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Implement/match LegoCacheSound::Play and Lego3DSound::FUN_10011a60 (#987)
* Implement/match LegoCacheSound::Play and Lego3DSound::FUN_10011a60 * Update names * Update
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@@ -278,7 +278,7 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
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const char* var = VariableTable()->GetVariable(g_strHIT_WALL_SOUND);
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if (var && var[0] != 0) {
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SoundManager()->GetCacheSoundManager()->FUN_1003dae0(var, NULL, FALSE);
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SoundManager()->GetCacheSoundManager()->Play(var, NULL, FALSE);
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}
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}
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