mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-22 16:04:17 +00:00
288 lines
5.9 KiB
C++
288 lines
5.9 KiB
C++
#include "legoentity.h"
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#include "define.h"
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#include "legobuildingmanager.h"
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#include "legoomni.h"
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#include "legoplantmanager.h"
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#include "legounksavedatawriter.h"
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#include "legoutil.h"
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#include "legovideomanager.h"
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#include "legoworld.h"
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DECOMP_SIZE_ASSERT(LegoEntity, 0x68)
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// FUNCTION: LEGO1 0x100105f0
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void LegoEntity::Init()
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{
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m_worldLocation.Fill(0);
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m_worldDirection.Fill(0);
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m_worldSpeed = 0;
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m_roi = NULL;
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m_cameraFlag = FALSE;
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m_actionArgString = NULL;
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m_unk0x10 = 0;
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m_flags = 0;
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m_actionType = Extra::ActionType::e_unknown;
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m_actionArgNumber = -1;
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m_unk0x59 = 4;
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}
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// FUNCTION: LEGO1 0x10010650
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void LegoEntity::ResetWorldTransform(MxBool p_cameraFlag)
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{
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LegoWorld* world = CurrentWorld();
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if (world != NULL && world->GetCamera() != NULL) {
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m_cameraFlag = p_cameraFlag;
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if (m_cameraFlag) {
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world->GetCamera()->SetEntity(this);
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world->GetCamera()->SetWorldTransform(
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Mx3DPointFloat(0.0F, 1.25F, 0.0F),
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Mx3DPointFloat(0.0F, 0.0F, 1.0F),
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Mx3DPointFloat(0.0F, 1.0F, 0.0F)
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);
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}
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else {
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if (world->GetCamera()->GetEntity() == this) {
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world->GetCamera()->SetEntity(NULL);
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world->GetCamera()->SetWorldTransform(
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Mx3DPointFloat(0.0F, 0.0F, 0.0F),
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Mx3DPointFloat(0.0F, 0.0F, 1.0F),
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Mx3DPointFloat(0.0F, 1.0F, 0.0F)
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);
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}
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}
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}
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}
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// FUNCTION: LEGO1 0x10010790
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void LegoEntity::SetWorldTransform(const Vector3& p_location, const Vector3& p_direction, const Vector3& p_up)
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{
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LegoWorld* world = CurrentWorld();
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if (world != NULL && world->GetCamera() != NULL) {
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m_cameraFlag = TRUE;
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world->GetCamera()->SetEntity(this);
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world->GetCamera()->SetWorldTransform(p_location, p_direction, p_up);
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}
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}
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// FUNCTION: LEGO1 0x100107e0
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MxResult LegoEntity::Create(MxDSAction& p_dsAction)
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{
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m_mxEntityId = p_dsAction.GetObjectId();
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m_atom = p_dsAction.GetAtomId();
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SetWorld();
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x10010810
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void LegoEntity::Destroy(MxBool p_fromDestructor)
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{
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if (m_roi) {
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if (m_flags & c_bit1) {
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if (m_roi->GetEntity() == this) {
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m_roi->SetEntity(NULL);
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}
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UnkSaveDataWriter()->FUN_10083db0(m_roi);
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}
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else {
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VideoManager()->Get3DManager()->GetLego3DView()->Remove(*m_roi);
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delete m_roi;
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}
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}
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delete[] m_actionArgString;
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Init();
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}
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// FUNCTION: LEGO1 0x10010880
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void LegoEntity::SetWorld()
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{
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LegoWorld* world = CurrentWorld();
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if (world != NULL && world != (LegoWorld*) this) {
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world->Add(this);
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}
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}
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// FUNCTION: LEGO1 0x100108a0
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void LegoEntity::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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{
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m_roi = p_roi;
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if (m_roi != NULL) {
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if (p_bool2) {
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MxMatrix mat;
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CalcLocalTransform(
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Mx3DPointFloat(m_worldLocation[0], m_worldLocation[1], m_worldLocation[2]),
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Mx3DPointFloat(m_worldDirection[0], m_worldDirection[1], m_worldDirection[2]),
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Mx3DPointFloat(m_worldUp[0], m_worldUp[1], m_worldUp[2]),
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mat
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);
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m_roi->FUN_100a46b0(mat);
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}
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m_roi->SetEntity(this);
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VideoManager()->Get3DManager()->GetLego3DView()->Moved(*m_roi);
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if (p_bool1) {
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ClearFlag(c_bit1);
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}
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else {
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SetFlag(c_bit1);
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}
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}
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}
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// FUNCTION: LEGO1 0x100109b0
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void LegoEntity::SetLocation(const Vector3& p_location, const Vector3& p_direction, const Vector3& p_up, MxBool p_und)
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{
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Mx3DPointFloat direction;
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Mx3DPointFloat up;
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direction = p_direction;
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direction.Unitize();
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up = p_up;
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up.Unitize();
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m_worldLocation = p_location;
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m_worldDirection = direction;
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m_worldUp = up;
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if (m_roi != NULL) {
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MxMatrix mat;
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CalcLocalTransform(
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Mx3DPointFloat(p_location[0], p_location[1], p_location[2]),
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Mx3DPointFloat(direction[0], direction[1], direction[2]),
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Mx3DPointFloat(up[0], up[1], up[2]),
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mat
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);
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m_roi->FUN_100a46b0(mat);
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VideoManager()->Get3DManager()->GetLego3DView()->Moved(*m_roi);
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if (p_und) {
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FUN_10010c30();
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}
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}
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}
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// FUNCTION: LEGO1 0x10010c30
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void LegoEntity::FUN_10010c30()
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{
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LegoWorld* world = CurrentWorld();
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if (m_cameraFlag && world && world->GetCamera() && m_roi) {
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world->GetCamera()->FUN_100123e0(m_roi->GetLocal2World(), 1);
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}
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}
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// FUNCTION: LEGO1 0x10010e10
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void LegoEntity::ParseAction(char* p_extra)
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{
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char copy[1024];
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char actionValue[1024];
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strcpy(copy, p_extra);
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if (KeyValueStringParse(actionValue, g_strACTION, copy)) {
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m_actionType = MatchActionString(strtok(actionValue, g_parseExtraTokens));
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if (m_actionType != Extra::ActionType::e_exit) {
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char* token = strtok(NULL, g_parseExtraTokens);
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m_actionArgString = new char[strlen(token) + 1];
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strcpy(m_actionArgString, token);
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if (m_actionType != Extra::ActionType::e_run) {
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m_actionArgNumber = atoi(strtok(NULL, g_parseExtraTokens));
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}
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}
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}
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}
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// FUNCTION: LEGO1 0x10010f10
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void LegoEntity::VTable0x34(MxBool p_und)
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{
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if (!GetUnknown0x10IsSet(c_altBit1)) {
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MxU32 objectId = 0;
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const LegoChar* roiName = m_roi->GetName();
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switch (m_unk0x59) {
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case 0:
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objectId = UnkSaveDataWriter()->FUN_10085140(m_roi, p_und);
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break;
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case 1:
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break;
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case 2:
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objectId = PlantManager()->FUN_10026ba0(m_roi, p_und);
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break;
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case 3:
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objectId = BuildingManager()->FUN_1002ff40(m_roi, p_und);
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break;
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}
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if (objectId) {
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MxDSAction action;
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action.SetAtomId(MxAtomId(UnkSaveDataWriter()->GetCustomizeAnimFile(), e_lowerCase2));
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action.SetObjectId(objectId);
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action.AppendData(strlen(roiName) + 1, roiName);
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Start(&action);
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}
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}
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}
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// STUB: LEGO1 0x10011070
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void LegoEntity::VTable0x38()
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{
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// TODO
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}
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// STUB: LEGO1 0x10011300
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void LegoEntity::VTable0x3c()
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{
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// TODO
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}
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// STUB: LEGO1 0x10011360
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void LegoEntity::VTable0x40()
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{
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// TODO
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}
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// STUB: LEGO1 0x100113c0
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void LegoEntity::VTable0x44()
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{
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// TODO
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}
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// STUB: LEGO1 0x10011420
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void LegoEntity::VTable0x48()
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{
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// TODO
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}
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// STUB: LEGO1 0x10011470
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void LegoEntity::VTable0x4c()
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x100114e0
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void LegoEntity::FUN_100114e0(MxU8 p_unk0x59)
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{
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m_unk0x59 = p_unk0x59;
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}
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// STUB: LEGO1 0x100114f0
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MxLong LegoEntity::Notify(MxParam& p_param)
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{
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// TODO
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return 0;
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}
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