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Refactor LegoOmni into LegoMain/Scripts (#883)
* Refactor LegoOmni into LegoMain/Scripts * Fix guard
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1b1d2ecde6
@@ -6,11 +6,11 @@
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#include "islepathactor.h"
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#include "legoanimationmanager.h"
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#include "legogamestate.h"
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#include "legoomni.h"
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#include "legoutils.h"
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#include "legoworld.h"
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#include "misc.h"
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#include "mxtransitionmanager.h"
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#include "scripts.h"
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DECOMP_SIZE_ASSERT(PoliceEntity, 0x68)
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@@ -1,12 +1,12 @@
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#include "policestate.h"
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#include "islepathactor.h"
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#include "legoomni.h"
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#include "misc.h"
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#include "mxdsaction.h"
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#include "mxmisc.h"
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#include "police.h"
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#include "police_actions.h"
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#include "scripts.h"
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#include <stdlib.h>
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