Consolidate state and building entity classes (#989)

This commit is contained in:
Christian Semmler
2024-06-03 12:53:25 -04:00
committed by GitHub
parent 73bb37596e
commit 133a312aee
107 changed files with 2190 additions and 2569 deletions

View File

@@ -4,6 +4,9 @@
#include "mxnotificationmanager.h"
DECOMP_SIZE_ASSERT(LegoRace, 0x144)
DECOMP_SIZE_ASSERT(RaceState::Entry, 0x06)
// TODO: Must be 0x2c but current structure is incorrect
// DECOMP_SIZE_ASSERT(RaceState, 0x2c)
// FUNCTION: LEGO1 0x1000dab0
undefined4 LegoRace::VTable0x78(undefined4)
@@ -87,3 +90,30 @@ void LegoRace::Enable(MxBool p_enable)
{
// TODO
}
// STUB: LEGO1 0x10015f30
RaceState::RaceState()
{
// TODO
}
// STUB: LEGO1 0x10016140
MxResult RaceState::Serialize(LegoFile* p_legoFile)
{
// TODO
return LegoState::Serialize(p_legoFile);
}
// FUNCTION: LEGO1 0x10016280
RaceState::Entry* RaceState::GetState(MxU8 p_id)
{
for (MxS16 i = 0;; i++) {
if (i >= 5) {
return NULL;
}
if (m_state[i].m_id == p_id) {
return m_state + i;
}
}
}

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@@ -1,36 +0,0 @@
#include "racestandsentity.h"
#include "act1state.h"
#include "isle.h"
#include "isle_actions.h"
#include "islepathactor.h"
#include "legoanimationmanager.h"
#include "legogamestate.h"
#include "legoutils.h"
#include "legoworld.h"
#include "misc.h"
#include "mxtransitionmanager.h"
#include "scripts.h"
DECOMP_SIZE_ASSERT(RaceStandsEntity, 0x68)
// FUNCTION: LEGO1 0x10015450
MxLong RaceStandsEntity::VTable0x50(MxParam& p_param)
{
if (FUN_1003ef60()) {
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
state->SetUnknown18(0);
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) CurrentActor())->VTable0xe4();
}
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
isle->SetDestLocation(LegoGameState::Area::e_racecarbuild);
AnimationManager()->FUN_10061010(FALSE);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
return 1;
}

View File

@@ -1,33 +0,0 @@
#include "racestate.h"
DECOMP_SIZE_ASSERT(RaceStateEntry, 0x06)
// TODO: Must be 0x2c but current structure is incorrect
// DECOMP_SIZE_ASSERT(RaceState, 0x2c)
// STUB: LEGO1 0x10015f30
RaceState::RaceState()
{
// TODO
}
// STUB: LEGO1 0x10016140
MxResult RaceState::Serialize(LegoFile* p_legoFile)
{
// TODO
return LegoState::Serialize(p_legoFile);
}
// FUNCTION: LEGO1 0x10016280
RaceStateEntry* RaceState::GetState(MxU8 p_id)
{
for (MxS16 i = 0;; i++) {
if (i >= 5) {
return NULL;
}
if (m_state[i].m_id == p_id) {
return m_state + i;
}
}
}