Files
isle/LEGO1/lego/legoomni/src/police/policestate.cpp
Christian Semmler 8069923651 Refactor files based on beta debug build (#645)
* Rename LegoUnkSaveDataWriter -> LegoCharacterManager

* Refactor mxomni into mxomni/mxmisc

* Refactor legoomni into legoomni/misc

* Resolve deps

* Refactor atom

* Refactor mxutil

* Refactor mxio

* Rename/relocate files

* Fix format
2024-03-09 21:07:52 +01:00

72 lines
1.5 KiB
C++

#include "policestate.h"
#include "islepathactor.h"
#include "legoomni.h"
#include "misc.h"
#include "mxdsaction.h"
#include "mxmisc.h"
#include "police.h"
#include <stdlib.h>
DECOMP_SIZE_ASSERT(PoliceState, 0x10)
// FUNCTION: LEGO1 0x1005e7c0
PoliceState::PoliceState()
{
m_unk0x0c = 0;
m_policeScript = (rand() % 2 == 0) ? Police::PoliceScript::c_lauraAnim : Police::PoliceScript::c_nickAnim;
}
// FUNCTION: LEGO1 0x1005e990
MxResult PoliceState::VTable0x1c(LegoFile* p_legoFile)
{
if (p_legoFile->IsWriteMode()) {
p_legoFile->FUN_10006030(ClassName());
}
if (p_legoFile->IsReadMode()) {
p_legoFile->Read(&m_policeScript, sizeof(m_policeScript));
}
else {
Police::PoliceScript policeScript = m_policeScript;
p_legoFile->Write(&policeScript, sizeof(m_policeScript));
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x1005ea40
void PoliceState::FUN_1005ea40()
{
Police::PoliceScript policeScript;
if (m_unk0x0c == 1) {
return;
}
switch (CurrentActor()->GetActorId()) {
case 4:
policeScript = Police::PoliceScript::c_lauraAnim;
m_policeScript = policeScript;
break;
case 5:
policeScript = Police::PoliceScript::c_nickAnim;
m_policeScript = policeScript;
break;
default:
policeScript = m_policeScript;
m_policeScript = policeScript == Police::PoliceScript::c_lauraAnim ? Police::PoliceScript::c_nickAnim
: Police::PoliceScript::c_lauraAnim;
}
{
MxDSAction action;
action.SetObjectId(policeScript);
action.SetAtomId(*g_policeScript);
Start(&action);
}
m_unk0x0c = 1;
}