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Correct the bit layout for polygon_indices to use bits 0-15 (16 bits) for vertex index instead of incorrectly claiming bits 0-14 with bit 15 unused. Add separate texture_indices type since these are simple U32 values, not packed like polygon_indices. Clarify num_texture_indices should equal num_polygons * 3 when textured.
24 KiB
24 KiB