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https://github.com/isledecomp/isle.git
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More implementation
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@@ -88,7 +88,11 @@ public:
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MxBool Find(T p_obj);
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void Detach();
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void Destroy();
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MxBool Next(T& p_obj);
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MxBool Current(T& p_obj);
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void Advance();
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MxListEntry<T> *GetMatch() { return m_match; }
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void SetValue(T p_obj);
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void Head() { m_match = m_list->m_first; }
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void Reset() { m_match = NULL; }
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@@ -209,6 +213,12 @@ inline void MxListCursor<T>::Detach()
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m_match = NULL;
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}
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template <class T>
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inline void MxListCursor<T>::Destroy()
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{
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m_list->m_customDestructor(m_match->GetValue());
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}
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template <class T>
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inline MxBool MxListCursor<T>::Next(T& p_obj)
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{
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@@ -223,6 +233,24 @@ inline MxBool MxListCursor<T>::Next(T& p_obj)
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return m_match != NULL;
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}
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template <class T>
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inline MxBool MxListCursor<T>::Current(T& p_obj)
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{
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if (m_match)
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p_obj = m_match->GetValue();
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return m_match != NULL;
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}
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template <class T>
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inline void MxListCursor<T>::Advance()
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{
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if (!m_match)
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m_match = m_list->m_first;
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else
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m_match = m_match->m_next;
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}
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template <class T>
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inline void MxListCursor<T>::SetValue(T p_obj)
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{
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@@ -66,6 +66,7 @@ void MxRegion::vtable18(MxRect32 &p_rect)
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MxRegionTopBottom *newTopBottom = topBottom->Clone();
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newTopBottom->m_bottom = rectCopy.m_top;
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topBottom->m_top = rectCopy.m_top;
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// TODO: _InsertEntry currently inlined, shouldn't be
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cursor.Prepend(newTopBottom);
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}
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@@ -124,10 +125,53 @@ MxRegionTopBottom::MxRegionTopBottom(MxRect32 &p_rect)
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m_leftRightList->Append(leftRight);
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}
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// OFFSET: LEGO1 0x100c5280 STUB
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// OFFSET: LEGO1 0x100c5280
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void MxRegionTopBottom::FUN_100c5280(MxS32 p_left, MxS32 p_right)
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{
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MxRegionLeftRightListCursor a(m_leftRightList);
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MxRegionLeftRightListCursor b(m_leftRightList);
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MxRegionLeftRight *leftRight;
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while (a.Next(leftRight) && leftRight->m_right < p_left);
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if (!a.GetMatch()) {
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MxRegionLeftRight *copy = new MxRegionLeftRight(p_left, p_right);
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m_leftRightList->OtherAppend(copy);
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}
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else {
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if (p_left > leftRight->m_left)
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p_left = leftRight->m_left;
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if (leftRight->m_left < p_right) {
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do {
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if (p_right < leftRight->m_right)
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p_right = leftRight->m_right;
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// TODO: Currently inlined, shouldn't be
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b = a;
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b.Advance();
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if (a.GetMatch()) {
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a.Destroy();
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a.Detach();
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}
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if (!b.Current(leftRight))
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break;
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a = b;
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} while (leftRight->m_left < p_right);
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}
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if (a.GetMatch()) {
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MxRegionLeftRight *copy = new MxRegionLeftRight(p_left, p_right);
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a.Prepend(copy);
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}
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else {
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MxRegionLeftRight *copy = new MxRegionLeftRight(p_left, p_right);
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m_leftRightList->OtherAppend(copy);
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}
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}
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}
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// OFFSET: LEGO1 0x100c55d0
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