Clear unknowns/numbers in Hospital and HospitalState (#1545)

* Define state variables in `HospitalState`

* Cleared unknown for flashing leds in `Hospital`

* Misc name changes in `Hospital`

* Name states in `Hospital`
This commit is contained in:
Fabian Neundorf
2025-06-09 00:57:38 +02:00
committed by GitHub
parent 36c1093c88
commit 82f1ce8814
2 changed files with 167 additions and 149 deletions

View File

@@ -24,7 +24,7 @@ DECOMP_SIZE_ASSERT(Hospital, 0x12c)
DECOMP_SIZE_ASSERT(HospitalState, 0x18)
// GLOBAL: LEGO1 0x100f7918
undefined4 g_unk0x100f7918 = 3;
undefined4 g_animationSkipCounter = 3;
// GLOBAL: LEGO1 0x100f791c
MxBool g_copLedEnabled = FALSE;
@@ -36,14 +36,14 @@ MxBool g_pizzaLedEnabled = FALSE;
Hospital::Hospital()
{
m_currentActorId = LegoActor::c_none;
m_unk0x100 = 0;
m_interactionMode = 0;
m_hospitalState = NULL;
m_unk0x108 = 0;
m_setWithCurrentAction = 0;
m_destLocation = LegoGameState::e_undefined;
m_currentAction = HospitalScript::c__StartUp;
m_copLedBitmap = NULL;
m_pizzaLedBitmap = NULL;
m_unk0x118 = 0;
m_flashingLeds = 0;
m_copLedAnimTimer = 0;
m_pizzaLedAnimTimer = 0;
m_unk0x128 = 0;
@@ -61,10 +61,10 @@ Hospital::~Hospital()
ControlManager()->Unregister(this);
TickleManager()->UnregisterClient(this);
m_hospitalState->m_unk0x08 = 3;
m_hospitalState->m_state = HospitalState::e_unknown3;
NotificationManager()->Unregister(this);
g_unk0x100f7918 = 3;
g_animationSkipCounter = 3;
}
// FUNCTION: LEGO1 0x100748c0
@@ -81,13 +81,13 @@ MxResult Hospital::Create(MxDSAction& p_dsAction)
m_hospitalState = (HospitalState*) GameState()->GetState("HospitalState");
if (!m_hospitalState) {
m_hospitalState = (HospitalState*) GameState()->CreateState("HospitalState");
m_hospitalState->m_unk0x08 = 1;
m_hospitalState->m_state = HospitalState::e_newState;
}
else if (m_hospitalState->m_unk0x08 == 4) {
m_hospitalState->m_unk0x08 = 4;
else if (m_hospitalState->m_state == HospitalState::e_unknown4) {
m_hospitalState->m_state = HospitalState::e_unknown4;
}
else {
m_hospitalState->m_unk0x08 = 3;
m_hospitalState->m_state = HospitalState::e_unknown3;
}
GameState()->m_currentArea = LegoGameState::e_hospital;
@@ -149,69 +149,69 @@ void Hospital::ReadyWorld()
switch (m_currentActorId) {
case LegoActor::c_pepper:
m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x0e;
m_hospitalState->m_stateActor = m_hospitalState->m_statePepper;
if (m_hospitalState->m_unk0x0e < 5) {
m_hospitalState->m_unk0x0e += 1;
if (m_hospitalState->m_statePepper < 5) {
m_hospitalState->m_statePepper += 1;
}
break;
case LegoActor::c_mama:
m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x10;
m_hospitalState->m_stateActor = m_hospitalState->m_stateMama;
if (m_hospitalState->m_unk0x10 < 5) {
m_hospitalState->m_unk0x10 += 1;
if (m_hospitalState->m_stateMama < 5) {
m_hospitalState->m_stateMama += 1;
}
break;
case LegoActor::c_papa:
m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x12;
m_hospitalState->m_stateActor = m_hospitalState->m_statePapa;
if (m_hospitalState->m_unk0x12 < 5) {
m_hospitalState->m_unk0x12 += 1;
if (m_hospitalState->m_statePapa < 5) {
m_hospitalState->m_statePapa += 1;
}
break;
case LegoActor::c_nick:
m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x14;
m_hospitalState->m_stateActor = m_hospitalState->m_stateNick;
if (m_hospitalState->m_unk0x14 < 5) {
m_hospitalState->m_unk0x14 += 1;
if (m_hospitalState->m_stateNick < 5) {
m_hospitalState->m_stateNick += 1;
}
break;
case LegoActor::c_laura:
m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x16;
m_hospitalState->m_stateActor = m_hospitalState->m_stateLaura;
if (m_hospitalState->m_unk0x16 < 5) {
m_hospitalState->m_unk0x16 += 1;
if (m_hospitalState->m_stateLaura < 5) {
m_hospitalState->m_stateLaura += 1;
}
break;
}
if (m_hospitalState->m_unk0x0c < 3) {
if (m_hospitalState->m_stateActor < 3) {
HospitalScript::Script hospitalScript[] = {
HospitalScript::c_hho002cl_RunAnim,
HospitalScript::c_hho004jk_RunAnim,
HospitalScript::c_hho007p1_RunAnim
};
m_hospitalState->m_unk0x08 = 5;
m_hospitalState->m_state = HospitalState::e_introduction;
PlayAction(hospitalScript[m_hospitalState->m_unk0x0c]);
m_currentAction = hospitalScript[m_hospitalState->m_unk0x0c];
m_unk0x108 = 1;
PlayAction(hospitalScript[m_hospitalState->m_stateActor]);
m_currentAction = hospitalScript[m_hospitalState->m_stateActor];
m_setWithCurrentAction = 1;
}
else {
m_unk0x100 = 1;
m_interactionMode = 1;
m_time = Timer()->GetTime();
m_hospitalState->m_unk0x08 = 6;
m_hospitalState->m_state = HospitalState::e_explainQuestShort;
PlayAction(HospitalScript::c_hho003cl_RunAnim);
m_currentAction = HospitalScript::c_hho003cl_RunAnim;
m_unk0x108 = 1;
m_setWithCurrentAction = 1;
}
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
@@ -222,7 +222,7 @@ MxLong Hospital::HandleKeyPress(MxS8 p_key)
{
MxLong result = 0;
if (p_key == VK_SPACE && g_unk0x100f7918 == 0) {
if (p_key == VK_SPACE && g_animationSkipCounter == 0) {
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
result = 1;
}
@@ -241,132 +241,132 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
return result;
}
m_unk0x108 = 0;
m_setWithCurrentAction = 0;
switch (m_hospitalState->m_unk0x08) {
case 5:
m_hospitalState->m_unk0x08 = 7;
switch (m_hospitalState->m_state) {
case HospitalState::e_introduction:
m_hospitalState->m_state = HospitalState::e_explainQuest;
PlayAction(HospitalScript::c_hho006cl_RunAnim);
m_currentAction = HospitalScript::c_hho006cl_RunAnim;
m_unk0x108 = 1;
m_unk0x118 = 1;
g_unk0x100f7918 = 0;
m_setWithCurrentAction = 1;
m_flashingLeds = 1;
g_animationSkipCounter = 0;
break;
case 6:
case HospitalState::e_explainQuestShort:
m_time = Timer()->GetTime();
m_unk0x100 = 1;
m_interactionMode = 1;
break;
case 7:
case 10:
m_hospitalState->m_unk0x08 = 8;
m_unk0x100 = 1;
case HospitalState::e_explainQuest:
case HospitalState::e_unknown10:
m_hospitalState->m_state = HospitalState::e_waitAcceptingQuest;
m_interactionMode = 1;
m_time = Timer()->GetTime();
break;
case 11:
case HospitalState::e_unknown11:
switch (m_currentActorId) {
case LegoActor::c_pepper:
switch (m_hospitalState->m_unk0x0e) {
switch (m_hospitalState->m_statePepper) {
case 0:
case 1:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho017cl_RunAnim);
m_currentAction = HospitalScript::c_hho017cl_RunAnim;
m_unk0x108 = 1;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho018cl_RunAnim);
m_currentAction = HospitalScript::c_hho018cl_RunAnim;
m_unk0x108 = 1;
m_setWithCurrentAction = 1;
break;
}
break;
case LegoActor::c_mama:
switch (m_hospitalState->m_unk0x10) {
switch (m_hospitalState->m_stateMama) {
case 0:
case 1:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho019cl_RunAnim);
m_currentAction = HospitalScript::c_hho019cl_RunAnim;
m_unk0x108 = 1;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho020cl_RunAnim);
m_currentAction = HospitalScript::c_hho020cl_RunAnim;
m_unk0x108 = 1;
m_setWithCurrentAction = 1;
break;
}
break;
case LegoActor::c_papa:
switch (m_hospitalState->m_unk0x12) {
switch (m_hospitalState->m_statePapa) {
case 0:
case 1:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho023cl_RunAnim);
m_currentAction = HospitalScript::c_hho023cl_RunAnim;
m_unk0x108 = 1;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho024cl_RunAnim);
m_currentAction = HospitalScript::c_hho024cl_RunAnim;
m_unk0x108 = 1;
m_setWithCurrentAction = 1;
break;
}
break;
case LegoActor::c_nick:
switch (m_hospitalState->m_unk0x14) {
switch (m_hospitalState->m_stateNick) {
case 0:
case 1:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho021cl_RunAnim);
m_currentAction = HospitalScript::c_hho021cl_RunAnim;
m_unk0x108 = 1;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hhoa22cl_RunAnim);
m_currentAction = HospitalScript::c_hhoa22cl_RunAnim;
m_unk0x108 = 1;
m_setWithCurrentAction = 1;
break;
}
break;
case LegoActor::c_laura:
switch (m_hospitalState->m_unk0x16) {
switch (m_hospitalState->m_stateLaura) {
case 0:
case 1:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho025cl_RunAnim);
m_currentAction = HospitalScript::c_hho025cl_RunAnim;
m_unk0x108 = 1;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho026cl_RunAnim);
m_currentAction = HospitalScript::c_hho026cl_RunAnim;
m_unk0x108 = 1;
m_setWithCurrentAction = 1;
break;
}
break;
}
break;
case 12:
m_hospitalState->m_unk0x08 = 9;
case HospitalState::e_afterAcceptingQuest:
m_hospitalState->m_state = HospitalState::e_beforeEnteringAmbulance;
act1State = (Act1State*) GameState()->GetState("Act1State");
act1State->SetUnknown18(9);
case 14:
case HospitalState::e_exitToFront:
if (m_unk0x128 == 0) {
m_unk0x128 = 1;
m_destLocation = LegoGameState::e_unk31;
@@ -375,7 +375,7 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
break;
case 15:
case HospitalState::e_exitToInfocenter:
if (m_unk0x128 == 0) {
m_unk0x128 = 1;
m_destLocation = LegoGameState::e_infomain;
@@ -395,7 +395,7 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
// FUNCTION: BETA10 0x1002d2b1
MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
{
if (m_unk0x100 == 1) {
if (m_interactionMode == 1) {
LegoROI* roi = PickROI(p_param.GetX(), p_param.GetY());
if (roi != NULL) {
const LegoChar* roiName = roi->GetName();
@@ -407,15 +407,15 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
if (!strcmpi("actor_ha", roiName)) {
InputManager()->DisableInputProcessing();
m_unk0x100 = 3;
m_interactionMode = 3;
if (m_hospitalState->m_unk0x08 == 6) {
if (m_hospitalState->m_state == HospitalState::e_explainQuestShort) {
if (m_unk0x128 == 0) {
m_unk0x128 = 1;
TickleManager()->UnregisterClient(this);
m_hospitalState->m_unk0x08 = 9;
m_hospitalState->m_state = HospitalState::e_beforeEnteringAmbulance;
Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
assert(act1State);
@@ -430,9 +430,9 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
}
else if (m_hospitalState->m_unk0x08 == 10 || m_hospitalState->m_unk0x08 == 8) {
if (m_hospitalState->m_unk0x08 == 10) {
m_hospitalState->m_unk0x08 = 11;
else if (m_hospitalState->m_state == HospitalState::e_unknown10 || m_hospitalState->m_state == HospitalState::e_waitAcceptingQuest) {
if (m_hospitalState->m_state == HospitalState::e_unknown10) {
m_hospitalState->m_state = HospitalState::e_unknown11;
BackgroundAudioManager()->RaiseVolume();
DeleteObjects(
@@ -444,97 +444,97 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
else {
switch (m_currentActorId) {
case LegoActor::c_pepper:
switch (m_hospitalState->m_unk0x0e) {
switch (m_hospitalState->m_statePepper) {
case 0:
case 1:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho017cl_RunAnim);
m_currentAction = HospitalScript::c_hho017cl_RunAnim;
m_unk0x108 = 1;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho018cl_RunAnim);
m_currentAction = HospitalScript::c_hho018cl_RunAnim;
m_unk0x108 = 1;
m_setWithCurrentAction = 1;
break;
}
break;
case LegoActor::c_mama:
switch (m_hospitalState->m_unk0x10) {
switch (m_hospitalState->m_stateMama) {
case 0:
case 1:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho019cl_RunAnim);
m_currentAction = HospitalScript::c_hho019cl_RunAnim;
m_unk0x108 = 1;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho020cl_RunAnim);
m_currentAction = HospitalScript::c_hho020cl_RunAnim;
m_unk0x108 = 1;
m_setWithCurrentAction = 1;
break;
}
break;
case LegoActor::c_nick:
switch (m_hospitalState->m_unk0x14) {
switch (m_hospitalState->m_stateNick) {
case 0:
case 1:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho021cl_RunAnim);
m_currentAction = HospitalScript::c_hho021cl_RunAnim;
m_unk0x108 = 1;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hhoa22cl_RunAnim);
m_currentAction = HospitalScript::c_hhoa22cl_RunAnim;
m_unk0x108 = 1;
m_setWithCurrentAction = 1;
break;
}
break;
case LegoActor::c_papa:
switch (m_hospitalState->m_unk0x12) {
switch (m_hospitalState->m_statePapa) {
case 0:
case 1:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho023cl_RunAnim);
m_currentAction = HospitalScript::c_hho023cl_RunAnim;
m_unk0x108 = 1;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho024cl_RunAnim);
m_currentAction = HospitalScript::c_hho024cl_RunAnim;
m_unk0x108 = 1;
m_setWithCurrentAction = 1;
break;
}
break;
case LegoActor::c_laura:
switch (m_hospitalState->m_unk0x16) {
switch (m_hospitalState->m_stateLaura) {
case 0:
case 1:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho025cl_RunAnim);
m_currentAction = HospitalScript::c_hho025cl_RunAnim;
m_unk0x108 = 1;
m_setWithCurrentAction = 1;
break;
default:
m_hospitalState->m_unk0x08 = 12;
m_hospitalState->m_state = HospitalState::e_afterAcceptingQuest;
PlayAction(HospitalScript::c_hho026cl_RunAnim);
m_currentAction = HospitalScript::c_hho026cl_RunAnim;
m_unk0x108 = 1;
m_setWithCurrentAction = 1;
break;
}
break;
@@ -559,16 +559,16 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
BackgroundAudioManager()->RaiseVolume();
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
if (m_unk0x100 == 1) {
m_hospitalState->m_unk0x08 = 14;
if (m_interactionMode == 1) {
m_hospitalState->m_state = HospitalState::e_exitToFront;
PlayAction(HospitalScript::c_hho016cl_RunAnim);
m_currentAction = HospitalScript::c_hho016cl_RunAnim;
m_unk0x108 = 1;
m_setWithCurrentAction = 1;
}
else if (m_unk0x128 == 0) {
m_unk0x128 = 1;
m_hospitalState->m_unk0x08 = 13;
m_hospitalState->m_state = HospitalState::e_exitImmediately;
m_destLocation = LegoGameState::e_infomain;
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
@@ -580,16 +580,16 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
case HospitalScript::c_Door_Ctl:
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
if (m_unk0x100 == 1) {
m_hospitalState->m_unk0x08 = 15;
if (m_interactionMode == 1) {
m_hospitalState->m_state = HospitalState::e_exitToInfocenter;
PlayAction(HospitalScript::c_hho016cl_RunAnim);
m_currentAction = HospitalScript::c_hho016cl_RunAnim;
m_unk0x108 = 1;
m_setWithCurrentAction = 1;
}
else if (m_unk0x128 == 0) {
m_unk0x128 = 1;
m_hospitalState->m_unk0x08 = 13;
m_hospitalState->m_state = HospitalState::e_exitImmediately;
m_destLocation = LegoGameState::e_unk31;
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
@@ -637,13 +637,13 @@ MxResult Hospital::Tickle()
return SUCCESS;
}
if (g_unk0x100f7918 != 0) {
g_unk0x100f7918 -= 1;
if (g_animationSkipCounter != 0) {
g_animationSkipCounter -= 1;
}
MxLong time = Timer()->GetTime();
if (m_unk0x118 != 0) {
if (m_flashingLeds != 0) {
if (time - m_copLedAnimTimer > 300) {
m_copLedAnimTimer = time;
g_copLedEnabled = !g_copLedEnabled;
@@ -664,7 +664,7 @@ MxResult Hospital::Tickle()
MxBool Hospital::Escape()
{
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, 999);
m_hospitalState->m_unk0x08 = 0;
m_hospitalState->m_state = HospitalState::e_exitToClose;
m_destLocation = LegoGameState::e_infomain;
@@ -674,12 +674,12 @@ MxBool Hospital::Escape()
// FUNCTION: LEGO1 0x10076370
HospitalState::HospitalState()
{
m_unk0x0c = 0;
m_unk0x0e = 0;
m_unk0x10 = 0;
m_unk0x12 = 0;
m_unk0x14 = 0;
m_unk0x16 = 0;
m_stateActor = 0;
m_statePepper = 0;
m_stateMama = 0;
m_statePapa = 0;
m_stateNick = 0;
m_stateLaura = 0;
}
// FUNCTION: LEGO1 0x10076530
@@ -689,20 +689,20 @@ MxResult HospitalState::Serialize(LegoStorage* p_storage)
LegoState::Serialize(p_storage);
if (p_storage->IsWriteMode()) {
p_storage->WriteS16(m_unk0x0c);
p_storage->WriteS16(m_unk0x0e);
p_storage->WriteS16(m_unk0x10);
p_storage->WriteS16(m_unk0x12);
p_storage->WriteS16(m_unk0x14);
p_storage->WriteS16(m_unk0x16);
p_storage->WriteS16(m_stateActor);
p_storage->WriteS16(m_statePepper);
p_storage->WriteS16(m_stateMama);
p_storage->WriteS16(m_statePapa);
p_storage->WriteS16(m_stateNick);
p_storage->WriteS16(m_stateLaura);
}
else if (p_storage->IsReadMode()) {
p_storage->ReadS16(m_unk0x0c);
p_storage->ReadS16(m_unk0x0e);
p_storage->ReadS16(m_unk0x10);
p_storage->ReadS16(m_unk0x12);
p_storage->ReadS16(m_unk0x14);
p_storage->ReadS16(m_unk0x16);
p_storage->ReadS16(m_stateActor);
p_storage->ReadS16(m_statePepper);
p_storage->ReadS16(m_stateMama);
p_storage->ReadS16(m_statePapa);
p_storage->ReadS16(m_stateNick);
p_storage->ReadS16(m_stateLaura);
}
return SUCCESS;