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Implement LegoPathActor::VTable0x9c (#942)
* Implement LegoPathActor::VTable0x9c * Add annotation
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@@ -72,7 +72,7 @@ void LegoCarRaceActor::VTable0x70(float p_float)
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}
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// STUB: LEGO1 0x10081d20
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void LegoCarRaceActor::VTable0x98()
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void LegoCarRaceActor::VTable0x98(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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{
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// TODO
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}
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@@ -71,7 +71,7 @@ MxResult LegoJetski::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
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}
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// STUB: LEGO1 0x100141c0
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void LegoJetski::VTable0x98()
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void LegoJetski::VTable0x98(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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{
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// TODO
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}
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@@ -38,7 +38,7 @@ void LegoJetskiRaceActor::VTable0x70(float p_float)
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}
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// STUB: LEGO1 0x100822d0
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void LegoJetskiRaceActor::VTable0x98()
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void LegoJetskiRaceActor::VTable0x98(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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{
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// TODO
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}
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