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Fix some names (#762)
* Fix some names * reorder unit in CMake --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -1,13 +1,13 @@
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#include "legounknown100d6b4c.h"
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#include "legocachesoundmanager.h"
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#include "legoworld.h"
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#include "misc.h"
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DECOMP_SIZE_ASSERT(Element100d6b4c, 0x08)
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DECOMP_SIZE_ASSERT(LegoUnknown100d6b4c, 0x20)
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DECOMP_SIZE_ASSERT(LegoCacheSoundEntry, 0x08)
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DECOMP_SIZE_ASSERT(LegoCacheSoundManager, 0x20)
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// FUNCTION: LEGO1 0x1003cf20
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LegoUnknown100d6b4c::~LegoUnknown100d6b4c()
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LegoCacheSoundManager::~LegoCacheSoundManager()
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{
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LegoCacheSound* sound;
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@@ -28,7 +28,7 @@ LegoUnknown100d6b4c::~LegoUnknown100d6b4c()
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}
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// FUNCTION: LEGO1 0x1003d050
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MxResult LegoUnknown100d6b4c::Tickle()
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MxResult LegoCacheSoundManager::Tickle()
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{
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#ifdef COMPAT_MODE
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Set100d6b4c::iterator setIter;
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@@ -61,7 +61,7 @@ MxResult LegoUnknown100d6b4c::Tickle()
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}
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// STUB: LEGO1 0x1003d170
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LegoCacheSound* LegoUnknown100d6b4c::FUN_1003d170(const char* p_key)
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LegoCacheSound* LegoCacheSoundManager::FUN_1003d170(const char* p_key)
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{
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// TODO
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char* x = new char[strlen(p_key) + 1];
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@@ -78,14 +78,14 @@ LegoCacheSound* LegoUnknown100d6b4c::FUN_1003d170(const char* p_key)
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}
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// FUNCTION: LEGO1 0x1003d290
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LegoCacheSound* LegoUnknown100d6b4c::FUN_1003d290(LegoCacheSound* p_sound)
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LegoCacheSound* LegoCacheSoundManager::FUN_1003d290(LegoCacheSound* p_sound)
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{
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Set100d6b4c::iterator it = m_set.find(Element100d6b4c(p_sound));
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Set100d6b4c::iterator it = m_set.find(LegoCacheSoundEntry(p_sound));
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if (it != m_set.end()) {
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LegoCacheSound* sound = (*it).GetSound();
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if (sound->GetUnk0x58()) {
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m_list.push_back(Element100d6b4c(p_sound));
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m_list.push_back(LegoCacheSoundEntry(p_sound));
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return p_sound;
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}
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else {
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@@ -94,7 +94,7 @@ LegoCacheSound* LegoUnknown100d6b4c::FUN_1003d290(LegoCacheSound* p_sound)
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}
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}
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m_set.insert(Element100d6b4c(p_sound));
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m_set.insert(LegoCacheSoundEntry(p_sound));
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LegoWorld* world = CurrentWorld();
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if (world) {
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world->Add(p_sound);
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@@ -104,14 +104,14 @@ LegoCacheSound* LegoUnknown100d6b4c::FUN_1003d290(LegoCacheSound* p_sound)
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}
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// FUNCTION: LEGO1 0x1003dae0
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void LegoUnknown100d6b4c::FUN_1003dae0(const char* p_one, const char* p_two, MxBool p_three)
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void LegoCacheSoundManager::FUN_1003dae0(const char* p_one, const char* p_two, MxBool p_three)
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{
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// DECOMP: Second parameter is 0xe4 member of LegoPathActor subclass
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// DECOMP: Second parameter is LegoRoi::m_name (0xe4)
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FUN_1003db10(FUN_1003d170(p_one), p_two, p_three);
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}
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// FUNCTION: LEGO1 0x1003db10
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LegoCacheSound* LegoUnknown100d6b4c::FUN_1003db10(LegoCacheSound* p_one, const char* p_two, MxBool p_three)
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LegoCacheSound* LegoCacheSoundManager::FUN_1003db10(LegoCacheSound* p_one, const char* p_two, MxBool p_three)
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{
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if (!p_one) {
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return NULL;
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@@ -135,10 +135,10 @@ LegoCacheSound* LegoUnknown100d6b4c::FUN_1003db10(LegoCacheSound* p_one, const c
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}
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// FUNCTION: LEGO1 0x1003dc40
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void LegoUnknown100d6b4c::FUN_1003dc40(LegoCacheSound** p_und)
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void LegoCacheSoundManager::FUN_1003dc40(LegoCacheSound** p_und)
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{
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// Called during LegoWorld::Destroy like this:
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// SoundManager()->GetUnknown0x40()->FUN_1003dc40(&sound);
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// SoundManager()->GetCacheSoundManager()->FUN_1003dc40(&sound);
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// LegoCacheSound*& p_sound?
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#ifdef COMPAT_MODE
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@@ -77,7 +77,7 @@ MxResult LegoLoadCacheSoundPresenter::PutData()
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m_criticalSection.Enter();
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if (m_currentTickleState == e_done) {
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m_cacheSound = SoundManager()->GetUnknown0x40()->FUN_1003d290(m_cacheSound);
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m_cacheSound = SoundManager()->GetCacheSoundManager()->FUN_1003d290(m_cacheSound);
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m_unk0x7c = 1;
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}
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@@ -20,14 +20,14 @@ LegoSoundManager::~LegoSoundManager()
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// FUNCTION: LEGO1 0x100299a0
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void LegoSoundManager::Init()
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{
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m_unk0x40 = NULL;
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m_cacheSoundManager = NULL;
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m_listener = NULL;
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}
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// FUNCTION: LEGO1 0x100299b0
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void LegoSoundManager::Destroy(MxBool p_fromDestructor)
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{
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delete m_unk0x40;
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delete m_cacheSoundManager;
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Init();
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if (!p_fromDestructor) {
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@@ -65,7 +65,7 @@ MxResult LegoSoundManager::Create(MxU32 p_frequencyMS, MxBool p_createThread)
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}
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}
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m_unk0x40 = new LegoUnknown100d6b4c;
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m_cacheSoundManager = new LegoCacheSoundManager;
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result = SUCCESS;
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}
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@@ -93,7 +93,7 @@ MxResult LegoSoundManager::Tickle()
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MxSoundManager::Tickle();
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AUTOLOCK(m_criticalSection);
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return m_unk0x40->Tickle();
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return m_cacheSoundManager->Tickle();
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}
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// STUB: LEGO1 0x1002a410
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@@ -198,7 +198,7 @@ void LegoWorld::Destroy(MxBool p_fromDestructor)
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while (cursor.First(sound)) {
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cursor.Detach();
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SoundManager()->GetUnknown0x40()->FUN_1003dc40(&sound);
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SoundManager()->GetCacheSoundManager()->FUN_1003dc40(&sound);
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}
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delete m_cacheSoundList;
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@@ -126,13 +126,13 @@ void LegoExtraActor::VTable0xa4(MxU8& p_und1, MxS32& p_und2)
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MxResult LegoExtraActor::FUN_1002aae0()
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{
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LegoPathBoundary* oldEdge = m_boundary;
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Vector3 dir(m_unk0xec[0]);
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Vector3 right(m_unk0xec[1]);
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Vector3 up(m_unk0xec[2]);
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Vector3 unused(m_unk0xec[3]);
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Vector3 rightRef(m_unk0xec[0]);
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Vector3 upRef(m_unk0xec[1]);
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Vector3 dirRef(m_unk0xec[2]);
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Vector3 positionRef(m_unk0xec[3]);
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up.Mul(-1.0f);
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dir.EqualsCross(&right, &up);
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dirRef.Mul(-1.0f);
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rightRef.EqualsCross(&upRef, &dirRef);
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if (m_boundary == m_destEdge->m_faceA) {
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m_boundary = (LegoPathBoundary*) m_destEdge->m_faceB;
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@@ -227,7 +227,7 @@ MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
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m_roi->FUN_100a58f0(matrix2);
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m_roi->VTable0x14();
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FUN_1002ad8a();
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SoundManager()->GetUnknown0x40()->FUN_1003dae0("crash5", m_roi->GetName(), FALSE);
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SoundManager()->GetCacheSoundManager()->FUN_1003dae0("crash5", m_roi->GetName(), FALSE);
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m_scheduledTime = Timer()->GetTime() + m_disAnim->GetDuration();
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m_unk0x10 = m_worldSpeed;
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VTable0xc4();
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@@ -239,7 +239,7 @@ MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
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if (b) {
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LegoROI* roi = m_roi;
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SoundManager()->GetUnknown0x40()->FUN_1003dae0("crash5", m_roi->GetName(), FALSE);
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SoundManager()->GetCacheSoundManager()->FUN_1003dae0("crash5", m_roi->GetName(), FALSE);
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VTable0xc4();
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m_state = 0x102;
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Mx3DPointFloat dir = p_actor->GetWorldDirection();
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@@ -249,23 +249,23 @@ MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
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roi->FUN_100a58f0(matrix3);
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#ifdef COMPAT_MODE
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float dot, dot2;
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float dotX, dotZ;
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{
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Mx3DPointFloat tmp(1.0f, 0, 0);
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dot = dir.Dot(&dir, &tmp);
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Mx3DPointFloat tmp2(1.0f, 0, 0);
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dot2 = dir.Dot(&dir, &tmp2);
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dotX = dir.Dot(&dir, &tmp);
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Mx3DPointFloat tmp2(0, 0, 1.0f);
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dotZ = dir.Dot(&dir, &tmp2);
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}
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#else
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float dot = dir.Dot(&dir, &Mx3DPointFloat(1.0f, 0, 0));
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float dot2 = dir.Dot(&dir, &Mx3DPointFloat(0, 0, 1.0f));
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float dotX = dir.Dot(&dir, &Mx3DPointFloat(1.0f, 0, 0));
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float dotZ = dir.Dot(&dir, &Mx3DPointFloat(0, 0, 1.0f));
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#endif
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if (abs(dot2) < abs(dot)) {
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m_axis = dot > 0.0 ? e_posz : e_negz;
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if (abs(dotZ) < abs(dotX)) {
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m_axis = dotX > 0.0 ? e_posz : e_negz;
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}
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else {
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m_axis = dot2 > 0.0 ? e_posx : e_negx;
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m_axis = dotZ > 0.0 ? e_posx : e_negx;
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}
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}
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}
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