Implement/match LegoCacheSound::Play and Lego3DSound::FUN_10011a60 (#987)

* Implement/match LegoCacheSound::Play and Lego3DSound::FUN_10011a60

* Update names

* Update
This commit is contained in:
Christian Semmler
2024-06-02 11:09:09 -04:00
committed by GitHub
parent 03ffb9c5de
commit 828b35e9d2
10 changed files with 193 additions and 55 deletions

View File

@@ -233,7 +233,7 @@ MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
m_roi->FUN_100a58f0(matrix2);
m_roi->VTable0x14();
FUN_1002ad8a();
SoundManager()->GetCacheSoundManager()->FUN_1003dae0("crash5", m_roi->GetName(), FALSE);
SoundManager()->GetCacheSoundManager()->Play("crash5", m_roi->GetName(), FALSE);
m_scheduledTime = Timer()->GetTime() + m_disAnim->GetDuration();
m_prevWorldSpeed = m_worldSpeed;
VTable0xc4();
@@ -245,7 +245,7 @@ MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
if (b) {
LegoROI* roi = m_roi;
SoundManager()->GetCacheSoundManager()->FUN_1003dae0("crash5", m_roi->GetName(), FALSE);
SoundManager()->GetCacheSoundManager()->Play("crash5", m_roi->GetName(), FALSE);
VTable0xc4();
m_state = 0x102;
Mx3DPointFloat dir = p_actor->GetWorldDirection();

View File

@@ -278,7 +278,7 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
const char* var = VariableTable()->GetVariable(g_strHIT_WALL_SOUND);
if (var && var[0] != 0) {
SoundManager()->GetCacheSoundManager()->FUN_1003dae0(var, NULL, FALSE);
SoundManager()->GetCacheSoundManager()->Play(var, NULL, FALSE);
}
}