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isle/LEGO1/lego/legoomni/src/paths/legopathboundary.cpp
Christian Semmler cbc3d7227e Implement/match LegoWEGEdge functions (#1259)
* Implement/match `LegoWEGEdge::VTable0x04`

* Implement/match `LegoWEGEdge::FUN_1009aea0`

* Rename
2024-12-22 19:47:39 +01:00

385 lines
9.0 KiB
C++

#include "legopathboundary.h"
#include "decomp.h"
#include "geom/legounkown100db7f4.h"
#include "legolocomotionanimpresenter.h"
#include "legopathactor.h"
#include "legopathstruct.h"
DECOMP_SIZE_ASSERT(LegoPathBoundary, 0x74)
// FUNCTION: LEGO1 0x10056a70
// FUNCTION: BETA10 0x100b1360
LegoPathBoundary::LegoPathBoundary()
{
}
// FUNCTION: LEGO1 0x10057260
// FUNCTION: BETA10 0x100b140d
LegoPathBoundary::~LegoPathBoundary()
{
for (LegoPathActorSet::iterator it = m_actors.begin(); !(it == m_actors.end()); it++) {
(*it)->SetBoundary(NULL);
}
m_actors.erase(m_actors.begin(), m_actors.end());
}
// FUNCTION: LEGO1 0x100573f0
// FUNCTION: BETA10 0x100b1536
MxResult LegoPathBoundary::AddActor(LegoPathActor* p_actor)
{
m_actors.insert(p_actor);
p_actor->SetBoundary(this);
return SUCCESS;
}
// FUNCTION: LEGO1 0x100574a0
// FUNCTION: BETA10 0x100b156f
MxResult LegoPathBoundary::RemoveActor(LegoPathActor* p_actor)
{
m_actors.erase(p_actor);
return SUCCESS;
}
// FUNCTION: LEGO1 0x100575b0
// FUNCTION: BETA10 0x100b1598
void LegoPathBoundary::FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor)
{
Vector3* ccwV = NULL;
if (m_numTriggers > 0 && m_unk0x50 != NULL) {
ccwV = m_edges[0]->CCWVertex(*this);
Mx3DPointFloat v;
v = p_point1;
v -= *ccwV;
float dot1 = v.Dot(&v, m_unk0x50);
v = p_point2;
v -= *ccwV;
float dot2 = v.Dot(&v, m_unk0x50);
if (dot2 > dot1) {
for (MxS32 i = 0; i < m_numTriggers; i++) {
LegoPathStruct* s = m_pathTrigger[i].m_pathStruct;
if (m_pathTrigger[i].m_unk0x08 >= dot1 && m_pathTrigger[i].m_unk0x08 < dot2) {
s->HandleTrigger(p_actor, TRUE, m_pathTrigger[i].m_data);
}
}
}
else if (dot2 < dot1) {
for (MxS32 i = 0; i < m_numTriggers; i++) {
LegoPathStruct* s = m_pathTrigger[i].m_pathStruct;
if (m_pathTrigger[i].m_unk0x08 >= dot2 && m_pathTrigger[i].m_unk0x08 < dot1) {
s->HandleTrigger(p_actor, FALSE, m_pathTrigger[i].m_data);
}
}
}
}
}
// FUNCTION: LEGO1 0x10057720
// FUNCTION: BETA10 0x100b17ef
void LegoPathBoundary::SwitchBoundary(
LegoPathActor* p_actor,
LegoPathBoundary*& p_boundary,
LegoUnknown100db7f4*& p_edge,
float& p_unk0xe4
)
{
LegoUnknown100db7f4* e = p_edge;
if (p_edge->BETA_100b53b0(*p_boundary)) {
LegoPathBoundary* newBoundary = (LegoPathBoundary*) p_edge->OtherFace(p_boundary);
if (newBoundary == NULL) {
newBoundary = p_boundary;
}
MxS32 local10 = 0;
MxU8 userNavFlag;
if (e->BETA_1004a830(*newBoundary, 1)) {
userNavFlag = p_actor->GetUserNavFlag();
}
else {
userNavFlag = TRUE;
}
do {
p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*newBoundary);
LegoPathBoundary* local20 = (LegoPathBoundary*) p_edge->OtherFace(newBoundary);
if (p_edge->GetMask0x03() && (userNavFlag || p_edge->BETA_1004a830(*local20, 1))) {
local10++;
}
} while (p_edge != e);
MxBool localc = TRUE;
MxS32 local8 = local10 - 1;
if (local10 <= 1) {
local8 = 0;
}
else if (local10 == 2) {
local8 = 1;
}
else {
p_actor->VTable0xa4(localc, local8);
}
while (local8 > 0) {
if (localc) {
p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*newBoundary);
}
else {
p_edge = (LegoUnknown100db7f4*) p_edge->GetClockwiseEdge(*newBoundary);
}
LegoPathBoundary* local20 = (LegoPathBoundary*) p_edge->OtherFace(newBoundary);
if (p_edge->GetMask0x03() && (userNavFlag || p_edge->BETA_1004a830(*local20, 1))) {
local8--;
}
}
if (p_edge == e) {
p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*newBoundary);
p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*newBoundary);
}
if (p_boundary != newBoundary) {
p_boundary->RemoveActor(p_actor);
p_boundary = newBoundary;
p_boundary->AddActor(p_actor);
}
else {
p_unk0xe4 = 1.0 - p_unk0xe4;
}
}
else {
do {
p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*p_boundary);
if (p_edge->GetMask0x03()) {
break;
}
} while (p_edge != e);
if (p_edge == e) {
p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*p_boundary);
p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*p_boundary);
}
p_unk0xe4 = 1.0 - p_unk0xe4;
}
}
// FUNCTION: LEGO1 0x10057950
// FUNCTION: BETA10 0x100b1adc
MxU32 LegoPathBoundary::Intersect(
float p_scale,
Vector3& p_point1,
Vector3& p_point2,
Vector3& p_point3,
LegoUnknown100db7f4*& p_edge
)
{
LegoUnknown100db7f4* e = NULL;
float localc;
MxU32 local10 = 0;
float len = 0.0f;
Mx3DPointFloat vec;
for (MxS32 i = 0; i < m_numEdges; i++) {
LegoUnknown100db7f4* edge = (LegoUnknown100db7f4*) m_edges[i];
if (p_point2.Dot(&m_edgeNormals[i], &p_point2) + m_edgeNormals[i][3] <= -1e-07) {
if (local10 == 0) {
local10 = 1;
vec = p_point2;
vec -= p_point1;
len = vec.LenSquared();
if (len <= 0.0f) {
return 0;
}
len = sqrt(len);
vec /= len;
}
float dot = vec.Dot(&vec, &m_edgeNormals[i]);
if (dot != 0.0f) {
float local34 = (-m_edgeNormals[i][3] - p_point1.Dot(&p_point1, &m_edgeNormals[i])) / dot;
if (local34 >= -0.001 && local34 <= len && (e == NULL || local34 < localc)) {
e = edge;
localc = local34;
}
}
}
}
if (e != NULL) {
if (localc < 0.0f) {
localc = 0.0f;
}
Mx3DPointFloat local50;
Mx3DPointFloat local70;
Vector3* local5c = e->CWVertex(*this);
p_point3 = vec;
p_point3 *= localc;
p_point3 += p_point1;
local50 = p_point2;
local50 -= *local5c;
e->FUN_1002ddc0(*this, local70);
float local58 = local50.Dot(&local50, &local70);
LegoUnknown100db7f4* local54 = NULL;
if (local58 < 0.0f) {
Mx3DPointFloat local84;
for (LegoUnknown100db7f4* local88 = (LegoUnknown100db7f4*) e->GetClockwiseEdge(*this); e != local88;
local88 = (LegoUnknown100db7f4*) local88->GetClockwiseEdge(*this)) {
local88->FUN_1002ddc0(*this, local84);
if (local84.Dot(&local84, &local70) <= 0.9) {
break;
}
Vector3* local90 = local88->CWVertex(*this);
Mx3DPointFloat locala4(p_point3);
locala4 -= *local90;
float local8c = locala4.Dot(&locala4, &local84);
if (local8c > local58 && local8c < local88->m_unk0x3c) {
local54 = local88;
local58 = local8c;
local70 = local84;
local5c = local90;
}
}
}
else {
if (e->m_unk0x3c < local58) {
Mx3DPointFloat localbc;
for (LegoUnknown100db7f4* locala8 = (LegoUnknown100db7f4*) e->GetCounterclockwiseEdge(*this);
e != locala8;
locala8 = (LegoUnknown100db7f4*) locala8->GetCounterclockwiseEdge(*this)) {
locala8->FUN_1002ddc0(*this, localbc);
if (localbc.Dot(&localbc, &local70) <= 0.9) {
break;
}
Vector3* localc4 = locala8->CWVertex(*this);
Mx3DPointFloat locald8(p_point3);
locald8 -= *localc4;
float localc0 = locald8.Dot(&locald8, &localbc);
if (localc0 < local58 && localc0 >= 0.0f) {
local54 = locala8;
local58 = localc0;
local70 = localbc;
local5c = localc4;
}
}
}
}
if (local54 != NULL) {
e = local54;
}
if (local58 <= 0.0f) {
if (!e->GetMask0x03()) {
p_edge = (LegoUnknown100db7f4*) e->GetClockwiseEdge(*this);
}
else {
p_edge = e;
}
p_point3 = *local5c;
return 2;
}
else if (local58 > 0.0f && e->m_unk0x3c > local58) {
p_point3 = local70;
p_point3 *= local58;
p_point3 += *local5c;
p_edge = e;
return 1;
}
else {
p_point3 = *e->CCWVertex(*this);
if (!e->GetMask0x03()) {
p_edge = (LegoUnknown100db7f4*) e->GetCounterclockwiseEdge(*this);
}
else {
p_edge = e;
}
return 2;
}
}
return 0;
}
// FUNCTION: LEGO1 0x10057fe0
// FUNCTION: BETA10 0x100b2220
MxU32 LegoPathBoundary::FUN_10057fe0(LegoAnimPresenter* p_presenter)
{
Mx3DPointFloat unk0x30;
unk0x30 = m_unk0x30;
unk0x30 -= p_presenter->m_unk0xa8;
float len = unk0x30.LenSquared();
float local20 = p_presenter->m_unk0xa4 + m_unk0x44;
if (len > 0.001 && len > local20 * local20) {
return 0;
}
// TODO: This only seems to match if the type is not the same as the type of the
// key value of the set. Figure out which type the set (or parameter) actually uses.
// Also see call to .find in LegoPathController::FUN_10046050
m_presenters.insert(static_cast<LegoLocomotionAnimPresenter*>(p_presenter));
return 1;
}
// FUNCTION: LEGO1 0x100586e0
// FUNCTION: BETA10 0x100b22d1
MxU32 LegoPathBoundary::FUN_100586e0(LegoAnimPresenter* p_presenter)
{
if (p_presenter != NULL) {
// TODO: This only seems to match if the type is not the same as the type of the
// key value of the set. Figure out which type the set (or parameter) actually uses.
// Also see call to .find in LegoPathController::FUN_10046050
if (m_presenters.find(static_cast<LegoLocomotionAnimPresenter*>(p_presenter)) != m_presenters.end()) {
m_presenters.erase(static_cast<LegoLocomotionAnimPresenter*>(p_presenter));
return 1;
}
}
else {
for (LegoAnimPresenterSet::iterator it = m_presenters.begin(); it != m_presenters.end(); it++) {
(*it)->SetCurrentWorld(NULL);
}
}
return 0;
}