Files
isle/LEGO1/omni/src/system/mxthread.cpp
Christian Semmler 76435d803f Style refactor omni/system components (#974)
* Style refactor omni/system components

* Fix

* Fix
2024-05-30 21:03:43 +02:00

67 lines
1.1 KiB
C++

#include "mxthread.h"
#include "decomp.h"
#include <process.h>
DECOMP_SIZE_ASSERT(MxThread, 0x1c)
// FUNCTION: LEGO1 0x100bf510
MxThread::MxThread()
{
m_hThread = NULL;
m_running = TRUE;
m_threadId = 0;
}
// FUNCTION: LEGO1 0x100bf5a0
MxThread::~MxThread()
{
if (m_hThread) {
CloseHandle((HANDLE) m_hThread);
}
}
typedef unsigned(__stdcall* ThreadFunc)(void*);
// FUNCTION: LEGO1 0x100bf610
MxResult MxThread::Start(MxS32 p_stack, MxS32 p_flag)
{
MxResult result = FAILURE;
if (m_semaphore.Init(0, 1) == SUCCESS) {
if ((m_hThread =
_beginthreadex(NULL, p_stack << 2, (ThreadFunc) &MxThread::ThreadProc, this, p_flag, &m_threadId))) {
result = SUCCESS;
}
}
return result;
}
// FUNCTION: LEGO1 0x100bf660
void MxThread::Sleep(MxS32 p_milliseconds)
{
::Sleep(p_milliseconds);
}
// FUNCTION: LEGO1 0x100bf670
void MxThread::Terminate()
{
m_running = FALSE;
m_semaphore.Wait(INFINITE);
}
// FUNCTION: LEGO1 0x100bf680
unsigned MxThread::ThreadProc(void* p_thread)
{
return static_cast<MxThread*>(p_thread)->Run();
}
// FUNCTION: LEGO1 0x100bf690
MxResult MxThread::Run()
{
m_semaphore.Release(1);
return SUCCESS;
}