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https://github.com/isledecomp/isle.git
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Clear unknowns in LegoROI
(#1630)
This commit is contained in:
@@ -631,7 +631,7 @@ MxU32 Act2Actor::FUN_10019700(MxFloat p_param)
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MxFloat time = p_param - (m_unk0x2c - m_shootAnim->GetDuration());
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for (MxS32 i = 0; i < root->GetNumChildren(); i++) {
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LegoROI::FUN_100a8e80(root->GetChild(i), matrix, time, m_shootAnim->GetROIMap());
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LegoROI::ApplyAnimationTransformation(root->GetChild(i), matrix, time, m_shootAnim->GetROIMap());
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}
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return FALSE;
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@@ -638,7 +638,7 @@ void Act3Brickster::Animate(float p_time)
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float time = p_time - (m_unk0x50 - m_shootAnim->GetDuration());
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for (MxS32 i = 0; i < root->GetNumChildren(); i++) {
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LegoROI::FUN_100a8e80(root->GetChild(i), local70, time, m_shootAnim->GetROIMap());
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LegoROI::ApplyAnimationTransformation(root->GetChild(i), local70, time, m_shootAnim->GetROIMap());
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}
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}
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@@ -685,7 +685,7 @@ void Act3Brickster::Animate(float p_time)
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float time = p_time - (m_unk0x50 - m_shootAnim->GetDuration());
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for (MxS32 i = 0; i < root->GetNumChildren(); i++) {
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LegoROI::FUN_100a8e80(root->GetChild(i), locale4, time, m_shootAnim->GetROIMap());
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LegoROI::ApplyAnimationTransformation(root->GetChild(i), locale4, time, m_shootAnim->GetROIMap());
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}
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}
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@@ -1186,7 +1186,7 @@ void Act3Shark::Animate(float p_time)
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vec = m_unk0x3c;
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LegoTreeNode* node = m_unk0x34->GetAnimTreePtr()->GetRoot();
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LegoROI::FUN_100a8e80(node, mat, duration, m_unk0x34->GetROIMap());
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LegoROI::ApplyAnimationTransformation(node, mat, duration, m_unk0x34->GetROIMap());
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}
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else {
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roiMap[1] = m_unk0x38;
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@@ -133,7 +133,7 @@ MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform)
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}
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for (MxS32 j = 0; j < n->GetNumChildren(); j++) {
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LegoROI::FUN_100a8e80(n->GetChild(j), p_transform, p_und, roiMap);
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LegoROI::ApplyAnimationTransformation(n->GetChild(j), p_transform, p_und, roiMap);
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}
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if (m_cameraFlag) {
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@@ -373,7 +373,7 @@ void LegoExtraActor::Animate(float p_time)
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MxS32 count = root->GetNumChildren();
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for (MxS32 i = 0; i < count; i++) {
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LegoROI::FUN_100a8e80(root->GetChild(i), matrix, duration2, laas->m_roiMap);
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LegoROI::ApplyAnimationTransformation(root->GetChild(i), matrix, duration2, laas->m_roiMap);
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}
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}
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}
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@@ -906,7 +906,7 @@ void LegoAnimPresenter::FUN_1006b900(LegoAnim* p_anim, MxLong p_time, Matrix4* p
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}
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}
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LegoROI::FUN_100a8fd0(root, mat, p_time, m_roiMap);
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LegoROI::ApplyTransform(root, mat, p_time, m_roiMap);
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}
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// FUNCTION: LEGO1 0x1006b9a0
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@@ -940,7 +940,7 @@ void LegoAnimPresenter::FUN_1006b9a0(LegoAnim* p_anim, MxLong p_time, Matrix4* p
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}
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}
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LegoROI::FUN_100a8e80(root, mat, p_time, m_roiMap);
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LegoROI::ApplyAnimationTransformation(root, mat, p_time, m_roiMap);
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}
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// FUNCTION: LEGO1 0x1006bac0
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@@ -114,7 +114,7 @@ LegoROI::~LegoROI()
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// FUNCTION: LEGO1 0x100a84a0
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// FUNCTION: BETA10 0x10189b99
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LegoResult LegoROI::Read(
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OrientableROI* p_unk0xd4,
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OrientableROI* p_parentROI,
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Tgl::Renderer* p_renderer,
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ViewLODListManager* p_viewLODListManager,
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LegoTextureContainer* p_textureContainer,
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@@ -134,7 +134,7 @@ LegoResult LegoROI::Read(
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LegoSphere sphere;
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LegoBox box;
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m_parentROI = p_unk0xd4;
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m_parentROI = p_parentROI;
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if (p_storage->Read(&length, sizeof(LegoU32)) != SUCCESS) {
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goto done;
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@@ -177,11 +177,11 @@ LegoResult LegoROI::Read(
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textureName = NULL;
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}
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if (p_storage->Read(&m_unk0x100, sizeof(undefined)) != SUCCESS) {
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if (p_storage->Read(&m_sharedLodList, sizeof(LegoBool)) != SUCCESS) {
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goto done;
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}
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if (m_unk0x100) {
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if (m_sharedLodList) {
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for (roiLength = strlen(m_name); roiLength; roiLength--) {
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if (m_name[roiLength - 1] < '0' || m_name[roiLength - 1] > '9') {
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break;
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@@ -389,7 +389,7 @@ LegoROI* LegoROI::FindChildROI(const LegoChar* p_name, LegoROI* p_roi)
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// FUNCTION: LEGO1 0x100a8da0
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// FUNCTION: BETA10 0x1018a9fb
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LegoResult LegoROI::ApplyAnimationTransformation(
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LegoResult LegoROI::ApplyChildAnimationTransformation(
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LegoTreeNode* p_node,
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const Matrix4& p_matrix,
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LegoTime p_time,
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@@ -410,11 +410,11 @@ LegoResult LegoROI::ApplyAnimationTransformation(
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roi->m_local2world.Product(mat, p_matrix);
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roi->UpdateWorldData();
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LegoBool und = data->GetVisibility(p_time);
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roi->SetVisibility(und);
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LegoBool visibility = data->GetVisibility(p_time);
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roi->SetVisibility(visibility);
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for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
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ApplyAnimationTransformation(p_node->GetChild(i), roi->m_local2world, p_time, roi);
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ApplyChildAnimationTransformation(p_node->GetChild(i), roi->m_local2world, p_time, roi);
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}
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}
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else {
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@@ -426,7 +426,7 @@ LegoResult LegoROI::ApplyAnimationTransformation(
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// FUNCTION: LEGO1 0x100a8e80
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// FUNCTION: BETA10 0x1018ab3a
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void LegoROI::FUN_100a8e80(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_time, LegoROI** p_roiMap)
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void LegoROI::ApplyAnimationTransformation(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_time, LegoROI** p_roiMap)
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{
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MxMatrix mat;
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@@ -438,11 +438,11 @@ void LegoROI::FUN_100a8e80(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_t
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roi->m_local2world.Product(mat, p_matrix);
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roi->UpdateWorldData();
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LegoBool und = data->GetVisibility(p_time);
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roi->SetVisibility(und);
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LegoBool visiblity = data->GetVisibility(p_time);
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roi->SetVisibility(visiblity);
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for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
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FUN_100a8e80(p_node->GetChild(i), roi->m_local2world, p_time, p_roiMap);
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ApplyAnimationTransformation(p_node->GetChild(i), roi->m_local2world, p_time, p_roiMap);
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}
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}
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else {
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@@ -450,14 +450,14 @@ void LegoROI::FUN_100a8e80(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_t
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local2world.Product(mat, p_matrix);
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for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
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FUN_100a8e80(p_node->GetChild(i), local2world, p_time, p_roiMap);
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ApplyAnimationTransformation(p_node->GetChild(i), local2world, p_time, p_roiMap);
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}
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}
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}
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// FUNCTION: LEGO1 0x100a8fd0
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// FUNCTION: BETA10 0x1018ac81
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void LegoROI::FUN_100a8fd0(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_time, LegoROI** p_roiMap)
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void LegoROI::ApplyTransform(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_time, LegoROI** p_roiMap)
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{
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MxMatrix mat;
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@@ -469,7 +469,7 @@ void LegoROI::FUN_100a8fd0(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_t
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roi->m_local2world.Product(mat, p_matrix);
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for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
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FUN_100a8fd0(p_node->GetChild(i), roi->m_local2world, p_time, p_roiMap);
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ApplyTransform(p_node->GetChild(i), roi->m_local2world, p_time, p_roiMap);
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}
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}
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else {
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@@ -477,7 +477,7 @@ void LegoROI::FUN_100a8fd0(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_t
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local2world.Product(mat, p_matrix);
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for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
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FUN_100a8fd0(p_node->GetChild(i), local2world, p_time, p_roiMap);
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ApplyTransform(p_node->GetChild(i), local2world, p_time, p_roiMap);
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}
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}
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}
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@@ -492,7 +492,7 @@ LegoResult LegoROI::SetFrame(LegoAnim* p_anim, LegoTime p_time)
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mat = m_local2world;
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mat.SetIdentity(); // this clears the matrix, assignment above is redundant
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return ApplyAnimationTransformation(root, mat, p_time, this);
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return ApplyChildAnimationTransformation(root, mat, p_time, this);
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}
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// FUNCTION: LEGO1 0x100a9170
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@@ -26,21 +26,26 @@ public:
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~LegoROI() override;
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LegoResult Read(
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OrientableROI* p_unk0xd4,
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OrientableROI* p_parentROI,
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Tgl::Renderer* p_renderer,
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ViewLODListManager* p_viewLODListManager,
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LegoTextureContainer* p_textureContainer,
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LegoStorage* p_storage
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);
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LegoROI* FindChildROI(const LegoChar* p_name, LegoROI* p_roi);
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LegoResult ApplyAnimationTransformation(
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LegoResult ApplyChildAnimationTransformation(
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LegoTreeNode* p_node,
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const Matrix4& p_matrix,
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LegoTime p_time,
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LegoROI* p_roi
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);
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static void FUN_100a8e80(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_time, LegoROI** p_roiMap);
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static void FUN_100a8fd0(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_time, LegoROI** p_roiMap);
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static void ApplyAnimationTransformation(
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LegoTreeNode* p_node,
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Matrix4& p_matrix,
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LegoTime p_time,
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LegoROI** p_roiMap
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);
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static void ApplyTransform(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_time, LegoROI** p_roiMap);
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LegoResult SetFrame(LegoAnim* p_anim, LegoTime p_time);
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LegoResult SetLodColor(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
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LegoResult SetTextureInfo(LegoTextureInfo* p_textureInfo);
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@@ -91,10 +96,10 @@ public:
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// LegoROI::`scalar deleting destructor'
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private:
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LegoChar* m_name; // 0xe4
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BoundingSphere m_sphere; // 0xe8
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undefined m_unk0x100; // 0x100
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LegoEntity* m_entity; // 0x104
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LegoChar* m_name; // 0xe4
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BoundingSphere m_sphere; // 0xe8
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LegoBool m_sharedLodList; // 0x100
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LegoEntity* m_entity; // 0x104
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};
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// VTABLE: LEGO1 0x100dbea8
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