEGO1 0x10083500
LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
{
// TODO
// involves an STL map with a _Nil node at 0x100fc508
LegoCharacter* character = NULL;
LegoCharacterMap::iterator it = m_characters->find(p_key);
if (it != m_characters->end()) {
character = (*it).second;
character->AddRef();
}
if (character == NULL) {
LegoROI* roi = CreateROI(p_key);
roi->SetUnknown0x0c(0);
if (roi != NULL) {
character = new LegoCharacter(roi);
char* key = new char[strlen(p_key) + 1];
if (key != NULL) {
strcpy(key, p_key);
(*m_characters)[key] = character;
VideoManager()->Get3DManager()->Add(*roi);
}
}
}
else {
VideoManager()->Get3DManager()->Remove(*character->m_roi);
VideoManager()->Get3DManager()->Add(*character->m_roi);
}
if (character != NULL) {
if (p_createEntity && character->m_roi->GetEntity() == NULL) {
// TODO: Match
LegoAnimActor* actor = new LegoAnimActor(1);
actor->SetROI(character->m_roi, FALSE, FALSE);
actor->FUN_100114e0(0);
actor->SetFlag(LegoActor::c_bit2);
FUN_10084c60(p_key)->m_actor = actor;
}
return character->m_roi;
}
return NULL;
}
@@ -116,6 +160,12 @@ void LegoCharacterManager::FUN_10083f10(LegoROI* p_roi)
// TODO
}
// STUB: LEGO1 0x10084030
LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
{
return NULL;
}
// STUB: LEGO1 0x10084c00
MxBool LegoCharacterManager::FUN_10084c00(const LegoChar*)
{
@@ -123,6 +173,12 @@ MxBool LegoCharacterManager::FUN_10084c00(const LegoChar*)
return FALSE;
}
// STUB: LEGO1 0x10084c60
LegoSaveDataEntry3* LegoCharacterManager::FUN_10084c60(const char* p_key)
{
return NULL;
}
// STUB: LEGO1 0x10084ec0
MxBool LegoCharacterManager::FUN_10084ec0(LegoROI* p_roi)
{