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* Implement `Act2Actor::VTable0xa0` * Implement `Act2Actor::FUN_10019520()` * Implement/match `Act2Actor::FUN_100192a0()` * Fix clang32 issue * Address review comments --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
786 lines
17 KiB
C++
786 lines
17 KiB
C++
#include "legopathcontroller.h"
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#include "legopathedgecontainer.h"
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#include "legopathstruct.h"
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#include "misc/legostorage.h"
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#include "mxmisc.h"
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#include "mxticklemanager.h"
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#include "mxtimer.h"
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DECOMP_SIZE_ASSERT(LegoPathController, 0x40)
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DECOMP_SIZE_ASSERT(LegoPathCtrlEdge, 0x40)
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DECOMP_SIZE_ASSERT(LegoPathController::CtrlBoundary, 0x08)
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DECOMP_SIZE_ASSERT(LegoPathController::CtrlEdge, 0x08)
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// GLOBAL: LEGO1 0x100d7cc8
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MxU32 g_unk0x100d7cc8[] = {2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 0};
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// GLOBAL: LEGO1 0x100d7d08
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MxU32 g_unk0x100d7d08[] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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// GLOBAL: LEGO1 0x100f42e8
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// GLOBAL: BETA10 0x101f25f0
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LegoPathController::CtrlBoundary* LegoPathController::g_ctrlBoundariesA = NULL;
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// GLOBAL: LEGO1 0x100f42ec
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// GLOBAL: BETA10 0x101f25f4
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LegoPathController::CtrlEdge* LegoPathController::g_ctrlEdgesA = NULL;
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// GLOBAL: LEGO1 0x100f42f0
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const char* LegoPathController::g_unk0x100f42f0[] = {
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"edg03_21",
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"edg03_23",
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"edg03_30",
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"edg03_31",
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"edg03_39",
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"edg03_40",
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"edg03_91",
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"edg03_92",
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"edg03_99",
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"edg03_100",
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"edg03_112",
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"edg03_113",
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"edg10_61",
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"edg10_62",
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"edg10_55",
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"edg10_58"
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};
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// GLOBAL: LEGO1 0x100f4330
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const char* LegoPathController::g_unk0x100f4330[] = {
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"edg03_06",
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"edg03_21",
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"edg03_30",
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"edg03_148",
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"edg03_39",
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"edg03_91",
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"edg03_99",
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"edg03_112",
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"edg03_800",
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"edg03_135"
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};
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// GLOBAL: LEGO1 0x100f4358
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LegoPathController::CtrlBoundary* LegoPathController::g_ctrlBoundariesB = NULL;
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// GLOBAL: LEGO1 0x100f435c
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LegoPathController::CtrlEdge* LegoPathController::g_ctrlEdgesB = NULL;
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// FUNCTION: LEGO1 0x10044f40
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// FUNCTION: BETA10 0x100b6860
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LegoPathController::LegoPathController()
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{
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m_boundaries = NULL;
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m_edges = NULL;
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m_unk0x10 = NULL;
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m_structs = NULL;
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m_numL = 0;
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m_numE = 0;
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m_numN = 0;
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m_numT = 0;
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}
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// FUNCTION: LEGO1 0x10045880
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// FUNCTION: BETA10 0x100b6959
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MxResult LegoPathController::Create(MxU8* p_data, const Vector3& p_location, const MxAtomId& p_trigger)
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{
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MxResult result = FAILURE;
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LegoMemory storage(p_data);
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if ((result = Read(&storage)) == SUCCESS) {
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MxS32 i;
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for (i = 0; i < m_numT; i++) {
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m_structs[i].SetAtomId(p_trigger);
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}
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for (i = 0; i < m_numN; i++) {
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// TODO: Fix call
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((Vector3&) m_unk0x10[i]).Add(p_location);
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}
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for (i = 0; i < m_numL; i++) {
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LegoPathBoundary& boundary = m_boundaries[i];
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MxS32 j;
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for (j = 0; j < sizeOfArray(g_unk0x100f42f0); j++) {
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if (!strcmpi(g_unk0x100f42f0[j], boundary.GetName())) {
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g_ctrlBoundariesA[j].m_controller = this;
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g_ctrlBoundariesA[j].m_boundary = &boundary;
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MxU32 edge = g_unk0x100d7cc8[j];
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g_ctrlEdgesA[j].m_controller = this;
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g_ctrlEdgesA[j].m_edge = boundary.GetEdges()[edge];
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}
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}
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for (j = 0; j < sizeOfArray(g_unk0x100f4330); j++) {
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if (!strcmpi(g_unk0x100f4330[j], boundary.GetName())) {
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g_ctrlBoundariesB[j].m_controller = this;
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g_ctrlBoundariesB[j].m_boundary = &boundary;
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g_ctrlEdgesB[j].m_controller = this;
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g_ctrlEdgesB[j].m_edge = boundary.GetEdges()[g_unk0x100d7d08[j]];
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}
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}
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}
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TickleManager()->RegisterClient(this, 10);
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}
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if (result != SUCCESS) {
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Destroy();
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}
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return result;
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}
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// FUNCTION: LEGO1 0x10045b20
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// FUNCTION: BETA10 0x100b6b8a
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void LegoPathController::Destroy()
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{
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TickleManager()->UnregisterClient(this);
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if (m_boundaries != NULL) {
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delete[] m_boundaries;
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}
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m_boundaries = NULL;
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m_numL = 0;
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if (m_unk0x10 != NULL) {
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delete[] m_unk0x10;
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}
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m_unk0x10 = NULL;
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m_numN = 0;
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if (m_structs != NULL) {
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delete[] m_structs;
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}
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m_structs = NULL;
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m_numT = 0;
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if (m_edges != NULL) {
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delete[] m_edges;
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}
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m_edges = NULL;
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m_numE = 0;
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MxS32 j;
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for (j = 0; j < sizeOfArray(g_unk0x100f42f0); j++) {
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if (g_ctrlBoundariesA[j].m_controller == this) {
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g_ctrlBoundariesA[j].m_controller = NULL;
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g_ctrlBoundariesA[j].m_boundary = NULL;
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}
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if (g_ctrlEdgesA[j].m_controller == this) {
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g_ctrlEdgesA[j].m_controller = NULL;
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g_ctrlEdgesA[j].m_edge = NULL;
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}
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}
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for (j = 0; j < sizeOfArray(g_unk0x100f4330); j++) {
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if (g_ctrlBoundariesB[j].m_controller == this) {
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g_ctrlBoundariesB[j].m_controller = NULL;
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g_ctrlBoundariesB[j].m_boundary = NULL;
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}
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if (g_ctrlEdgesB[j].m_controller == this) {
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g_ctrlEdgesB[j].m_controller = NULL;
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g_ctrlEdgesB[j].m_edge = NULL;
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}
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}
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}
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// FUNCTION: LEGO1 0x10045c10
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// FUNCTION: BETA10 0x100b6d60
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MxResult LegoPathController::Tickle()
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{
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FUN_10046970();
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x10045c20
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// FUNCTION: BETA10 0x100b6d80
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MxResult LegoPathController::PlaceActor(
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LegoPathActor* p_actor,
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const char* p_name,
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MxS32 p_src,
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float p_srcScale,
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MxS32 p_dest,
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float p_destScale
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)
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{
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if (p_actor->GetController() != NULL) {
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p_actor->GetController()->RemoveActor(p_actor);
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p_actor->SetController(NULL);
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}
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LegoPathBoundary* pBoundary = GetPathBoundary(p_name);
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LegoEdge* pSrcE = pBoundary->GetEdges()[p_src];
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LegoEdge* pDestE = pBoundary->GetEdges()[p_dest];
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float time = Timer()->GetTime();
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if (p_actor->VTable0x88(pBoundary, time, *pSrcE, p_srcScale, (LegoUnknown100db7f4&) *pDestE, p_destScale) !=
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SUCCESS) {
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return FAILURE;
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}
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p_actor->SetController(this);
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m_actors.insert(p_actor);
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x10046050
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// FUNCTION: BETA10 0x100b6f35
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MxResult LegoPathController::PlaceActor(
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LegoPathActor* p_actor,
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LegoAnimPresenter* p_presenter,
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Vector3& p_position,
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Vector3& p_direction
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)
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{
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LegoPathBoundary* boundary = NULL;
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float time = Timer()->GetTime();
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if (p_actor->GetController() != NULL) {
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p_actor->GetController()->RemoveActor(p_actor);
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p_actor->SetController(NULL);
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}
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for (MxS32 i = 0; i < m_numL; i++) {
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LegoPathBoundary& b = m_boundaries[i];
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LegoAnimPresenterSet& presenters = b.GetPresenters();
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LegoAnimPresenter* presenter = p_presenter;
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if (presenters.find(presenter) != presenters.end()) {
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MxS32 j;
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for (j = 0; j < b.GetNumEdges(); j++) {
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Mx4DPointFloat normal(*b.GetEdgeNormal(j));
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if (p_position.Dot(&p_position, &normal) + normal[3] < 0.0f) {
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break;
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}
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}
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if (b.GetNumEdges() == j) {
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if (boundary != NULL) {
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return FAILURE;
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}
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boundary = &b;
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}
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}
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}
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if (boundary == NULL) {
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return FAILURE;
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}
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for (MxS32 j = 0; j < boundary->GetNumEdges(); j++) {
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LegoUnknown100db7f4* edge = (LegoUnknown100db7f4*) boundary->GetEdges()[j];
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if (edge->GetMask0x03()) {
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Mx3DPointFloat vec;
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if (((LegoUnknown100db7f4*) edge->GetClockwiseEdge(*boundary))->FUN_1002ddc0(*boundary, vec) == SUCCESS &&
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vec.Dot(&vec, &p_direction) < 0.0f) {
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edge =
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(LegoUnknown100db7f4*) edge->GetCounterclockwiseEdge(*boundary)->GetCounterclockwiseEdge(*boundary);
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}
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if (!edge->GetMask0x03()) {
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return FAILURE;
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}
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if (p_actor->VTable0x84(boundary, time, p_position, p_direction, *edge, 0.5f) == SUCCESS) {
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p_actor->SetController(this);
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m_actors.insert(p_actor);
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return SUCCESS;
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}
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}
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}
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return FAILURE;
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}
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// FUNCTION: LEGO1 0x100466a0
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// FUNCTION: BETA10 0x100b71fe
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MxResult LegoPathController::PlaceActor(LegoPathActor* p_actor)
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{
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if (p_actor->GetController() != NULL) {
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p_actor->GetController()->RemoveActor(p_actor);
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p_actor->SetController(NULL);
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}
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m_actors.insert(p_actor);
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p_actor->SetController(this);
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x10046770
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// FUNCTION: BETA10 0x100b7264
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MxResult LegoPathController::RemoveActor(LegoPathActor* p_actor)
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{
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MxResult result = FAILURE;
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p_actor->VTable0xc4();
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m_actors.erase(p_actor);
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for (MxS32 i = 0; i < m_numL; i++) {
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if (m_boundaries[i].RemoveActor(p_actor) == SUCCESS) {
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result = SUCCESS;
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}
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}
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return result;
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}
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// FUNCTION: LEGO1 0x100468f0
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// FUNCTION: BETA10 0x100b72f7
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void LegoPathController::FUN_100468f0(LegoAnimPresenter* p_presenter)
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{
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for (MxS32 i = 0; i < m_numL; i++) {
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if (!(m_boundaries[i].m_flags & LegoWEGEdge::c_bit3)) {
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m_boundaries[i].FUN_10057fe0(p_presenter);
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}
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}
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}
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// FUNCTION: LEGO1 0x10046930
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// FUNCTION: BETA10 0x100b737b
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void LegoPathController::FUN_10046930(LegoAnimPresenter* p_presenter)
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{
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for (MxS32 i = 0; i < m_numL; i++) {
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m_boundaries[i].FUN_100586e0(p_presenter);
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}
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}
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// FUNCTION: LEGO1 0x10046970
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// FUNCTION: BETA10 0x100b73d8
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void LegoPathController::FUN_10046970()
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{
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float time = Timer()->GetTime();
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LegoPathActorSet lpas(m_actors);
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for (LegoPathActorSet::iterator itpa = lpas.begin(); itpa != lpas.end(); itpa++) {
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LegoPathActor* actor = *itpa;
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if (m_actors.find(actor) != m_actors.end()) {
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if (!((MxU8) actor->GetState() & LegoPathActor::c_bit3)) {
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actor->VTable0x70(time);
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}
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}
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}
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}
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// FUNCTION: LEGO1 0x10046b30
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MxResult LegoPathController::FUN_10046b30(LegoPathBoundary*& p_boundaries, MxS32& p_numL)
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{
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p_boundaries = m_boundaries;
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p_numL = m_numL;
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x10046b50
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// FUNCTION: BETA10 0x100b7531
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LegoPathBoundary* LegoPathController::GetPathBoundary(const char* p_name)
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{
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for (MxS32 i = 0; i < m_numL; i++) {
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if (!strcmpi(m_boundaries[i].GetName(), p_name)) {
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return &m_boundaries[i];
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}
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}
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return NULL;
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}
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// FUNCTION: LEGO1 0x10046bb0
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// FUNCTION: BETA10 0x100b75bc
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void LegoPathController::FUN_10046bb0(LegoWorld* p_world)
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{
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for (MxS32 i = 0; i < m_numT; i++) {
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m_structs[i].SetWorld(p_world);
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}
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}
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// FUNCTION: LEGO1 0x10046be0
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// FUNCTION: BETA10 0x100b7614
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void LegoPathController::Enable(MxBool p_enable)
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{
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if (p_enable) {
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TickleManager()->RegisterClient(this, 10);
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}
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else {
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TickleManager()->UnregisterClient(this);
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}
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}
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// FUNCTION: LEGO1 0x10046c10
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// FUNCTION: BETA10 0x100b767a
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MxResult LegoPathController::Init()
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{
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if (g_ctrlBoundariesA != NULL || g_ctrlEdgesA != NULL || g_ctrlBoundariesB != NULL || g_ctrlEdgesB != NULL) {
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return FAILURE;
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}
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g_ctrlBoundariesA = new CtrlBoundary[sizeOfArray(g_unk0x100f42f0)];
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g_ctrlEdgesA = new CtrlEdge[sizeOfArray(g_unk0x100f42f0)];
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g_ctrlBoundariesB = new CtrlBoundary[sizeOfArray(g_unk0x100f4330)];
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g_ctrlEdgesB = new CtrlEdge[sizeOfArray(g_unk0x100f4330)];
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x10046de0
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// FUNCTION: BETA10 0x100b779e
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MxResult LegoPathController::Reset()
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{
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if (g_ctrlBoundariesA == NULL || g_ctrlEdgesA == NULL) {
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return FAILURE;
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}
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delete[] g_ctrlBoundariesA;
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delete[] g_ctrlEdgesA;
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delete[] g_ctrlBoundariesB;
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delete[] g_ctrlEdgesB;
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g_ctrlBoundariesA = NULL;
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g_ctrlEdgesA = NULL;
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g_ctrlBoundariesB = NULL;
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g_ctrlEdgesB = NULL;
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x10046e50
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// FUNCTION: BETA10 0x100b781f
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MxResult LegoPathController::Read(LegoStorage* p_storage)
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{
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if (p_storage->Read(&m_numT, sizeof(m_numT)) != SUCCESS) {
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return FAILURE;
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}
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if (m_numT > 0) {
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m_structs = new LegoPathStruct[m_numT];
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}
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if (p_storage->Read(&m_numN, sizeof(m_numN)) != SUCCESS) {
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return FAILURE;
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}
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if (m_numN > 0) {
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m_unk0x10 = new Mx3DPointFloat[m_numN];
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}
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if (p_storage->Read(&m_numE, sizeof(m_numE)) != SUCCESS) {
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return FAILURE;
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}
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if (m_numE > 0) {
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m_edges = new LegoPathCtrlEdge[m_numE];
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}
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if (p_storage->Read(&m_numL, sizeof(m_numL)) != SUCCESS) {
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return FAILURE;
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}
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if (m_numL > 0) {
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m_boundaries = new LegoPathBoundary[m_numL];
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}
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if (m_numT > 0 && ReadStructs(p_storage) != SUCCESS) {
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return FAILURE;
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}
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if (m_numN > 0) {
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for (MxS32 i = 0; i < m_numN; i++) {
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if (ReadVector(p_storage, m_unk0x10[i]) != SUCCESS) {
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return FAILURE;
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}
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}
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}
|
|
|
|
if (m_numE > 0 && ReadEdges(p_storage) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
|
|
if (m_numL > 0 && ReadBoundaries(p_storage) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
|
|
for (MxS32 j = 0; j < m_numE; j++) {
|
|
m_pfsE.insert(&m_edges[j]);
|
|
}
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10047b30
|
|
// FUNCTION: BETA10 0x100b7cd6
|
|
MxResult LegoPathController::ReadStructs(LegoStorage* p_storage)
|
|
{
|
|
for (MxS32 i = 0; i < m_numT; i++) {
|
|
MxU8 length = 0;
|
|
|
|
if (p_storage->Read(&length, sizeof(length)) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
|
|
if (length > 0) {
|
|
m_structs[i].m_name = new char[length + 1];
|
|
|
|
if (p_storage->Read(m_structs[i].m_name, length) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
|
|
m_structs[i].m_name[length] = '\0';
|
|
}
|
|
|
|
if (p_storage->Read(&m_structs[i].m_flags, sizeof(m_structs[i].m_flags)) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
}
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10047c10
|
|
// FUNCTION: BETA10 0x100b7df3
|
|
MxResult LegoPathController::ReadEdges(LegoStorage* p_storage)
|
|
{
|
|
for (MxS32 i = 0; i < m_numE; i++) {
|
|
LegoPathCtrlEdge& edge = m_edges[i];
|
|
MxU16 s;
|
|
|
|
if (p_storage->Read(&edge.m_flags, sizeof(edge.m_flags)) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
|
|
if (p_storage->Read(&s, sizeof(s)) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
edge.m_pointA = &m_unk0x10[s];
|
|
|
|
if (p_storage->Read(&s, sizeof(s)) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
edge.m_pointB = &m_unk0x10[s];
|
|
|
|
if (edge.m_flags & LegoUnknown100db7f4::c_bit3) {
|
|
if (p_storage->Read(&s, sizeof(s)) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
edge.m_faceA = &m_boundaries[s];
|
|
|
|
if (p_storage->Read(&s, sizeof(s)) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
edge.m_ccwA = &m_edges[s];
|
|
|
|
if (p_storage->Read(&s, sizeof(s)) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
edge.m_cwA = &m_edges[s];
|
|
}
|
|
|
|
if (edge.m_flags & LegoUnknown100db7f4::c_bit4) {
|
|
if (p_storage->Read(&s, sizeof(s)) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
edge.m_faceB = &m_boundaries[s];
|
|
|
|
if (p_storage->Read(&s, sizeof(s)) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
edge.m_ccwB = &m_edges[s];
|
|
|
|
if (p_storage->Read(&s, sizeof(s)) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
edge.m_cwB = &m_edges[s];
|
|
}
|
|
|
|
if (ReadVector(p_storage, edge.m_unk0x28) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
|
|
if (p_storage->Read(&edge.m_unk0x3c, sizeof(edge.m_unk0x3c)) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
}
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10047e90
|
|
// FUNCTION: BETA10 0x100b8293
|
|
MxResult LegoPathController::ReadBoundaries(LegoStorage* p_storage)
|
|
{
|
|
for (MxS32 i = 0; i < m_numL; i++) {
|
|
LegoPathBoundary& boundary = m_boundaries[i];
|
|
MxU8 numE;
|
|
MxU16 s;
|
|
MxU8 j;
|
|
|
|
if (p_storage->Read(&numE, sizeof(numE)) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
|
|
boundary.m_edgeNormals = new Mx4DPointFloat[numE];
|
|
|
|
LegoUnknown100db7f4** edges = new LegoUnknown100db7f4*[numE];
|
|
boundary.SetEdges(edges, numE);
|
|
|
|
for (j = 0; j < numE; j++) {
|
|
if (p_storage->Read(&s, sizeof(s)) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
|
|
edges[j] = &m_edges[s];
|
|
}
|
|
|
|
if (p_storage->Read(&boundary.m_flags, sizeof(boundary.m_flags)) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
|
|
if (p_storage->Read(&boundary.m_unk0x0d, sizeof(boundary.m_unk0x0d)) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
|
|
MxU8 length;
|
|
if (p_storage->Read(&length, sizeof(length)) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
|
|
if (length > 0) {
|
|
boundary.m_name = new char[length + 1];
|
|
|
|
if (p_storage->Read(boundary.m_name, length) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
|
|
boundary.m_name[length] = '\0';
|
|
}
|
|
|
|
if (ReadVector(p_storage, boundary.m_unk0x14) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
|
|
for (j = 0; j < numE; j++) {
|
|
if (ReadVector(p_storage, boundary.m_edgeNormals[j]) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
}
|
|
|
|
if (ReadVector(p_storage, boundary.m_unk0x30) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
|
|
if (p_storage->Read(&boundary.m_unk0x44, sizeof(boundary.m_unk0x44)) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
|
|
if (p_storage->Read(&boundary.m_unk0x48, sizeof(boundary.m_unk0x48)) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
|
|
if (boundary.m_unk0x48 > 0) {
|
|
boundary.m_unk0x50 = new Mx3DPointFloat;
|
|
boundary.m_pathTrigger = new LegoWEGEdge::PathWithTrigger[boundary.m_unk0x48];
|
|
|
|
for (j = 0; j < boundary.m_unk0x48; j++) {
|
|
if (p_storage->Read(&s, sizeof(s)) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
|
|
boundary.m_pathTrigger[j].m_pathStruct = &m_structs[s];
|
|
|
|
if (p_storage->Read(&boundary.m_pathTrigger[j].m_data, sizeof(boundary.m_pathTrigger[j].m_data)) !=
|
|
SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
|
|
if (p_storage->Read(
|
|
&boundary.m_pathTrigger[j].m_unk0x08,
|
|
sizeof(boundary.m_pathTrigger[j].m_unk0x08)
|
|
) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
}
|
|
|
|
if (ReadVector(p_storage, *boundary.m_unk0x50) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
}
|
|
}
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100482b0
|
|
// FUNCTION: BETA10 0x100b8864
|
|
MxResult LegoPathController::ReadVector(LegoStorage* p_storage, Mx3DPointFloat& p_vec)
|
|
{
|
|
if (p_storage->Read(p_vec.GetData(), sizeof(float) * 3) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100482e0
|
|
// FUNCTION: BETA10 0x100b88a1
|
|
MxResult LegoPathController::ReadVector(LegoStorage* p_storage, Mx4DPointFloat& p_vec)
|
|
{
|
|
if (p_storage->Read(p_vec.GetData(), sizeof(float) * 4) != SUCCESS) {
|
|
return FAILURE;
|
|
}
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
// STUB: LEGO1 0x10048310
|
|
// STUB: BETA10 0x100b8911
|
|
MxResult LegoPathController::FUN_10048310(
|
|
LegoPathEdgeContainer* p_grec,
|
|
const Vector3& p_position,
|
|
const Vector3& p_direction,
|
|
LegoPathBoundary* p_boundary1,
|
|
const Vector3& p_param5,
|
|
const Vector3& p_param6,
|
|
LegoPathBoundary* p_boundary2,
|
|
MxBool p_param8,
|
|
MxFloat* p_param9
|
|
)
|
|
{
|
|
// TODO
|
|
return SUCCESS;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1004a240
|
|
// FUNCTION: BETA10 0x100b9160
|
|
MxS32 LegoPathController::FUN_1004a240(
|
|
LegoPathEdgeContainer& p_grec,
|
|
Vector3& p_v1,
|
|
Vector3& p_v2,
|
|
float p_f1,
|
|
LegoUnknown100db7f4*& p_edge,
|
|
LegoPathBoundary*& p_boundary
|
|
)
|
|
{
|
|
if (p_grec.size() == 0) {
|
|
p_v1 = p_grec.m_unk0x0c;
|
|
p_v2 = p_grec.m_unk0x20;
|
|
p_boundary = p_grec.m_boundary;
|
|
p_grec.SetBit1(FALSE);
|
|
return 1;
|
|
}
|
|
|
|
p_edge = p_grec.front().m_edge;
|
|
p_boundary = p_grec.front().m_boundary;
|
|
p_grec.pop_front();
|
|
|
|
Mx3DPointFloat vec;
|
|
p_v1 = *p_edge->CCWVertex(*p_boundary);
|
|
p_v1.Sub(*p_edge->CWVertex(*p_boundary));
|
|
p_v1.Mul(p_f1);
|
|
p_v1.Add(*p_edge->CWVertex(*p_boundary));
|
|
p_edge->FUN_1002ddc0(*p_boundary, vec);
|
|
p_v2.EqualsCross(p_boundary->GetUnknown0x14(), &vec);
|
|
return 0;
|
|
}
|