mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-23 00:14:22 +00:00
Match LegoActor
and LegoPathActor
in BETA10 (#1524)
* Match `LegoActor` in BETA10 * Cleanup --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
This commit is contained in:
@@ -10,6 +10,7 @@ const char* g_strANIMATION = "ANIMATION";
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// GLOBAL: LEGO1 0x10102050
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// GLOBAL: LEGO1 0x10102050
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// STRING: LEGO1 0x10102024
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// STRING: LEGO1 0x10102024
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// GLOBAL: BETA10 0x102028b4
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const char* g_strATTACH_CAMERA = "ATTACH_CAMERA";
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const char* g_strATTACH_CAMERA = "ATTACH_CAMERA";
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// GLOBAL: LEGO1 0x10102054
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// GLOBAL: LEGO1 0x10102054
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@@ -138,6 +139,7 @@ const char* g_strBMP_ISMAP = "BMP_ISMAP";
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// GLOBAL: LEGO1 0x101020e4
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// GLOBAL: LEGO1 0x101020e4
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// STRING: LEGO1 0x10101eac
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// STRING: LEGO1 0x10101eac
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// GLOBAL: BETA10 0x10202948
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const char* g_parseExtraTokens = ":;";
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const char* g_parseExtraTokens = ":;";
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// GLOBAL: LEGO1 0x100f0c14
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// GLOBAL: LEGO1 0x100f0c14
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@@ -34,6 +34,7 @@ public:
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}
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}
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// FUNCTION: LEGO1 0x1002d220
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// FUNCTION: LEGO1 0x1002d220
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// FUNCTION: BETA10 0x10012530
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MxBool IsA(const char* p_name) const override // vtable+0x10
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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{
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return !strcmp(p_name, LegoActor::ClassName()) || LegoEntity::IsA(p_name);
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return !strcmp(p_name, LegoActor::ClassName()) || LegoEntity::IsA(p_name);
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@@ -43,18 +44,22 @@ public:
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void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
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void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
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// FUNCTION: LEGO1 0x10002cc0
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// FUNCTION: LEGO1 0x10002cc0
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// FUNCTION: BETA10 0x1000f3e0
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virtual MxFloat GetSoundFrequencyFactor() { return m_frequencyFactor; } // vtable+0x50
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virtual MxFloat GetSoundFrequencyFactor() { return m_frequencyFactor; } // vtable+0x50
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// FUNCTION: LEGO1 0x10002cd0
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// FUNCTION: LEGO1 0x10002cd0
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// FUNCTION: BETA10 0x1000f410
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virtual void SetSoundFrequencyFactor(MxFloat p_frequencyFactor)
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virtual void SetSoundFrequencyFactor(MxFloat p_frequencyFactor)
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{
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{
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m_frequencyFactor = p_frequencyFactor;
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m_frequencyFactor = p_frequencyFactor;
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} // vtable+0x54
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} // vtable+0x54
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// FUNCTION: LEGO1 0x10002ce0
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// FUNCTION: LEGO1 0x10002ce0
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// FUNCTION: BETA10 0x1000f440
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virtual void VTable0x58(MxFloat p_unk0x70) { m_unk0x70 = p_unk0x70; } // vtable+0x58
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virtual void VTable0x58(MxFloat p_unk0x70) { m_unk0x70 = p_unk0x70; } // vtable+0x58
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// FUNCTION: LEGO1 0x10002cf0
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// FUNCTION: LEGO1 0x10002cf0
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// FUNCTION: BETA10 0x1000f470
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virtual MxFloat VTable0x5c() { return m_unk0x70; } // vtable+0x5c
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virtual MxFloat VTable0x5c() { return m_unk0x70; } // vtable+0x5c
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// FUNCTION: LEGO1 0x10002d00
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// FUNCTION: LEGO1 0x10002d00
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@@ -62,6 +67,7 @@ public:
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virtual MxU8 GetActorId() { return m_actorId; } // vtable+0x60
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virtual MxU8 GetActorId() { return m_actorId; } // vtable+0x60
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// FUNCTION: LEGO1 0x10002d10
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// FUNCTION: LEGO1 0x10002d10
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// FUNCTION: BETA10 0x1000f4d0
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virtual void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; } // vtable+0x64
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virtual void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; } // vtable+0x64
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static const char* GetActorName(MxU8 p_id);
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static const char* GetActorName(MxU8 p_id);
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@@ -76,6 +82,7 @@ protected:
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};
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};
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// SYNTHETIC: LEGO1 0x1002d300
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// SYNTHETIC: LEGO1 0x1002d300
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// SYNTHETIC: BETA10 0x1003d900
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// LegoActor::`scalar deleting destructor'
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// LegoActor::`scalar deleting destructor'
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#endif // LEGOACTOR_H
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#endif // LEGOACTOR_H
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@@ -51,9 +51,11 @@ public:
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virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74
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virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74
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// FUNCTION: LEGO1 0x10002d20
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// FUNCTION: LEGO1 0x10002d20
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// FUNCTION: BETA10 0x1000f500
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virtual void SetUserNavFlag(MxBool p_userNavFlag) { m_userNavFlag = p_userNavFlag; } // vtable+0x78
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virtual void SetUserNavFlag(MxBool p_userNavFlag) { m_userNavFlag = p_userNavFlag; } // vtable+0x78
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// FUNCTION: LEGO1 0x10002d30
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// FUNCTION: LEGO1 0x10002d30
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// FUNCTION: BETA10 0x1000f530
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virtual MxBool GetUserNavFlag() { return m_userNavFlag; } // vtable+0x7c
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virtual MxBool GetUserNavFlag() { return m_userNavFlag; } // vtable+0x7c
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virtual MxResult VTable0x80(
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virtual MxResult VTable0x80(
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@@ -67,7 +69,7 @@ public:
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float p_time,
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float p_time,
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Vector3& p_p1,
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Vector3& p_p1,
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Vector3& p_p4,
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Vector3& p_p4,
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LegoOrientedEdge& p_destEdge,
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LegoOrientedEdge* p_destEdge,
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float p_destScale
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float p_destScale
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); // vtable+0x84
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); // vtable+0x84
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virtual MxResult VTable0x88(
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virtual MxResult VTable0x88(
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@@ -81,9 +83,11 @@ public:
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virtual MxS32 VTable0x8c(float p_time, Matrix4& p_transform); // vtable+0x8c
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virtual MxS32 VTable0x8c(float p_time, Matrix4& p_transform); // vtable+0x8c
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// FUNCTION: LEGO1 0x10002d40
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// FUNCTION: LEGO1 0x10002d40
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// FUNCTION: BETA10 0x1000f560
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virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90
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virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90
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// FUNCTION: LEGO1 0x10002d50
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// FUNCTION: LEGO1 0x10002d50
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// FUNCTION: BETA10 0x1000f800
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virtual MxResult HitActor(LegoPathActor*, MxBool) { return 0; } // vtable+0x94
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virtual MxResult HitActor(LegoPathActor*, MxBool) { return 0; } // vtable+0x94
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virtual void SwitchBoundary(
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virtual void SwitchBoundary(
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@@ -94,30 +98,38 @@ public:
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virtual MxResult VTable0x9c(); // vtable+0x9c
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virtual MxResult VTable0x9c(); // vtable+0x9c
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// FUNCTION: LEGO1 0x10002d60
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// FUNCTION: LEGO1 0x10002d60
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// FUNCTION: BETA10 0x1000f820
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virtual MxS32 VTable0xa0() { return 0; } // vtable+0xa0
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virtual MxS32 VTable0xa0() { return 0; } // vtable+0xa0
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virtual void VTable0xa4(MxBool& p_und1, MxS32& p_und2); // vtable+0xa4
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virtual void VTable0xa4(MxBool& p_und1, MxS32& p_und2); // vtable+0xa4
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virtual void VTable0xa8(); // vtable+0xa8
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virtual void VTable0xa8(); // vtable+0xa8
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// FUNCTION: LEGO1 0x10002d70
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// FUNCTION: LEGO1 0x10002d70
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// FUNCTION: BETA10 0x1000f580
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virtual void SetMaxLinearVel(MxFloat p_maxLinearVel) { m_maxLinearVel = p_maxLinearVel; } // vtable+0xac
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virtual void SetMaxLinearVel(MxFloat p_maxLinearVel) { m_maxLinearVel = p_maxLinearVel; } // vtable+0xac
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// FUNCTION: LEGO1 0x10002d80
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// FUNCTION: LEGO1 0x10002d80
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// FUNCTION: BETA10 0x1000f5b0
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virtual MxFloat GetMaxLinearVel() { return m_maxLinearVel; } // vtable+0xb0
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virtual MxFloat GetMaxLinearVel() { return m_maxLinearVel; } // vtable+0xb0
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// FUNCTION: LEGO1 0x10002d90
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// FUNCTION: LEGO1 0x10002d90
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// FUNCTION: BETA10 0x1000f5e0
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virtual MxFloat VTable0xb4() { return m_unk0x140; } // vtable+0xb4
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virtual MxFloat VTable0xb4() { return m_unk0x140; } // vtable+0xb4
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// FUNCTION: LEGO1 0x10002da0
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// FUNCTION: LEGO1 0x10002da0
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// FUNCTION: BETA10 0x1000f610
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virtual MxFloat VTable0xb8() { return m_unk0x144; } // vtable+0xb8
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virtual MxFloat VTable0xb8() { return m_unk0x144; } // vtable+0xb8
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// FUNCTION: LEGO1 0x10002db0
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// FUNCTION: LEGO1 0x10002db0
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// FUNCTION: BETA10 0x1000f640
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virtual void VTable0xbc(MxFloat p_unk0x140) { m_unk0x140 = p_unk0x140; } // vtable+0xbc
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virtual void VTable0xbc(MxFloat p_unk0x140) { m_unk0x140 = p_unk0x140; } // vtable+0xbc
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// FUNCTION: LEGO1 0x10002dc0
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// FUNCTION: LEGO1 0x10002dc0
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// FUNCTION: BETA10 0x1000f670
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virtual void VTable0xc0(MxFloat p_unk0x144) { m_unk0x144 = p_unk0x144; } // vtable+0xc0
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virtual void VTable0xc0(MxFloat p_unk0x144) { m_unk0x144 = p_unk0x144; } // vtable+0xc0
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// FUNCTION: LEGO1 0x10002dd0
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// FUNCTION: LEGO1 0x10002dd0
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// FUNCTION: BETA10 0x1000f6a0
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virtual void VTable0xc4() {} // vtable+0xc4
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virtual void VTable0xc4() {} // vtable+0xc4
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// FUNCTION: LEGO1 0x10002de0
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// FUNCTION: LEGO1 0x10002de0
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@@ -132,6 +144,7 @@ public:
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}
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}
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// FUNCTION: LEGO1 0x1000c440
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// FUNCTION: LEGO1 0x1000c440
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// FUNCTION: BETA10 0x100124c0
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MxBool IsA(const char* p_name) const override // vtable+0x10
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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{
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return !strcmp(p_name, LegoPathActor::ClassName()) || LegoActor::IsA(p_name);
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return !strcmp(p_name, LegoPathActor::ClassName()) || LegoActor::IsA(p_name);
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@@ -161,6 +174,7 @@ public:
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void PlaceActor(LegoNamedPlane& p_namedPlane);
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void PlaceActor(LegoNamedPlane& p_namedPlane);
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// SYNTHETIC: LEGO1 0x1002d800
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// SYNTHETIC: LEGO1 0x1002d800
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// SYNTHETIC: BETA10 0x100b04d0
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// LegoPathActor::`scalar deleting destructor'
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// LegoPathActor::`scalar deleting destructor'
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protected:
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protected:
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@@ -133,7 +133,6 @@ Act2Actor::Act2Actor()
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}
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}
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// FUNCTION: LEGO1 0x10018940
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// FUNCTION: LEGO1 0x10018940
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// FUNCTION: BETA10 0x1003d65f
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void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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{
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{
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LegoAnimActor::SetROI(p_roi, p_bool1, p_bool2);
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LegoAnimActor::SetROI(p_roi, p_bool1, p_bool2);
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@@ -23,6 +23,7 @@ LegoActor::LegoActor()
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}
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}
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// FUNCTION: LEGO1 0x1002d320
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// FUNCTION: LEGO1 0x1002d320
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// FUNCTION: BETA10 0x1003d08b
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LegoActor::~LegoActor()
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LegoActor::~LegoActor()
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{
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{
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if (m_sound) {
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if (m_sound) {
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@@ -31,6 +32,7 @@ LegoActor::~LegoActor()
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}
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}
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// FUNCTION: LEGO1 0x1002d390
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// FUNCTION: LEGO1 0x1002d390
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// FUNCTION: BETA10 0x1003d10b
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void LegoActor::ParseAction(char* p_extra)
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void LegoActor::ParseAction(char* p_extra)
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{
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{
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MxFloat speed = 0.0F;
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MxFloat speed = 0.0F;
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@@ -90,6 +92,8 @@ void LegoActor::ParseAction(char* p_extra)
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up[2] = atof(token);
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up[2] = atof(token);
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}
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}
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assert(token);
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SetWorldTransform(location, direction, up);
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SetWorldTransform(location, direction, up);
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}
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}
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else {
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else {
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@@ -122,6 +126,7 @@ const char* LegoActor::GetActorName(MxU8 p_id)
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}
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}
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// FUNCTION: LEGO1 0x1002d670
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// FUNCTION: LEGO1 0x1002d670
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// FUNCTION: BETA10 0x1003d65f
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void LegoActor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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void LegoActor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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{
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{
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if (p_roi) {
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if (p_roi) {
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@@ -68,6 +68,7 @@ LegoPathActor::~LegoPathActor()
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}
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}
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// FUNCTION: LEGO1 0x1002d8d0
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// FUNCTION: LEGO1 0x1002d8d0
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// FUNCTION: BETA10 0x100ae8cd
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MxResult LegoPathActor::VTable0x80(const Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4)
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MxResult LegoPathActor::VTable0x80(const Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4)
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{
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{
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Mx3DPointFloat p1, p2, p3;
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Mx3DPointFloat p1, p2, p3;
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@@ -84,8 +85,10 @@ MxResult LegoPathActor::VTable0x80(const Vector3& p_point1, Vector3& p_point2, V
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m_BADuration /= 0.001;
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m_BADuration /= 0.001;
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return SUCCESS;
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return SUCCESS;
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}
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}
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else {
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return FAILURE;
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MxTrace("Warning: m_BADuration = %g, roi = %s\n", m_BADuration, m_roi->GetName());
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return FAILURE;
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}
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}
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}
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// FUNCTION: LEGO1 0x1002d9c0
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// FUNCTION: LEGO1 0x1002d9c0
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@@ -167,17 +170,22 @@ MxResult LegoPathActor::VTable0x88(
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}
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}
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// FUNCTION: LEGO1 0x1002de10
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// FUNCTION: LEGO1 0x1002de10
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// FUNCTION: BETA10 0x100aee61
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MxResult LegoPathActor::VTable0x84(
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MxResult LegoPathActor::VTable0x84(
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LegoPathBoundary* p_boundary,
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LegoPathBoundary* p_boundary,
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float p_time,
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float p_time,
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Vector3& p_p1,
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Vector3& p_p1,
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Vector3& p_p4,
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Vector3& p_p4,
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LegoOrientedEdge& p_destEdge,
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LegoOrientedEdge* p_destEdge,
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float p_destScale
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float p_destScale
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)
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)
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{
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{
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Vector3* v3 = p_destEdge.CWVertex(*p_boundary);
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assert(p_destEdge);
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Vector3* v4 = p_destEdge.CCWVertex(*p_boundary);
|
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Vector3* v3 = p_destEdge->CWVertex(*p_boundary);
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Vector3* v4 = p_destEdge->CCWVertex(*p_boundary);
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assert(v3 && v4);
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Mx3DPointFloat p2, p3, p5;
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Mx3DPointFloat p2, p3, p5;
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@@ -187,12 +195,12 @@ MxResult LegoPathActor::VTable0x84(
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p2 += *v3;
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p2 += *v3;
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m_boundary = p_boundary;
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m_boundary = p_boundary;
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m_destEdge = &p_destEdge;
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m_destEdge = p_destEdge;
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m_unk0xe4 = p_destScale;
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m_unk0xe4 = p_destScale;
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m_unk0x7c = 0;
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m_unk0x7c = 0;
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m_lastTime = p_time;
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m_lastTime = p_time;
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m_actorTime = p_time;
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m_actorTime = p_time;
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p_destEdge.GetFaceNormal(*p_boundary, p3);
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p_destEdge->GetFaceNormal(*p_boundary, p3);
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MxMatrix matrix;
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MxMatrix matrix;
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Vector3 pos(matrix[3]);
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Vector3 pos(matrix[3]);
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@@ -217,6 +225,7 @@ MxResult LegoPathActor::VTable0x84(
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p5.Unitize();
|
p5.Unitize();
|
||||||
|
|
||||||
if (VTable0x80(p_p1, p_p4, p2, p5) == SUCCESS) {
|
if (VTable0x80(p_p1, p_p4, p2, p5) == SUCCESS) {
|
||||||
|
MxTrace("Warning: m_BADuration = %g, roi = %s\n", m_BADuration, m_roi->GetName());
|
||||||
m_boundary->AddActor(this);
|
m_boundary->AddActor(this);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@@ -379,6 +388,7 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1002e740
|
// FUNCTION: LEGO1 0x1002e740
|
||||||
|
// FUNCTION: BETA10 0x100b0f70
|
||||||
void LegoPathActor::VTable0x74(Matrix4& p_transform)
|
void LegoPathActor::VTable0x74(Matrix4& p_transform)
|
||||||
{
|
{
|
||||||
if (m_userNavFlag) {
|
if (m_userNavFlag) {
|
||||||
|
@@ -298,7 +298,7 @@ MxResult LegoPathController::PlaceActor(
|
|||||||
return FAILURE;
|
return FAILURE;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (p_actor->VTable0x84(boundary, time, p_position, p_direction, *edge, 0.5f) == SUCCESS) {
|
if (p_actor->VTable0x84(boundary, time, p_position, p_direction, edge, 0.5f) == SUCCESS) {
|
||||||
p_actor->SetController(this);
|
p_actor->SetController(this);
|
||||||
m_actors.insert(p_actor);
|
m_actors.insert(p_actor);
|
||||||
return SUCCESS;
|
return SUCCESS;
|
||||||
|
@@ -840,6 +840,9 @@
|
|||||||
// LIBRARY: BETA10 0x100f8ad0
|
// LIBRARY: BETA10 0x100f8ad0
|
||||||
// strcmp
|
// strcmp
|
||||||
|
|
||||||
|
// LIBRARY: BETA10 0x100f9f60
|
||||||
|
// strtok
|
||||||
|
|
||||||
// LIBRARY: BETA10 0x100f9610
|
// LIBRARY: BETA10 0x100f9610
|
||||||
// rand
|
// rand
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user