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Add BETA10 matches on LegoWEGEdge and others (#1655)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -781,6 +781,7 @@ void Act3::GoodEnding(const Matrix4& p_destination)
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m_cop2->SetActorState(LegoPathActor::c_disabled);
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m_brickster->SetActorState(LegoPathActor::c_disabled);
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#ifndef BETA10
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m_unk0x4220.Clear();
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m_copter->FUN_10004640(p_destination);
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@@ -792,6 +793,10 @@ void Act3::GoodEnding(const Matrix4& p_destination)
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m_copter->m_unk0x1a8,
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m_copter->m_unk0x1f4
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);
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#else
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m_state->m_unk0x08 = 2;
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GameState()->SwitchArea(LegoGameState::Area::e_infomain);
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#endif
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}
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// FUNCTION: LEGO1 0x10073500
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