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MxRegion: initial implementation (#218)
* MxRegion structures
* MxRegion structures
* Remove junk
* Refactor
* WIP
* Use MxRect32 ctor
* Refactor
* Add MxSize32, match MxRegion ctor
* Add two template annotations
* Fix missing instructions
* Fix another bug
* Refactor
* Add GetPoint
* Implement/match MxRegionTopBottom::MxRegionTopBottom
* Implement/match more functions
* More implementation
* Don't expose internal match
* Fix indent
* Add template annotations
* Implement remaining functions
* Fix comment
* Match loops
* Simplify function
* Merge
* Remove junk
* Format
* Format
* match MxRegion::vtable1c
* revert vtable1c match-hack
This reverts commit 7b88625988
.
---------
Co-authored-by: Ramen2X <64166386+Ramen2X@users.noreply.github.com>
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commit
9ac9fe2761
@@ -1,40 +1,214 @@
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#include "mxregion.h"
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DECOMP_SIZE_ASSERT(MxRegion, 0x1c);
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#include <limits.h>
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// OFFSET: LEGO1 0x100c31c0 STUB
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DECOMP_SIZE_ASSERT(MxRegion, 0x1c);
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DECOMP_SIZE_ASSERT(MxRegionTopBottom, 0x0c);
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DECOMP_SIZE_ASSERT(MxRegionLeftRight, 0x08);
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// OFFSET: LEGO1 0x100c31c0
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MxRegion::MxRegion()
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{
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// TODO
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m_list = new MxRegionList;
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m_rect.SetPoint(MxPoint32(INT_MAX, INT_MAX));
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m_rect.SetSize(MxSize32(-1, -1));
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}
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// OFFSET: LEGO1 0x100c3690 STUB
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MxRegion::~MxRegion()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x100c3700 STUB
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void MxRegion::Reset()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x100c3750 STUB
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void MxRegion::vtable18(MxRect32& p_rect)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x100c3e20 STUB
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void MxRegion::vtable1c()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x100c3660 STUB
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// OFFSET: LEGO1 0x100c3660
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MxBool MxRegion::vtable20()
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{
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// TODO
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return m_list->GetCount() == 0;
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}
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// OFFSET: LEGO1 0x100c3690
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MxRegion::~MxRegion()
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{
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if (m_list)
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delete m_list;
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}
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// OFFSET: LEGO1 0x100c3700
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void MxRegion::Reset()
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{
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m_list->DeleteAll();
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m_rect.SetPoint(MxPoint32(INT_MAX, INT_MAX));
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m_rect.SetSize(MxSize32(-1, -1));
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}
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// OFFSET: LEGO1 0x100c3750
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void MxRegion::vtable18(MxRect32& p_rect)
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{
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MxRect32 rectCopy(p_rect.GetPoint(), MxSize32(p_rect.m_right, p_rect.m_bottom));
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MxRegionListCursor cursor(m_list);
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if (rectCopy.m_left < rectCopy.m_right) {
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while (rectCopy.m_top < rectCopy.m_bottom) {
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MxRegionTopBottom* topBottom;
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if (!cursor.Next(topBottom))
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break;
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if (topBottom->m_top >= rectCopy.m_bottom) {
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cursor.Prepend(new MxRegionTopBottom(rectCopy));
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rectCopy.m_top = rectCopy.m_bottom;
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}
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else if (rectCopy.m_top < topBottom->m_bottom) {
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if (rectCopy.m_top < topBottom->m_top) {
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MxRect32 topBottomRect(rectCopy.GetPoint(), MxSize32(rectCopy.m_right, topBottom->m_top));
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cursor.Prepend(new MxRegionTopBottom(topBottomRect));
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rectCopy.m_top = topBottom->m_top;
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}
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else if (topBottom->m_top < rectCopy.m_top) {
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MxRegionTopBottom* newTopBottom = topBottom->Clone();
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newTopBottom->m_bottom = rectCopy.m_top;
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topBottom->m_top = rectCopy.m_top;
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cursor.Prepend(newTopBottom);
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}
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if (rectCopy.m_bottom < topBottom->m_bottom) {
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MxRegionTopBottom* newTopBottom = topBottom->Clone();
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newTopBottom->m_bottom = rectCopy.m_bottom;
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topBottom->m_top = rectCopy.m_bottom;
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newTopBottom->FUN_100c5280(rectCopy.m_left, rectCopy.m_right);
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// TODO: _InsertEntry currently inlined, shouldn't be
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cursor.Prepend(newTopBottom);
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rectCopy.m_top = rectCopy.m_bottom;
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}
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else {
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topBottom->FUN_100c5280(rectCopy.m_left, rectCopy.m_right);
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rectCopy.m_top = topBottom->m_bottom;
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}
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}
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if (rectCopy.m_right <= rectCopy.m_left)
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break;
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}
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}
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if (rectCopy.m_left < rectCopy.m_right && rectCopy.m_top < rectCopy.m_bottom) {
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MxRegionTopBottom* newTopBottom = new MxRegionTopBottom(rectCopy);
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m_list->OtherAppend(newTopBottom);
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}
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m_rect.m_left = m_rect.m_left <= p_rect.m_left ? m_rect.m_left : p_rect.m_left;
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m_rect.m_top = m_rect.m_top <= p_rect.m_top ? m_rect.m_top : p_rect.m_top;
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m_rect.m_right = m_rect.m_right <= p_rect.m_right ? p_rect.m_right : m_rect.m_right;
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m_rect.m_bottom = m_rect.m_bottom <= p_rect.m_bottom ? p_rect.m_bottom : m_rect.m_bottom;
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}
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// OFFSET: LEGO1 0x100c3e20
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MxBool MxRegion::vtable1c(MxRect32& p_rect)
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{
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if (m_rect.m_left >= p_rect.m_right || p_rect.m_left >= m_rect.m_right || m_rect.m_top >= p_rect.m_bottom ||
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p_rect.m_top >= m_rect.m_bottom)
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return FALSE;
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MxRegionListCursor cursor(m_list);
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MxRegionTopBottom* topBottom;
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while (cursor.Next(topBottom)) {
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if (topBottom->m_top >= p_rect.m_bottom)
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return FALSE;
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if (topBottom->m_bottom > p_rect.m_top && topBottom->FUN_100c57b0(p_rect))
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return TRUE;
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}
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return FALSE;
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}
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// OFFSET: LEGO1 0x100c4c90
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MxRegionTopBottom::MxRegionTopBottom(MxS32 p_top, MxS32 p_bottom)
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{
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m_top = p_top;
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m_bottom = p_bottom;
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m_leftRightList = new MxRegionLeftRightList;
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}
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// OFFSET: LEGO1 0x100c50e0
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MxRegionTopBottom::MxRegionTopBottom(MxRect32& p_rect)
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{
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m_top = p_rect.m_top;
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m_bottom = p_rect.m_bottom;
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m_leftRightList = new MxRegionLeftRightList;
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MxRegionLeftRight* leftRight = new MxRegionLeftRight(p_rect.m_left, p_rect.m_right);
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m_leftRightList->Append(leftRight);
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}
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// OFFSET: LEGO1 0x100c5280
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void MxRegionTopBottom::FUN_100c5280(MxS32 p_left, MxS32 p_right)
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{
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MxRegionLeftRightListCursor a(m_leftRightList);
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MxRegionLeftRightListCursor b(m_leftRightList);
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MxRegionLeftRight* leftRight;
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while (a.Next(leftRight) && leftRight->m_right < p_left)
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;
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if (!a.HasMatch()) {
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MxRegionLeftRight* copy = new MxRegionLeftRight(p_left, p_right);
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m_leftRightList->OtherAppend(copy);
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}
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else {
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if (p_left > leftRight->m_left)
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p_left = leftRight->m_left;
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while (leftRight->m_left < p_right) {
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if (p_right < leftRight->m_right)
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p_right = leftRight->m_right;
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// TODO: Currently inlined, shouldn't be
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b = a;
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b.Advance();
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if (a.HasMatch()) {
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a.Destroy();
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a.Detach();
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}
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if (!b.Current(leftRight))
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break;
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a = b;
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}
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if (a.HasMatch()) {
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MxRegionLeftRight* copy = new MxRegionLeftRight(p_left, p_right);
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a.Prepend(copy);
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}
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else {
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MxRegionLeftRight* copy = new MxRegionLeftRight(p_left, p_right);
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m_leftRightList->OtherAppend(copy);
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}
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}
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}
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// OFFSET: LEGO1 0x100c55d0
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MxRegionTopBottom* MxRegionTopBottom::Clone()
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{
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MxRegionTopBottom* clone = new MxRegionTopBottom(m_top, m_bottom);
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MxRegionLeftRightListCursor cursor(m_leftRightList);
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MxRegionLeftRight* leftRight;
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while (cursor.Next(leftRight))
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clone->m_leftRightList->Append(leftRight->Clone());
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return clone;
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}
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// OFFSET: LEGO1 0x100c57b0
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MxBool MxRegionTopBottom::FUN_100c57b0(MxRect32& p_rect)
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{
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MxRegionLeftRightListCursor cursor(m_leftRightList);
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MxRegionLeftRight* leftRight;
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while (cursor.Next(leftRight)) {
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if (p_rect.m_right <= leftRight->m_left)
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return FALSE;
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if (leftRight->m_right > p_rect.m_left)
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return TRUE;
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}
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return FALSE;
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}
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