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Implement more functions in Act2Actor (#1183)
* Implement `Act2Actor::VTable0xa0` * Implement `Act2Actor::FUN_10019520()` * Implement/match `Act2Actor::FUN_100192a0()` * Fix clang32 issue * Address review comments --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -733,6 +733,24 @@ MxResult LegoPathController::ReadVector(LegoStorage* p_storage, Mx4DPointFloat&
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return SUCCESS;
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}
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// STUB: LEGO1 0x10048310
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// STUB: BETA10 0x100b8911
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MxResult LegoPathController::FUN_10048310(
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LegoPathEdgeContainer* p_grec,
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const Vector3& p_position,
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const Vector3& p_direction,
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LegoPathBoundary* p_boundary1,
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const Vector3& p_param5,
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const Vector3& p_param6,
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LegoPathBoundary* p_boundary2,
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MxBool p_param8,
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MxFloat* p_param9
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)
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{
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// TODO
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1004a240
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// FUNCTION: BETA10 0x100b9160
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MxS32 LegoPathController::FUN_1004a240(
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