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Names for race related or adjacent functions and variables (#1592)
* Names for race related or adjacent functions and variables * fix formatting * fix formatting
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@@ -44,8 +44,11 @@ public:
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Vector3& p_v3
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) override; // vtable+0x6c
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void Animate(float p_time) override; // vtable+0x70
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void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoOrientedEdge*& p_edge, float& p_unk0xe4)
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override; // vtable+0x98
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void SwitchBoundary(
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LegoPathBoundary*& p_boundary,
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LegoOrientedEdge*& p_edge,
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float& p_unk0xe4
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) override; // vtable+0x98
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MxResult VTable0x9c() override; // vtable+0x9c
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// LegoCarRaceActor vtable
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@@ -83,7 +86,7 @@ public:
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protected:
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MxFloat m_unk0x08; // 0x08
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MxU8 m_unk0x0c; // 0x0c
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MxU8 m_animState; // 0x0c
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// Could be a multiplier for the maximum speed when going straight
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MxFloat m_unk0x10; // 0x10
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