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https://github.com/isledecomp/isle.git
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Clear unknown parameter in LegoEntity::SetROI
(#1688)
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@@ -25,8 +25,8 @@ public:
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Act2Actor();
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void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_updateTransform) override; // vtable+0x24
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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// FUNCTION: LEGO1 0x1001a180
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MxS32 VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3) override
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@@ -40,8 +40,8 @@ public:
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return !strcmp(p_name, LegoActor::ClassName()) || LegoEntity::IsA(p_name);
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}
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void ParseAction(char* p_extra) override; // vtable+0x20
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void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
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void ParseAction(char* p_extra) override; // vtable+0x20
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void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_updateTransform) override; // vtable+0x24
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// FUNCTION: LEGO1 0x10002cc0
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// FUNCTION: BETA10 0x1000f3e0
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@@ -53,10 +53,10 @@ public:
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return !strcmp(p_name, LegoEntity::ClassName()) || MxEntity::IsA(p_name);
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}
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virtual MxResult Create(MxDSAction& p_dsAction); // vtable+0x18
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virtual void Destroy(MxBool p_fromDestructor); // vtable+0x1c
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virtual void ParseAction(char* p_extra); // vtable+0x20
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virtual void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2); // vtable+0x24
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virtual MxResult Create(MxDSAction& p_dsAction); // vtable+0x18
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virtual void Destroy(MxBool p_fromDestructor); // vtable+0x1c
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virtual void ParseAction(char* p_extra); // vtable+0x20
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virtual void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_updateTransform); // vtable+0x24
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virtual void SetWorldTransform(
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const Vector3& p_location,
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const Vector3& p_direction,
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@@ -135,9 +135,9 @@ Act2Actor::Act2Actor()
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}
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// FUNCTION: LEGO1 0x10018940
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void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_updateTransform)
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{
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LegoAnimActor::SetROI(p_roi, p_bool1, p_bool2);
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LegoAnimActor::SetROI(p_roi, p_bool1, p_updateTransform);
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m_roi->SetVisibility(FALSE);
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}
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@@ -127,7 +127,7 @@ const char* LegoActor::GetActorName(MxU8 p_id)
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// FUNCTION: LEGO1 0x1002d670
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// FUNCTION: BETA10 0x1003d65f
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void LegoActor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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void LegoActor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_updateTransform)
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{
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if (p_roi) {
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const char* name = p_roi->GetName();
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@@ -141,7 +141,7 @@ void LegoActor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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}
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}
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LegoEntity::SetROI(p_roi, p_bool1, p_bool2);
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LegoEntity::SetROI(p_roi, p_bool1, p_updateTransform);
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}
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// FUNCTION: LEGO1 0x1002d6e0
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@@ -124,12 +124,12 @@ void LegoEntity::SetWorld()
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// FUNCTION: LEGO1 0x100108a0
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// FUNCTION: BETA10 0x1007e724
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void LegoEntity::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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void LegoEntity::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_updateTransform)
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{
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m_roi = p_roi;
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if (m_roi != NULL) {
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if (p_bool2) {
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if (p_updateTransform) {
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MxMatrix mat;
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CalcLocalTransform(
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Mx3DPointFloat(m_worldLocation[0], m_worldLocation[1], m_worldLocation[2]),
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