Use MxRect32 ctor

This commit is contained in:
Christian Semmler
2023-10-18 16:22:29 -04:00
parent e7f14ecda4
commit d3858d51a6

View File

@@ -38,12 +38,7 @@ void MxRegion::Reset()
// OFFSET: LEGO1 0x100c3750 // OFFSET: LEGO1 0x100c3750
void MxRegion::vtable18(MxRect32 &p_rect) void MxRegion::vtable18(MxRect32 &p_rect)
{ {
MxRect32 rectCopy; MxRect32 rectCopy(p_rect.m_left, p_rect.m_top, p_rect.m_right, p_rect.m_bottom);
rectCopy.m_top = p_rect.m_top;
rectCopy.m_left = p_rect.m_left;
rectCopy.m_bottom = p_rect.m_bottom;
rectCopy.m_right = p_rect.m_right;
MxRegionListCursor cursor(m_list); MxRegionListCursor cursor(m_list);
if (rectCopy.m_left < rectCopy.m_right) { if (rectCopy.m_left < rectCopy.m_right) {
@@ -122,5 +117,4 @@ void MxRegionTopBottom::FUN_100c5280(MxS32 p_left, MxS32 p_right)
MxRegionTopBottom *MxRegionTopBottom::Clone() MxRegionTopBottom *MxRegionTopBottom::Clone()
{ {
return new MxRegionTopBottom(MxRect32()); return new MxRegionTopBottom(MxRect32());
} }