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Add BETA10 matches on LegoWEGEdge and others (#1655)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -2812,7 +2812,11 @@ MxResult LegoAnimationManager::FUN_10064880(const char* p_name, MxS32 p_unk0x0c,
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// FUNCTION: BETA10 0x10045daf
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void LegoAnimationManager::FUN_100648f0(LegoTranInfo* p_tranInfo, MxLong p_unk0x404)
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{
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if (m_unk0x402 && p_tranInfo->m_unk0x14) {
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if (
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#ifndef BETA10
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m_unk0x402 &&
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#endif
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p_tranInfo->m_unk0x14) {
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p_tranInfo->m_flags |= LegoTranInfo::c_bit1;
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m_unk0x430 = TRUE;
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m_unk0x42c = p_tranInfo;
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@@ -2833,11 +2837,13 @@ void LegoAnimationManager::FUN_100648f0(LegoTranInfo* p_tranInfo, MxLong p_unk0x
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if (location != NULL) {
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CalcLocalTransform(location->m_position, location->m_direction, location->m_up, m_unk0x484);
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m_unk0x4cc.SetStartEnd(m_unk0x43c, m_unk0x484);
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#ifndef BETA10
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m_unk0x4cc.NormalizeDirection();
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}
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else {
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p_tranInfo->m_flags &= ~LegoTranInfo::c_bit1;
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m_unk0x430 = FALSE;
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#endif
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}
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Mx3DPointFloat vec;
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