mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-23 16:34:06 +00:00
Implement LegoAct2::Tickle()
and others (#1168)
* Implement `LegoAct2::Tickle()` and others * Fix decomplint errors * Minor cleanup * Address review comments --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
This commit is contained in:
@@ -18,6 +18,8 @@ public:
|
|||||||
MxResult VTable0x9c() override; // vtable+0x9c
|
MxResult VTable0x9c() override; // vtable+0x9c
|
||||||
MxS32 VTable0xa0() override; // vtable+0xa0
|
MxS32 VTable0xa0() override; // vtable+0xa0
|
||||||
|
|
||||||
|
void FUN_10019520();
|
||||||
|
|
||||||
// SYNTHETIC: LEGO1 0x1001a0a0
|
// SYNTHETIC: LEGO1 0x1001a0a0
|
||||||
// Act2Actor::`scalar deleting destructor'
|
// Act2Actor::`scalar deleting destructor'
|
||||||
|
|
||||||
|
@@ -66,6 +66,15 @@ public:
|
|||||||
void SetUnknown0x1138(Act2Actor* p_unk0x1138) { m_unk0x1138 = p_unk0x1138; }
|
void SetUnknown0x1138(Act2Actor* p_unk0x1138) { m_unk0x1138 = p_unk0x1138; }
|
||||||
void SetUnknown0x1150(undefined4 p_unk0x1150) { m_unk0x1150 = p_unk0x1150; }
|
void SetUnknown0x1150(undefined4 p_unk0x1150) { m_unk0x1150 = p_unk0x1150; }
|
||||||
|
|
||||||
|
undefined4 FUN_10052560(
|
||||||
|
undefined4 p_param1,
|
||||||
|
MxBool p_param2,
|
||||||
|
MxBool p_param3,
|
||||||
|
Mx3DPointFloat* p_param4,
|
||||||
|
Mx3DPointFloat* p_param5,
|
||||||
|
Mx3DPointFloat* p_param6
|
||||||
|
);
|
||||||
|
|
||||||
// SYNTHETIC: LEGO1 0x1004fe20
|
// SYNTHETIC: LEGO1 0x1004fe20
|
||||||
// LegoAct2::`scalar deleting destructor'
|
// LegoAct2::`scalar deleting destructor'
|
||||||
|
|
||||||
@@ -79,9 +88,9 @@ private:
|
|||||||
undefined4 m_unk0x10c4; // 0x10c4
|
undefined4 m_unk0x10c4; // 0x10c4
|
||||||
undefined4 m_unk0x10c8; // 0x10c8
|
undefined4 m_unk0x10c8; // 0x10c8
|
||||||
LegoAct2State* m_gameState; // 0x10cc
|
LegoAct2State* m_gameState; // 0x10cc
|
||||||
undefined4 m_unk0x10d0; // 0x10d0
|
MxS32 m_unk0x10d0; // 0x10d0
|
||||||
char* m_unk0x10d4; // 0x10d4
|
char* m_unk0x10d4; // 0x10d4
|
||||||
undefined4 m_unk0x10d8; // 0x10d8
|
LegoROI* m_unk0x10d8; // 0x10d8
|
||||||
MxMatrix m_unk0x10dc; // 0x10dc
|
MxMatrix m_unk0x10dc; // 0x10dc
|
||||||
undefined4 m_unk0x1124; // 0x1124
|
undefined4 m_unk0x1124; // 0x1124
|
||||||
undefined4 m_unk0x1128; // 0x1128
|
undefined4 m_unk0x1128; // 0x1128
|
||||||
|
@@ -155,7 +155,9 @@ public:
|
|||||||
MxBool FindVehicle(const char* p_name, MxU32& p_index);
|
MxBool FindVehicle(const char* p_name, MxU32& p_index);
|
||||||
MxResult ReadAnimInfo(LegoFile* p_file, AnimInfo* p_info);
|
MxResult ReadAnimInfo(LegoFile* p_file, AnimInfo* p_info);
|
||||||
MxResult ReadModelInfo(LegoFile* p_file, ModelInfo* p_info);
|
MxResult ReadModelInfo(LegoFile* p_file, ModelInfo* p_info);
|
||||||
|
void FUN_10060480(LegoChar* p_param1[], undefined4 p_param2);
|
||||||
void FUN_100604d0(MxBool p_unk0x08);
|
void FUN_100604d0(MxBool p_unk0x08);
|
||||||
|
void FUN_100604f0(MxS32* p_param1, undefined4 p_param2);
|
||||||
void FUN_10060540(MxBool p_unk0x29);
|
void FUN_10060540(MxBool p_unk0x29);
|
||||||
void FUN_10060570(MxBool p_unk0x1a);
|
void FUN_10060570(MxBool p_unk0x1a);
|
||||||
MxResult StartEntityAction(MxDSAction& p_dsAction, LegoEntity* p_entity);
|
MxResult StartEntityAction(MxDSAction& p_dsAction, LegoEntity* p_entity);
|
||||||
@@ -181,6 +183,7 @@ public:
|
|||||||
MxResult FUN_10064670(Vector3* p_position);
|
MxResult FUN_10064670(Vector3* p_position);
|
||||||
MxResult FUN_10064740(Vector3* p_position);
|
MxResult FUN_10064740(Vector3* p_position);
|
||||||
MxResult FUN_10064880(const char* p_name, MxS32 p_unk0x0c, MxS32 p_unk0x10);
|
MxResult FUN_10064880(const char* p_name, MxS32 p_unk0x0c, MxS32 p_unk0x10);
|
||||||
|
undefined FUN_10064ee0(MxU32 p_param);
|
||||||
|
|
||||||
static void configureLegoAnimationManager(MxS32 p_legoAnimationManagerConfig);
|
static void configureLegoAnimationManager(MxS32 p_legoAnimationManagerConfig);
|
||||||
|
|
||||||
|
@@ -22,7 +22,8 @@ extern const char* g_strHIT_WALL_SOUND;
|
|||||||
class LegoPathActor : public LegoActor {
|
class LegoPathActor : public LegoActor {
|
||||||
public:
|
public:
|
||||||
enum {
|
enum {
|
||||||
c_bit3 = 0x04
|
c_bit3 = 0x04,
|
||||||
|
c_bit9 = 0x100
|
||||||
};
|
};
|
||||||
|
|
||||||
LegoPathActor();
|
LegoPathActor();
|
||||||
|
@@ -67,6 +67,13 @@ void Act2Actor::SetWorldSpeed(MxFloat p_worldSpeed)
|
|||||||
m_unk0x44 = 0;
|
m_unk0x44 = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// STUB: LEGO1 0x10019520
|
||||||
|
// STUB: BETA10 0x1000d4d6
|
||||||
|
void Act2Actor::FUN_10019520()
|
||||||
|
{
|
||||||
|
// TODO
|
||||||
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x100195a0
|
// STUB: LEGO1 0x100195a0
|
||||||
MxS32 Act2Actor::VTable0xa0()
|
MxS32 Act2Actor::VTable0xa0()
|
||||||
{
|
{
|
||||||
|
@@ -133,7 +133,7 @@ MxLong Helicopter::HandleClick()
|
|||||||
((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_copter);
|
((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_copter);
|
||||||
FUN_10015820(TRUE, 0);
|
FUN_10015820(TRUE, 0);
|
||||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, TRUE);
|
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, TRUE);
|
||||||
SetState(4);
|
SetState(LegoPathActor::c_bit3);
|
||||||
PlayMusic(JukeboxScript::c_Jail_Music);
|
PlayMusic(JukeboxScript::c_Jail_Music);
|
||||||
break;
|
break;
|
||||||
case LegoGameState::e_act2:
|
case LegoGameState::e_act2:
|
||||||
@@ -206,7 +206,7 @@ MxLong Helicopter::HandleControl(LegoControlManagerNotificationParam& p_param)
|
|||||||
m_state->SetUnknown8(3);
|
m_state->SetUnknown8(3);
|
||||||
m_world->RemoveActor(this);
|
m_world->RemoveActor(this);
|
||||||
InvokeAction(Extra::ActionType::e_start, script, IsleScript::c_HelicopterLand_Anim, NULL);
|
InvokeAction(Extra::ActionType::e_start, script, IsleScript::c_HelicopterLand_Anim, NULL);
|
||||||
SetState(4);
|
SetState(LegoPathActor::c_bit3);
|
||||||
}
|
}
|
||||||
ret = 1;
|
ret = 1;
|
||||||
break;
|
break;
|
||||||
|
@@ -878,6 +878,13 @@ void LegoAnimationManager::DeleteAnimations()
|
|||||||
m_suspended = suspended;
|
m_suspended = suspended;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// STUB: LEGO1 0x10060480
|
||||||
|
// STUB: BETA10 0x100412a9
|
||||||
|
void LegoAnimationManager::FUN_10060480(LegoChar* p_param1[], undefined4 p_param2)
|
||||||
|
{
|
||||||
|
// TODO
|
||||||
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x100604d0
|
// FUNCTION: LEGO1 0x100604d0
|
||||||
// FUNCTION: BETA10 0x10041335
|
// FUNCTION: BETA10 0x10041335
|
||||||
void LegoAnimationManager::FUN_100604d0(MxBool p_unk0x08)
|
void LegoAnimationManager::FUN_100604d0(MxBool p_unk0x08)
|
||||||
@@ -887,6 +894,13 @@ void LegoAnimationManager::FUN_100604d0(MxBool p_unk0x08)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// STUB: LEGO1 0x100604f0
|
||||||
|
// STUB: BETA10 0x1004137b
|
||||||
|
void LegoAnimationManager::FUN_100604f0(MxS32* p_param1, undefined4 p_param2)
|
||||||
|
{
|
||||||
|
// TODO
|
||||||
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10060540
|
// FUNCTION: LEGO1 0x10060540
|
||||||
// FUNCTION: BETA10 0x1004140f
|
// FUNCTION: BETA10 0x1004140f
|
||||||
void LegoAnimationManager::FUN_10060540(MxBool p_unk0x29)
|
void LegoAnimationManager::FUN_10060540(MxBool p_unk0x29)
|
||||||
@@ -1001,7 +1015,7 @@ MxResult LegoAnimationManager::FUN_100605e0(
|
|||||||
LegoPathActor* actor = UserActor();
|
LegoPathActor* actor = UserActor();
|
||||||
|
|
||||||
if (actor != NULL) {
|
if (actor != NULL) {
|
||||||
actor->SetState(4);
|
actor->SetState(LegoPathActor::c_bit3);
|
||||||
actor->SetWorldSpeed(0.0f);
|
actor->SetWorldSpeed(0.0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -2762,7 +2776,7 @@ void LegoAnimationManager::FUN_100648f0(LegoTranInfo* p_tranInfo, MxLong p_unk0x
|
|||||||
|
|
||||||
LegoPathActor* actor = UserActor();
|
LegoPathActor* actor = UserActor();
|
||||||
if (actor != NULL) {
|
if (actor != NULL) {
|
||||||
actor->SetState(4);
|
actor->SetState(LegoPathActor::c_bit3);
|
||||||
actor->SetWorldSpeed(0.0f);
|
actor->SetWorldSpeed(0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -2823,6 +2837,13 @@ void LegoAnimationManager::FUN_10064b50(MxLong p_time)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// STUB: LEGO1 0x10064ee0
|
||||||
|
undefined LegoAnimationManager::FUN_10064ee0(MxU32 p_param)
|
||||||
|
{
|
||||||
|
// TODO
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10064ff0
|
// FUNCTION: LEGO1 0x10064ff0
|
||||||
AnimState::AnimState()
|
AnimState::AnimState()
|
||||||
{
|
{
|
||||||
|
@@ -143,8 +143,10 @@ void FUN_10015820(MxBool p_disable, MxU16 p_flags)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10015840
|
// FUNCTION: LEGO1 0x10015840
|
||||||
|
// FUNCTION: BETA10 0x100e4ce4
|
||||||
LegoROI* FindROI(const char* p_name)
|
LegoROI* FindROI(const char* p_name)
|
||||||
{
|
{
|
||||||
|
assert(LegoOmni::GetInstance());
|
||||||
return LegoOmni::GetInstance()->FindROI(p_name);
|
return LegoOmni::GetInstance()->FindROI(p_name);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -405,6 +405,7 @@ void LegoOmni::DeleteObject(MxDSAction& p_dsAction)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1005b270
|
// FUNCTION: LEGO1 0x1005b270
|
||||||
|
// FUNCTION: BETA10 0x1008ea6d
|
||||||
LegoROI* LegoOmni::FindROI(const char* p_name)
|
LegoROI* LegoOmni::FindROI(const char* p_name)
|
||||||
{
|
{
|
||||||
ViewManager* viewManager = GetVideoManager()->Get3DManager()->GetLego3DView()->GetViewManager();
|
ViewManager* viewManager = GetVideoManager()->Get3DManager()->GetLego3DView()->GetViewManager();
|
||||||
|
@@ -454,7 +454,7 @@ MxU32 LegoExtraActor::VTable0x6c(
|
|||||||
if (plpas.find(*itpa) != plpas.end()) {
|
if (plpas.find(*itpa) != plpas.end()) {
|
||||||
LegoPathActor* actor = *itpa;
|
LegoPathActor* actor = *itpa;
|
||||||
|
|
||||||
if (this != actor && !(actor->GetState() & 0x100)) {
|
if (this != actor && !(actor->GetState() & LegoPathActor::c_bit9)) {
|
||||||
LegoROI* roi = actor->GetROI();
|
LegoROI* roi = actor->GetROI();
|
||||||
|
|
||||||
if ((roi != NULL && roi->GetVisibility()) || actor->GetCameraFlag()) {
|
if ((roi != NULL && roi->GetVisibility()) || actor->GetCameraFlag()) {
|
||||||
|
@@ -455,7 +455,7 @@ MxU32 LegoPathActor::VTable0x6c(
|
|||||||
if (plpas.find(*itpa) != plpas.end()) {
|
if (plpas.find(*itpa) != plpas.end()) {
|
||||||
LegoPathActor* actor = *itpa;
|
LegoPathActor* actor = *itpa;
|
||||||
|
|
||||||
if (this != actor && !(actor->GetState() & 0x100)) {
|
if (this != actor && !(actor->GetState() & LegoPathActor::c_bit9)) {
|
||||||
LegoROI* roi = actor->GetROI();
|
LegoROI* roi = actor->GetROI();
|
||||||
|
|
||||||
if (roi != NULL && (roi->GetVisibility() || actor->GetCameraFlag())) {
|
if (roi != NULL && (roi->GetVisibility() || actor->GetCameraFlag())) {
|
||||||
|
@@ -1,24 +1,63 @@
|
|||||||
#include "legoact2.h"
|
#include "legoact2.h"
|
||||||
|
|
||||||
|
#include "act2actor.h"
|
||||||
#include "act2main_actions.h"
|
#include "act2main_actions.h"
|
||||||
|
#include "actions/act2main_actions.h"
|
||||||
#include "islepathactor.h"
|
#include "islepathactor.h"
|
||||||
#include "legoanimationmanager.h"
|
#include "legoanimationmanager.h"
|
||||||
#include "legogamestate.h"
|
#include "legogamestate.h"
|
||||||
#include "legoinputmanager.h"
|
#include "legoinputmanager.h"
|
||||||
|
#include "legomain.h"
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
#include "mxbackgroundaudiomanager.h"
|
#include "mxbackgroundaudiomanager.h"
|
||||||
#include "mxmisc.h"
|
#include "mxmisc.h"
|
||||||
#include "mxnotificationmanager.h"
|
#include "mxnotificationmanager.h"
|
||||||
#include "mxticklemanager.h"
|
#include "mxticklemanager.h"
|
||||||
|
|
||||||
|
#include <vec.h>
|
||||||
|
|
||||||
DECOMP_SIZE_ASSERT(LegoAct2, 0x1154)
|
DECOMP_SIZE_ASSERT(LegoAct2, 0x1154)
|
||||||
DECOMP_SIZE_ASSERT(LegoAct2State, 0x10)
|
DECOMP_SIZE_ASSERT(LegoAct2State, 0x10)
|
||||||
|
|
||||||
// STUB: LEGO1 0x1004fce0
|
// GLOBAL: LEGO1 0x100f4474
|
||||||
// STUB: BETA10 0x1003a5a0
|
static undefined4 g_unk0x100f4474 = 0;
|
||||||
|
|
||||||
|
// GLOBAL: LEGO1 0x100f43f0
|
||||||
|
// GLOBAL: BETA10 0x101e14a8
|
||||||
|
static MxS32 g_unk0x100f43f0[] = {
|
||||||
|
Act2mainScript::c_tns030bd_RunAnim,
|
||||||
|
Act2mainScript::c_tns030pg_RunAnim,
|
||||||
|
Act2mainScript::c_tns030rd_RunAnim,
|
||||||
|
Act2mainScript::c_tns030sy_RunAnim,
|
||||||
|
Act2mainScript::c_tns051in_RunAnim,
|
||||||
|
Act2mainScript::c_tra045la_RunAnim,
|
||||||
|
Act2mainScript::c_tns030bd_RunAnim,
|
||||||
|
Act2mainScript::c_snsx48cl_RunAnim
|
||||||
|
};
|
||||||
|
|
||||||
|
// GLOBAL: LEGO1 0x100f4410
|
||||||
|
static LegoChar* g_unk0x100f4410[] = {"bd", "pg", "rd", "sy", "ro", "cl"};
|
||||||
|
|
||||||
|
// FUNCTION: LEGO1 0x1004fce0
|
||||||
|
// FUNCTION: BETA10 0x1003a5a0
|
||||||
LegoAct2::LegoAct2()
|
LegoAct2::LegoAct2()
|
||||||
{
|
{
|
||||||
// TODO
|
m_unk0x10c4 = 0;
|
||||||
|
m_gameState = NULL;
|
||||||
|
m_unk0x10d8 = NULL;
|
||||||
|
m_unk0x1128 = 0;
|
||||||
|
m_unk0x10c2 = 0;
|
||||||
|
m_unk0x1130 = 0;
|
||||||
|
m_unk0x10c0 = 0;
|
||||||
|
m_unk0x10c1 = 0;
|
||||||
|
m_unk0x1138 = NULL;
|
||||||
|
m_unk0x1140 = 0;
|
||||||
|
m_unk0x1144 = 0;
|
||||||
|
m_unk0x1150 = 0;
|
||||||
|
m_unk0x10c8 = 0;
|
||||||
|
m_unk0x10d4 = "";
|
||||||
|
m_unk0x113c = 5;
|
||||||
|
NotificationManager()->Register(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1004fe10
|
// FUNCTION: LEGO1 0x1004fe10
|
||||||
@@ -90,14 +129,116 @@ MxResult LegoAct2::Create(MxDSAction& p_dsAction)
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x10050040
|
// FUNCTION: LEGO1 0x10050040
|
||||||
|
// FUNCTION: BETA10 0x1003a976
|
||||||
MxResult LegoAct2::Tickle()
|
MxResult LegoAct2::Tickle()
|
||||||
{
|
{
|
||||||
// TODO
|
MxFloat distance;
|
||||||
|
|
||||||
|
if (!m_worldStarted) {
|
||||||
|
LegoWorld::Tickle();
|
||||||
|
return SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (m_unk0x10c4) {
|
||||||
|
case 0:
|
||||||
|
m_unk0x10c4 = 1;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
((LegoPathActor*) m_unk0x10d8->GetEntity())->SetState(LegoPathActor::c_bit3);
|
||||||
|
|
||||||
|
switch (rand() % 3) {
|
||||||
|
case 0:
|
||||||
|
g_unk0x100f4474 = Act2mainScript::c_tns002br_RunAnim;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
g_unk0x100f4474 = Act2mainScript::c_tns003br_RunAnim;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
g_unk0x100f4474 = Act2mainScript::c_tns004br_RunAnim;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
FUN_10052560(g_unk0x100f4474, TRUE, TRUE, NULL, NULL, NULL);
|
||||||
|
m_unk0x10d0 = 0;
|
||||||
|
m_unk0x10c4 = 2;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
if (g_unk0x100f4474) {
|
||||||
|
if (AnimationManager()->FUN_10064ee0(g_unk0x100f4474)) {
|
||||||
|
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
|
||||||
|
g_unk0x100f4474 = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
m_unk0x10d0 += 50;
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
|
||||||
|
m_unk0x10d0 = 0;
|
||||||
|
m_unk0x10c4 = 4;
|
||||||
|
FUN_10052560(Act2mainScript::c_tja009ni_RunAnim, TRUE, TRUE, NULL, NULL, NULL);
|
||||||
|
|
||||||
|
AnimationManager()->EnableCamAnims(TRUE);
|
||||||
|
AnimationManager()->FUN_1005f6d0(TRUE);
|
||||||
|
AnimationManager()->FUN_100604f0(g_unk0x100f43f0, sizeOfArray(g_unk0x100f43f0));
|
||||||
|
AnimationManager()->FUN_10060480(g_unk0x100f4410, sizeOfArray(g_unk0x100f4410));
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
m_unk0x10d0 += 50;
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
m_unk0x10d0 += 50;
|
||||||
|
|
||||||
|
if (m_unk0x10d0 == 20000) {
|
||||||
|
const MxFloat* pepperPosition = FindROI("pepper")->GetWorldPosition();
|
||||||
|
MxFloat otherPoint[] = {-52.0f, 5.25f, -16.5f};
|
||||||
|
|
||||||
|
distance = DISTSQRD3(pepperPosition, otherPoint);
|
||||||
|
|
||||||
|
if (m_unk0x1144 == 0 && distance > 50.0f && pepperPosition[0] > -57.0f) {
|
||||||
|
FUN_10052560(Act2mainScript::c_Avo906In_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||||
|
m_unk0x1144 = Act2mainScript::c_Avo906In_PlayWav;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (m_unk0x10d0 >= 90000 && m_unk0x10d0 % 90000 == 0 && m_unk0x1144 == 0) {
|
||||||
|
FUN_10052560(Act2mainScript::c_Avo908In_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||||
|
m_unk0x1144 = Act2mainScript::c_Avo908In_PlayWav;
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
case 6:
|
||||||
|
m_unk0x10d0 += 50;
|
||||||
|
break;
|
||||||
|
case 9:
|
||||||
|
m_unk0x10d0 += 50;
|
||||||
|
|
||||||
|
if (m_unk0x10d0 >= 200) {
|
||||||
|
if (m_unk0x10c0 < 5) {
|
||||||
|
m_unk0x10c4 = 7;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
m_unk0x10c4 = 10;
|
||||||
|
m_unk0x10d0 = 0;
|
||||||
|
m_unk0x1138->FUN_10019520();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
case 10:
|
||||||
|
m_unk0x10d0 += 50;
|
||||||
|
break;
|
||||||
|
case 11:
|
||||||
|
break;
|
||||||
|
case 12:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
return SUCCESS;
|
return SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x10050380
|
// STUB: LEGO1 0x10050380
|
||||||
|
// STUB: BETA10 0x1003b049
|
||||||
MxLong LegoAct2::Notify(MxParam& p_param)
|
MxLong LegoAct2::Notify(MxParam& p_param)
|
||||||
{
|
{
|
||||||
// TODO
|
// TODO
|
||||||
@@ -111,6 +252,7 @@ void LegoAct2::ReadyWorld()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x10050cf0
|
// STUB: LEGO1 0x10050cf0
|
||||||
|
// STUB: BETA10 0x1003bb2d
|
||||||
void LegoAct2::Enable(MxBool p_enable)
|
void LegoAct2::Enable(MxBool p_enable)
|
||||||
{
|
{
|
||||||
// TODO
|
// TODO
|
||||||
@@ -156,3 +298,18 @@ MxBool LegoAct2::Escape()
|
|||||||
m_unk0x1150 = 2;
|
m_unk0x1150 = 2;
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// STUB: LEGO1 0x10052560
|
||||||
|
// STUB: BETA10 0x100145c6
|
||||||
|
undefined4 LegoAct2::FUN_10052560(
|
||||||
|
undefined4 p_param1,
|
||||||
|
MxBool p_param2,
|
||||||
|
MxBool p_param3,
|
||||||
|
Mx3DPointFloat* p_param4,
|
||||||
|
Mx3DPointFloat* p_param5,
|
||||||
|
Mx3DPointFloat* p_param6
|
||||||
|
)
|
||||||
|
{
|
||||||
|
// TODO
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
@@ -68,7 +68,9 @@ public:
|
|||||||
// FUNCTION: BETA10 0x1000f320
|
// FUNCTION: BETA10 0x1000f320
|
||||||
const LegoChar* GetName() const { return m_name; }
|
const LegoChar* GetName() const { return m_name; }
|
||||||
|
|
||||||
|
// FUNCTION: BETA10 0x10015180
|
||||||
LegoEntity* GetEntity() { return m_entity; }
|
LegoEntity* GetEntity() { return m_entity; }
|
||||||
|
|
||||||
BoundingSphere& GetBoundingSphere() { return m_sphere; }
|
BoundingSphere& GetBoundingSphere() { return m_sphere; }
|
||||||
|
|
||||||
void SetEntity(LegoEntity* p_entity) { m_entity = p_entity; }
|
void SetEntity(LegoEntity* p_entity) { m_entity = p_entity; }
|
||||||
|
@@ -22,6 +22,8 @@ targets:
|
|||||||
ghidra:
|
ghidra:
|
||||||
ignore-types:
|
ignore-types:
|
||||||
# these classes have been changed by hand to account for changes between LEGO1 and BETA10
|
# these classes have been changed by hand to account for changes between LEGO1 and BETA10
|
||||||
|
- Act2Brick
|
||||||
|
- LegoAct2
|
||||||
- LegoCarBuild
|
- LegoCarBuild
|
||||||
- LegoCarBuildAnimPresenter
|
- LegoCarBuildAnimPresenter
|
||||||
- LegoRace
|
- LegoRace
|
||||||
|
Reference in New Issue
Block a user