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Implement LegoAct2::Tickle()
and others (#1168)
* Implement `LegoAct2::Tickle()` and others * Fix decomplint errors * Minor cleanup * Address review comments --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
This commit is contained in:
@@ -1,24 +1,63 @@
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#include "legoact2.h"
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#include "act2actor.h"
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#include "act2main_actions.h"
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#include "actions/act2main_actions.h"
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#include "islepathactor.h"
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#include "legoanimationmanager.h"
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#include "legogamestate.h"
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#include "legoinputmanager.h"
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#include "legomain.h"
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#include "misc.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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#include "mxticklemanager.h"
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#include <vec.h>
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DECOMP_SIZE_ASSERT(LegoAct2, 0x1154)
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DECOMP_SIZE_ASSERT(LegoAct2State, 0x10)
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// STUB: LEGO1 0x1004fce0
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// STUB: BETA10 0x1003a5a0
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// GLOBAL: LEGO1 0x100f4474
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static undefined4 g_unk0x100f4474 = 0;
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// GLOBAL: LEGO1 0x100f43f0
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// GLOBAL: BETA10 0x101e14a8
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static MxS32 g_unk0x100f43f0[] = {
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Act2mainScript::c_tns030bd_RunAnim,
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Act2mainScript::c_tns030pg_RunAnim,
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Act2mainScript::c_tns030rd_RunAnim,
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Act2mainScript::c_tns030sy_RunAnim,
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Act2mainScript::c_tns051in_RunAnim,
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Act2mainScript::c_tra045la_RunAnim,
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Act2mainScript::c_tns030bd_RunAnim,
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Act2mainScript::c_snsx48cl_RunAnim
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};
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// GLOBAL: LEGO1 0x100f4410
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static LegoChar* g_unk0x100f4410[] = {"bd", "pg", "rd", "sy", "ro", "cl"};
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// FUNCTION: LEGO1 0x1004fce0
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// FUNCTION: BETA10 0x1003a5a0
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LegoAct2::LegoAct2()
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{
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// TODO
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m_unk0x10c4 = 0;
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m_gameState = NULL;
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m_unk0x10d8 = NULL;
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m_unk0x1128 = 0;
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m_unk0x10c2 = 0;
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m_unk0x1130 = 0;
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m_unk0x10c0 = 0;
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m_unk0x10c1 = 0;
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m_unk0x1138 = NULL;
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m_unk0x1140 = 0;
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m_unk0x1144 = 0;
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m_unk0x1150 = 0;
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m_unk0x10c8 = 0;
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m_unk0x10d4 = "";
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m_unk0x113c = 5;
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NotificationManager()->Register(this);
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}
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// FUNCTION: LEGO1 0x1004fe10
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@@ -90,14 +129,116 @@ MxResult LegoAct2::Create(MxDSAction& p_dsAction)
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return result;
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}
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// STUB: LEGO1 0x10050040
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// FUNCTION: LEGO1 0x10050040
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// FUNCTION: BETA10 0x1003a976
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MxResult LegoAct2::Tickle()
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{
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// TODO
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MxFloat distance;
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if (!m_worldStarted) {
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LegoWorld::Tickle();
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return SUCCESS;
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}
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switch (m_unk0x10c4) {
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case 0:
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m_unk0x10c4 = 1;
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break;
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case 1:
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((LegoPathActor*) m_unk0x10d8->GetEntity())->SetState(LegoPathActor::c_bit3);
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switch (rand() % 3) {
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case 0:
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g_unk0x100f4474 = Act2mainScript::c_tns002br_RunAnim;
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break;
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case 1:
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g_unk0x100f4474 = Act2mainScript::c_tns003br_RunAnim;
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break;
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case 2:
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g_unk0x100f4474 = Act2mainScript::c_tns004br_RunAnim;
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break;
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}
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FUN_10052560(g_unk0x100f4474, TRUE, TRUE, NULL, NULL, NULL);
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m_unk0x10d0 = 0;
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m_unk0x10c4 = 2;
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break;
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case 2:
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if (g_unk0x100f4474) {
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if (AnimationManager()->FUN_10064ee0(g_unk0x100f4474)) {
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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g_unk0x100f4474 = 0;
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}
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}
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m_unk0x10d0 += 50;
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break;
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case 3:
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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m_unk0x10d0 = 0;
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m_unk0x10c4 = 4;
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FUN_10052560(Act2mainScript::c_tja009ni_RunAnim, TRUE, TRUE, NULL, NULL, NULL);
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AnimationManager()->EnableCamAnims(TRUE);
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AnimationManager()->FUN_1005f6d0(TRUE);
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AnimationManager()->FUN_100604f0(g_unk0x100f43f0, sizeOfArray(g_unk0x100f43f0));
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AnimationManager()->FUN_10060480(g_unk0x100f4410, sizeOfArray(g_unk0x100f4410));
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break;
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case 4:
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m_unk0x10d0 += 50;
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break;
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case 5:
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m_unk0x10d0 += 50;
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if (m_unk0x10d0 == 20000) {
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const MxFloat* pepperPosition = FindROI("pepper")->GetWorldPosition();
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MxFloat otherPoint[] = {-52.0f, 5.25f, -16.5f};
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distance = DISTSQRD3(pepperPosition, otherPoint);
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if (m_unk0x1144 == 0 && distance > 50.0f && pepperPosition[0] > -57.0f) {
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FUN_10052560(Act2mainScript::c_Avo906In_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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m_unk0x1144 = Act2mainScript::c_Avo906In_PlayWav;
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}
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}
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else if (m_unk0x10d0 >= 90000 && m_unk0x10d0 % 90000 == 0 && m_unk0x1144 == 0) {
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FUN_10052560(Act2mainScript::c_Avo908In_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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m_unk0x1144 = Act2mainScript::c_Avo908In_PlayWav;
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}
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break;
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case 6:
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m_unk0x10d0 += 50;
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break;
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case 9:
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m_unk0x10d0 += 50;
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if (m_unk0x10d0 >= 200) {
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if (m_unk0x10c0 < 5) {
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m_unk0x10c4 = 7;
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}
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else {
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m_unk0x10c4 = 10;
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m_unk0x10d0 = 0;
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m_unk0x1138->FUN_10019520();
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}
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}
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break;
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case 10:
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m_unk0x10d0 += 50;
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break;
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case 11:
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break;
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case 12:
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break;
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}
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return SUCCESS;
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}
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// STUB: LEGO1 0x10050380
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// STUB: BETA10 0x1003b049
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MxLong LegoAct2::Notify(MxParam& p_param)
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{
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// TODO
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@@ -111,6 +252,7 @@ void LegoAct2::ReadyWorld()
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}
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// STUB: LEGO1 0x10050cf0
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// STUB: BETA10 0x1003bb2d
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void LegoAct2::Enable(MxBool p_enable)
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{
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// TODO
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@@ -156,3 +298,18 @@ MxBool LegoAct2::Escape()
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m_unk0x1150 = 2;
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return TRUE;
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}
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// STUB: LEGO1 0x10052560
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// STUB: BETA10 0x100145c6
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undefined4 LegoAct2::FUN_10052560(
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undefined4 p_param1,
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MxBool p_param2,
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MxBool p_param3,
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Mx3DPointFloat* p_param4,
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Mx3DPointFloat* p_param5,
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Mx3DPointFloat* p_param6
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)
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{
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// TODO
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return 0;
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}
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