mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-22 16:04:17 +00:00
Clear unknowns/numbers in Hospital
and HospitalState
(#1545)
* Define state variables in `HospitalState` * Cleared unknown for flashing leds in `Hospital` * Misc name changes in `Hospital` * Name states in `Hospital`
This commit is contained in:
@@ -16,6 +16,24 @@ class MxStillPresenter;
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// SIZE 0x18
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class HospitalState : public LegoState {
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public:
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enum {
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e_exitToClose = 0,
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e_newState = 1,
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e_unknown3 = 3,
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e_unknown4 = 4,
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e_introduction = 5,
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e_explainQuestShort = 6,
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e_explainQuest = 7,
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e_waitAcceptingQuest = 8,
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e_beforeEnteringAmbulance = 9,
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e_unknown10 = 10, // Can never be reached
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e_unknown11 = 11, // Can only be reached via e_unknown10
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e_afterAcceptingQuest = 12,
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e_exitImmediately = 13,
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e_exitToFront = 14,
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e_exitToInfocenter = 15,
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};
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HospitalState();
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~HospitalState() override {}
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@@ -40,13 +58,13 @@ public:
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// TODO: Most likely getters/setters are not used according to BETA.
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undefined4 m_unk0x08; // 0x08
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MxS16 m_unk0x0c; // 0x0c
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MxS16 m_unk0x0e; // 0x0e
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MxS16 m_unk0x10; // 0x10
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MxS16 m_unk0x12; // 0x12
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MxS16 m_unk0x14; // 0x14
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MxS16 m_unk0x16; // 0x16
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MxS32 m_state; // 0x08
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MxS16 m_stateActor; // 0x0c
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MxS16 m_statePepper; // 0x0e
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MxS16 m_stateMama; // 0x10
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MxS16 m_statePapa; // 0x12
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MxS16 m_stateNick; // 0x14
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MxS16 m_stateLaura; // 0x16
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};
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// VTABLE: LEGO1 0x100d9730
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@@ -95,13 +113,13 @@ private:
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MxS16 m_currentActorId; // 0xf8
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LegoGameState::Area m_destLocation; // 0xfc
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undefined2 m_unk0x100; // 0x100
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MxU16 m_interactionMode; // 0x100
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HospitalState* m_hospitalState; // 0x104
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undefined2 m_unk0x108; // 0x108
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MxU16 m_setWithCurrentAction; // 0x108
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HospitalScript::Script m_currentAction; // 0x10c
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MxStillPresenter* m_copLedBitmap; // 0x110
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MxStillPresenter* m_pizzaLedBitmap; // 0x114
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undefined m_unk0x118; // 0x118
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MxBool m_flashingLeds; // 0x118
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MxLong m_copLedAnimTimer; // 0x11c
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MxLong m_pizzaLedAnimTimer; // 0x120
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MxLong m_time; // 0x124
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@@ -24,7 +24,7 @@ DECOMP_SIZE_ASSERT(Hospital, 0x12c)
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DECOMP_SIZE_ASSERT(HospitalState, 0x18)
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// GLOBAL: LEGO1 0x100f7918
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undefined4 g_unk0x100f7918 = 3;
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undefined4 g_animationSkipCounter = 3;
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// GLOBAL: LEGO1 0x100f791c
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MxBool g_copLedEnabled = FALSE;
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@@ -36,14 +36,14 @@ MxBool g_pizzaLedEnabled = FALSE;
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Hospital::Hospital()
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{
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m_currentActorId = LegoActor::c_none;
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m_unk0x100 = 0;
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m_interactionMode = 0;
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m_hospitalState = NULL;
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m_unk0x108 = 0;
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m_setWithCurrentAction = 0;
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m_destLocation = LegoGameState::e_undefined;
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m_currentAction = HospitalScript::c__StartUp;
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m_copLedBitmap = NULL;
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m_pizzaLedBitmap = NULL;
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m_unk0x118 = 0;
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m_flashingLeds = 0;
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m_copLedAnimTimer = 0;
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m_pizzaLedAnimTimer = 0;
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m_unk0x128 = 0;
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@@ -61,10 +61,10 @@ Hospital::~Hospital()
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ControlManager()->Unregister(this);
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TickleManager()->UnregisterClient(this);
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m_hospitalState->m_unk0x08 = 3;
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m_hospitalState->m_state = HospitalState::e_unknown3;
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NotificationManager()->Unregister(this);
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g_unk0x100f7918 = 3;
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g_animationSkipCounter = 3;
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}
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// FUNCTION: LEGO1 0x100748c0
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@@ -81,13 +81,13 @@ MxResult Hospital::Create(MxDSAction& p_dsAction)
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m_hospitalState = (HospitalState*) GameState()->GetState("HospitalState");
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if (!m_hospitalState) {
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m_hospitalState = (HospitalState*) GameState()->CreateState("HospitalState");
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m_hospitalState->m_unk0x08 = 1;
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m_hospitalState->m_state = HospitalState::e_newState;
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}
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else if (m_hospitalState->m_unk0x08 == 4) {
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m_hospitalState->m_unk0x08 = 4;
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else if (m_hospitalState->m_state == HospitalState::e_unknown4) {
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m_hospitalState->m_state = HospitalState::e_unknown4;
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}
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else {
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m_hospitalState->m_unk0x08 = 3;
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m_hospitalState->m_state = HospitalState::e_unknown3;
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}
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GameState()->m_currentArea = LegoGameState::e_hospital;
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@@ -149,69 +149,69 @@ void Hospital::ReadyWorld()
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switch (m_currentActorId) {
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case LegoActor::c_pepper:
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m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x0e;
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m_hospitalState->m_stateActor = m_hospitalState->m_statePepper;
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if (m_hospitalState->m_unk0x0e < 5) {
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m_hospitalState->m_unk0x0e += 1;
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if (m_hospitalState->m_statePepper < 5) {
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m_hospitalState->m_statePepper += 1;
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}
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break;
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case LegoActor::c_mama:
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m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x10;
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m_hospitalState->m_stateActor = m_hospitalState->m_stateMama;
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if (m_hospitalState->m_unk0x10 < 5) {
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m_hospitalState->m_unk0x10 += 1;
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if (m_hospitalState->m_stateMama < 5) {
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m_hospitalState->m_stateMama += 1;
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}
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break;
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case LegoActor::c_papa:
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m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x12;
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m_hospitalState->m_stateActor = m_hospitalState->m_statePapa;
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if (m_hospitalState->m_unk0x12 < 5) {
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m_hospitalState->m_unk0x12 += 1;
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if (m_hospitalState->m_statePapa < 5) {
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m_hospitalState->m_statePapa += 1;
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}
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break;
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case LegoActor::c_nick:
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m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x14;
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m_hospitalState->m_stateActor = m_hospitalState->m_stateNick;
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if (m_hospitalState->m_unk0x14 < 5) {
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m_hospitalState->m_unk0x14 += 1;
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if (m_hospitalState->m_stateNick < 5) {
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m_hospitalState->m_stateNick += 1;
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}
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break;
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case LegoActor::c_laura:
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m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x16;
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m_hospitalState->m_stateActor = m_hospitalState->m_stateLaura;
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if (m_hospitalState->m_unk0x16 < 5) {
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m_hospitalState->m_unk0x16 += 1;
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if (m_hospitalState->m_stateLaura < 5) {
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m_hospitalState->m_stateLaura += 1;
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}
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break;
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}
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if (m_hospitalState->m_unk0x0c < 3) {
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if (m_hospitalState->m_stateActor < 3) {
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HospitalScript::Script hospitalScript[] = {
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HospitalScript::c_hho002cl_RunAnim,
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HospitalScript::c_hho004jk_RunAnim,
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HospitalScript::c_hho007p1_RunAnim
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};
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m_hospitalState->m_unk0x08 = 5;
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m_hospitalState->m_state = HospitalState::e_introduction;
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PlayAction(hospitalScript[m_hospitalState->m_unk0x0c]);
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m_currentAction = hospitalScript[m_hospitalState->m_unk0x0c];
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m_unk0x108 = 1;
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PlayAction(hospitalScript[m_hospitalState->m_stateActor]);
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m_currentAction = hospitalScript[m_hospitalState->m_stateActor];
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m_setWithCurrentAction = 1;
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}
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else {
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m_unk0x100 = 1;
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m_interactionMode = 1;
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m_time = Timer()->GetTime();
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m_hospitalState->m_unk0x08 = 6;
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m_hospitalState->m_state = HospitalState::e_explainQuestShort;
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PlayAction(HospitalScript::c_hho003cl_RunAnim);
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m_currentAction = HospitalScript::c_hho003cl_RunAnim;
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m_unk0x108 = 1;
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m_setWithCurrentAction = 1;
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}
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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@@ -222,7 +222,7 @@ MxLong Hospital::HandleKeyPress(MxS8 p_key)
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{
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MxLong result = 0;
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if (p_key == VK_SPACE && g_unk0x100f7918 == 0) {
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if (p_key == VK_SPACE && g_animationSkipCounter == 0) {
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DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
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result = 1;
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}
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@@ -241,132 +241,132 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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return result;
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}
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m_unk0x108 = 0;
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m_setWithCurrentAction = 0;
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switch (m_hospitalState->m_unk0x08) {
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case 5:
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m_hospitalState->m_unk0x08 = 7;
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switch (m_hospitalState->m_state) {
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case HospitalState::e_introduction:
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m_hospitalState->m_state = HospitalState::e_explainQuest;
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PlayAction(HospitalScript::c_hho006cl_RunAnim);
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m_currentAction = HospitalScript::c_hho006cl_RunAnim;
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m_unk0x108 = 1;
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m_unk0x118 = 1;
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g_unk0x100f7918 = 0;
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m_setWithCurrentAction = 1;
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m_flashingLeds = 1;
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g_animationSkipCounter = 0;
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break;
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case 6:
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case HospitalState::e_explainQuestShort:
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m_time = Timer()->GetTime();
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m_unk0x100 = 1;
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m_interactionMode = 1;
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break;
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case 7:
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case 10:
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m_hospitalState->m_unk0x08 = 8;
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m_unk0x100 = 1;
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case HospitalState::e_explainQuest:
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case HospitalState::e_unknown10:
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m_hospitalState->m_state = HospitalState::e_waitAcceptingQuest;
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m_interactionMode = 1;
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m_time = Timer()->GetTime();
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break;
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case 11:
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case HospitalState::e_unknown11:
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switch (m_currentActorId) {
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case LegoActor::c_pepper:
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switch (m_hospitalState->m_unk0x0e) {
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switch (m_hospitalState->m_statePepper) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hho017cl_RunAnim);
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m_currentAction = HospitalScript::c_hho017cl_RunAnim;
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m_unk0x108 = 1;
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m_setWithCurrentAction = 1;
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break;
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default:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hho018cl_RunAnim);
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m_currentAction = HospitalScript::c_hho018cl_RunAnim;
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m_unk0x108 = 1;
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m_setWithCurrentAction = 1;
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break;
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}
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break;
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case LegoActor::c_mama:
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switch (m_hospitalState->m_unk0x10) {
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switch (m_hospitalState->m_stateMama) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hho019cl_RunAnim);
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m_currentAction = HospitalScript::c_hho019cl_RunAnim;
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m_unk0x108 = 1;
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m_setWithCurrentAction = 1;
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break;
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default:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hho020cl_RunAnim);
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m_currentAction = HospitalScript::c_hho020cl_RunAnim;
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m_unk0x108 = 1;
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m_setWithCurrentAction = 1;
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break;
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}
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break;
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case LegoActor::c_papa:
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switch (m_hospitalState->m_unk0x12) {
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switch (m_hospitalState->m_statePapa) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hho023cl_RunAnim);
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m_currentAction = HospitalScript::c_hho023cl_RunAnim;
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m_unk0x108 = 1;
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m_setWithCurrentAction = 1;
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break;
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default:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hho024cl_RunAnim);
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m_currentAction = HospitalScript::c_hho024cl_RunAnim;
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m_unk0x108 = 1;
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m_setWithCurrentAction = 1;
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break;
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}
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break;
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case LegoActor::c_nick:
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switch (m_hospitalState->m_unk0x14) {
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switch (m_hospitalState->m_stateNick) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hho021cl_RunAnim);
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m_currentAction = HospitalScript::c_hho021cl_RunAnim;
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m_unk0x108 = 1;
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m_setWithCurrentAction = 1;
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break;
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default:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hhoa22cl_RunAnim);
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m_currentAction = HospitalScript::c_hhoa22cl_RunAnim;
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m_unk0x108 = 1;
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m_setWithCurrentAction = 1;
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break;
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}
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break;
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case LegoActor::c_laura:
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switch (m_hospitalState->m_unk0x16) {
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switch (m_hospitalState->m_stateLaura) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hho025cl_RunAnim);
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m_currentAction = HospitalScript::c_hho025cl_RunAnim;
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m_unk0x108 = 1;
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m_setWithCurrentAction = 1;
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break;
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default:
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m_hospitalState->m_unk0x08 = 12;
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m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
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PlayAction(HospitalScript::c_hho026cl_RunAnim);
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m_currentAction = HospitalScript::c_hho026cl_RunAnim;
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m_unk0x108 = 1;
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m_setWithCurrentAction = 1;
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break;
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}
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break;
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}
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break;
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case 12:
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m_hospitalState->m_unk0x08 = 9;
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case HospitalState::e_afterAcceptingQuest:
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m_hospitalState->m_state = HospitalState::e_beforeEnteringAmbulance;
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act1State = (Act1State*) GameState()->GetState("Act1State");
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act1State->SetUnknown18(9);
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case 14:
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case HospitalState::e_exitToFront:
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if (m_unk0x128 == 0) {
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m_unk0x128 = 1;
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m_destLocation = LegoGameState::e_unk31;
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@@ -375,7 +375,7 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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break;
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case 15:
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case HospitalState::e_exitToInfocenter:
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if (m_unk0x128 == 0) {
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m_unk0x128 = 1;
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m_destLocation = LegoGameState::e_infomain;
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@@ -395,7 +395,7 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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// FUNCTION: BETA10 0x1002d2b1
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MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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{
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if (m_unk0x100 == 1) {
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if (m_interactionMode == 1) {
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LegoROI* roi = PickROI(p_param.GetX(), p_param.GetY());
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if (roi != NULL) {
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const LegoChar* roiName = roi->GetName();
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@@ -407,15 +407,15 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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if (!strcmpi("actor_ha", roiName)) {
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InputManager()->DisableInputProcessing();
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m_unk0x100 = 3;
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m_interactionMode = 3;
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if (m_hospitalState->m_unk0x08 == 6) {
|
||||
if (m_hospitalState->m_state == HospitalState::e_explainQuestShort) {
|
||||
if (m_unk0x128 == 0) {
|
||||
m_unk0x128 = 1;
|
||||
|
||||
TickleManager()->UnregisterClient(this);
|
||||
|
||||
m_hospitalState->m_unk0x08 = 9;
|
||||
m_hospitalState->m_state = HospitalState::e_beforeEnteringAmbulance;
|
||||
Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
|
||||
assert(act1State);
|
||||
|
||||
@@ -430,9 +430,9 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
}
|
||||
}
|
||||
else if (m_hospitalState->m_unk0x08 == 10 || m_hospitalState->m_unk0x08 == 8) {
|
||||
if (m_hospitalState->m_unk0x08 == 10) {
|
||||
m_hospitalState->m_unk0x08 = 11;
|
||||
else if (m_hospitalState->m_state == HospitalState::e_unknown10 || m_hospitalState->m_state == HospitalState::e_waitAcceptingQuest) {
|
||||
if (m_hospitalState->m_state == HospitalState::e_unknown10) {
|
||||
m_hospitalState->m_state = HospitalState::e_unknown11;
|
||||
|
||||
BackgroundAudioManager()->RaiseVolume();
|
||||
DeleteObjects(
|
||||
@@ -444,97 +444,97 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
|
||||
else {
|
||||
switch (m_currentActorId) {
|
||||
case LegoActor::c_pepper:
|
||||
switch (m_hospitalState->m_unk0x0e) {
|
||||
switch (m_hospitalState->m_statePepper) {
|
||||
case 0:
|
||||
case 1:
|
||||
m_hospitalState->m_unk0x08 = 12;
|
||||
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
|
||||
PlayAction(HospitalScript::c_hho017cl_RunAnim);
|
||||
|
||||
m_currentAction = HospitalScript::c_hho017cl_RunAnim;
|
||||
m_unk0x108 = 1;
|
||||
m_setWithCurrentAction = 1;
|
||||
break;
|
||||
default:
|
||||
m_hospitalState->m_unk0x08 = 12;
|
||||
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
|
||||
PlayAction(HospitalScript::c_hho018cl_RunAnim);
|
||||
|
||||
m_currentAction = HospitalScript::c_hho018cl_RunAnim;
|
||||
m_unk0x108 = 1;
|
||||
m_setWithCurrentAction = 1;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case LegoActor::c_mama:
|
||||
switch (m_hospitalState->m_unk0x10) {
|
||||
switch (m_hospitalState->m_stateMama) {
|
||||
case 0:
|
||||
case 1:
|
||||
m_hospitalState->m_unk0x08 = 12;
|
||||
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
|
||||
PlayAction(HospitalScript::c_hho019cl_RunAnim);
|
||||
|
||||
m_currentAction = HospitalScript::c_hho019cl_RunAnim;
|
||||
m_unk0x108 = 1;
|
||||
m_setWithCurrentAction = 1;
|
||||
break;
|
||||
default:
|
||||
m_hospitalState->m_unk0x08 = 12;
|
||||
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
|
||||
PlayAction(HospitalScript::c_hho020cl_RunAnim);
|
||||
|
||||
m_currentAction = HospitalScript::c_hho020cl_RunAnim;
|
||||
m_unk0x108 = 1;
|
||||
m_setWithCurrentAction = 1;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case LegoActor::c_nick:
|
||||
switch (m_hospitalState->m_unk0x14) {
|
||||
switch (m_hospitalState->m_stateNick) {
|
||||
case 0:
|
||||
case 1:
|
||||
m_hospitalState->m_unk0x08 = 12;
|
||||
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
|
||||
PlayAction(HospitalScript::c_hho021cl_RunAnim);
|
||||
|
||||
m_currentAction = HospitalScript::c_hho021cl_RunAnim;
|
||||
m_unk0x108 = 1;
|
||||
m_setWithCurrentAction = 1;
|
||||
break;
|
||||
default:
|
||||
m_hospitalState->m_unk0x08 = 12;
|
||||
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
|
||||
PlayAction(HospitalScript::c_hhoa22cl_RunAnim);
|
||||
|
||||
m_currentAction = HospitalScript::c_hhoa22cl_RunAnim;
|
||||
m_unk0x108 = 1;
|
||||
m_setWithCurrentAction = 1;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case LegoActor::c_papa:
|
||||
switch (m_hospitalState->m_unk0x12) {
|
||||
switch (m_hospitalState->m_statePapa) {
|
||||
case 0:
|
||||
case 1:
|
||||
m_hospitalState->m_unk0x08 = 12;
|
||||
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
|
||||
PlayAction(HospitalScript::c_hho023cl_RunAnim);
|
||||
|
||||
m_currentAction = HospitalScript::c_hho023cl_RunAnim;
|
||||
m_unk0x108 = 1;
|
||||
m_setWithCurrentAction = 1;
|
||||
break;
|
||||
default:
|
||||
m_hospitalState->m_unk0x08 = 12;
|
||||
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
|
||||
PlayAction(HospitalScript::c_hho024cl_RunAnim);
|
||||
|
||||
m_currentAction = HospitalScript::c_hho024cl_RunAnim;
|
||||
m_unk0x108 = 1;
|
||||
m_setWithCurrentAction = 1;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case LegoActor::c_laura:
|
||||
switch (m_hospitalState->m_unk0x16) {
|
||||
switch (m_hospitalState->m_stateLaura) {
|
||||
case 0:
|
||||
case 1:
|
||||
m_hospitalState->m_unk0x08 = 12;
|
||||
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
|
||||
PlayAction(HospitalScript::c_hho025cl_RunAnim);
|
||||
|
||||
m_currentAction = HospitalScript::c_hho025cl_RunAnim;
|
||||
m_unk0x108 = 1;
|
||||
m_setWithCurrentAction = 1;
|
||||
break;
|
||||
default:
|
||||
m_hospitalState->m_unk0x08 = 12;
|
||||
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
|
||||
PlayAction(HospitalScript::c_hho026cl_RunAnim);
|
||||
|
||||
m_currentAction = HospitalScript::c_hho026cl_RunAnim;
|
||||
m_unk0x108 = 1;
|
||||
m_setWithCurrentAction = 1;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
@@ -559,16 +559,16 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
|
||||
BackgroundAudioManager()->RaiseVolume();
|
||||
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
|
||||
|
||||
if (m_unk0x100 == 1) {
|
||||
m_hospitalState->m_unk0x08 = 14;
|
||||
if (m_interactionMode == 1) {
|
||||
m_hospitalState->m_state = HospitalState::e_exitToFront;
|
||||
|
||||
PlayAction(HospitalScript::c_hho016cl_RunAnim);
|
||||
m_currentAction = HospitalScript::c_hho016cl_RunAnim;
|
||||
m_unk0x108 = 1;
|
||||
m_setWithCurrentAction = 1;
|
||||
}
|
||||
else if (m_unk0x128 == 0) {
|
||||
m_unk0x128 = 1;
|
||||
m_hospitalState->m_unk0x08 = 13;
|
||||
m_hospitalState->m_state = HospitalState::e_exitImmediately;
|
||||
m_destLocation = LegoGameState::e_infomain;
|
||||
|
||||
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
|
||||
@@ -580,16 +580,16 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
|
||||
case HospitalScript::c_Door_Ctl:
|
||||
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
|
||||
|
||||
if (m_unk0x100 == 1) {
|
||||
m_hospitalState->m_unk0x08 = 15;
|
||||
if (m_interactionMode == 1) {
|
||||
m_hospitalState->m_state = HospitalState::e_exitToInfocenter;
|
||||
|
||||
PlayAction(HospitalScript::c_hho016cl_RunAnim);
|
||||
m_currentAction = HospitalScript::c_hho016cl_RunAnim;
|
||||
m_unk0x108 = 1;
|
||||
m_setWithCurrentAction = 1;
|
||||
}
|
||||
else if (m_unk0x128 == 0) {
|
||||
m_unk0x128 = 1;
|
||||
m_hospitalState->m_unk0x08 = 13;
|
||||
m_hospitalState->m_state = HospitalState::e_exitImmediately;
|
||||
m_destLocation = LegoGameState::e_unk31;
|
||||
|
||||
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
|
||||
@@ -637,13 +637,13 @@ MxResult Hospital::Tickle()
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
if (g_unk0x100f7918 != 0) {
|
||||
g_unk0x100f7918 -= 1;
|
||||
if (g_animationSkipCounter != 0) {
|
||||
g_animationSkipCounter -= 1;
|
||||
}
|
||||
|
||||
MxLong time = Timer()->GetTime();
|
||||
|
||||
if (m_unk0x118 != 0) {
|
||||
if (m_flashingLeds != 0) {
|
||||
if (time - m_copLedAnimTimer > 300) {
|
||||
m_copLedAnimTimer = time;
|
||||
g_copLedEnabled = !g_copLedEnabled;
|
||||
@@ -664,7 +664,7 @@ MxResult Hospital::Tickle()
|
||||
MxBool Hospital::Escape()
|
||||
{
|
||||
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, 999);
|
||||
m_hospitalState->m_unk0x08 = 0;
|
||||
m_hospitalState->m_state = HospitalState::e_exitToClose;
|
||||
|
||||
m_destLocation = LegoGameState::e_infomain;
|
||||
|
||||
@@ -674,12 +674,12 @@ MxBool Hospital::Escape()
|
||||
// FUNCTION: LEGO1 0x10076370
|
||||
HospitalState::HospitalState()
|
||||
{
|
||||
m_unk0x0c = 0;
|
||||
m_unk0x0e = 0;
|
||||
m_unk0x10 = 0;
|
||||
m_unk0x12 = 0;
|
||||
m_unk0x14 = 0;
|
||||
m_unk0x16 = 0;
|
||||
m_stateActor = 0;
|
||||
m_statePepper = 0;
|
||||
m_stateMama = 0;
|
||||
m_statePapa = 0;
|
||||
m_stateNick = 0;
|
||||
m_stateLaura = 0;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10076530
|
||||
@@ -689,20 +689,20 @@ MxResult HospitalState::Serialize(LegoStorage* p_storage)
|
||||
LegoState::Serialize(p_storage);
|
||||
|
||||
if (p_storage->IsWriteMode()) {
|
||||
p_storage->WriteS16(m_unk0x0c);
|
||||
p_storage->WriteS16(m_unk0x0e);
|
||||
p_storage->WriteS16(m_unk0x10);
|
||||
p_storage->WriteS16(m_unk0x12);
|
||||
p_storage->WriteS16(m_unk0x14);
|
||||
p_storage->WriteS16(m_unk0x16);
|
||||
p_storage->WriteS16(m_stateActor);
|
||||
p_storage->WriteS16(m_statePepper);
|
||||
p_storage->WriteS16(m_stateMama);
|
||||
p_storage->WriteS16(m_statePapa);
|
||||
p_storage->WriteS16(m_stateNick);
|
||||
p_storage->WriteS16(m_stateLaura);
|
||||
}
|
||||
else if (p_storage->IsReadMode()) {
|
||||
p_storage->ReadS16(m_unk0x0c);
|
||||
p_storage->ReadS16(m_unk0x0e);
|
||||
p_storage->ReadS16(m_unk0x10);
|
||||
p_storage->ReadS16(m_unk0x12);
|
||||
p_storage->ReadS16(m_unk0x14);
|
||||
p_storage->ReadS16(m_unk0x16);
|
||||
p_storage->ReadS16(m_stateActor);
|
||||
p_storage->ReadS16(m_statePepper);
|
||||
p_storage->ReadS16(m_stateMama);
|
||||
p_storage->ReadS16(m_statePapa);
|
||||
p_storage->ReadS16(m_stateNick);
|
||||
p_storage->ReadS16(m_stateLaura);
|
||||
}
|
||||
|
||||
return SUCCESS;
|
||||
|
Reference in New Issue
Block a user