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legoanimationmanager: use delete[] (#1526)
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@@ -861,18 +861,18 @@ void LegoAnimationManager::DeleteAnimations()
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if (m_anims != NULL) {
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for (MxS32 i = 0; i < m_animCount; i++) {
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delete m_anims[i].m_name;
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delete[] m_anims[i].m_name;
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if (m_anims[i].m_models != NULL) {
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for (MxS32 j = 0; j < m_anims[i].m_modelCount; j++) {
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delete m_anims[i].m_models[j].m_name;
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delete[] m_anims[i].m_models[j].m_name;
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}
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delete m_anims[i].m_models;
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delete[] m_anims[i].m_models;
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}
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}
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delete m_anims;
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delete[] m_anims;
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}
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Init();
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