mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-22 07:54:25 +00:00
Added more exclusions that were missing so that this module works with android
Former-commit-id: c11af9a589737f9ae482472c160a930326dc6b50
This commit is contained in:
@@ -6,6 +6,8 @@
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "Online.h"
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#include "OnlineSubsystem.h"
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#endif
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#include "Interfaces/OnlineSessionInterface.h"
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// @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just
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@@ -22,16 +24,16 @@
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#pragma push_macro("ARRAY_COUNT")
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#undef ARRAY_COUNT
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#if USING_CODE_ANALYSIS
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MSVC_PRAGMA(warning(push))
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MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS))
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#if USING_CODE_ANALYSIS
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MSVC_PRAGMA(warning(push))
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MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS))
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#endif // USING_CODE_ANALYSIS
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#include <steam/steam_api.h>
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#if USING_CODE_ANALYSIS
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MSVC_PRAGMA(warning(pop))
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#endif // USING_CODE_ANALYSIS
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#if USING_CODE_ANALYSIS
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MSVC_PRAGMA(warning(pop))
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#endif // USING_CODE_ANALYSIS
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#pragma pop_macro("ARRAY_COUNT")
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@@ -203,6 +205,7 @@ struct FBPSteamWorkshopItemDetails
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GENERATED_USTRUCT_BODY()
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public:
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FBPSteamWorkshopItemDetails()
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{
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ResultOfRequest = FBPSteamResult::k_EResultOK;
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@@ -217,6 +220,7 @@ public:
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bTagsTruncated = false;
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}
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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FBPSteamWorkshopItemDetails(SteamUGCDetails_t &hUGCDetails)
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{
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ResultOfRequest = (FBPSteamResult)hUGCDetails.m_eResult;
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@@ -254,6 +258,7 @@ public:
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CreatorSteamID = FString::Printf(TEXT("%llu"), hUGCDetails.m_ulSteamIDOwner);
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}
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#endif
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// Result of obtaining the details
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
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@@ -4,6 +4,8 @@
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#include "UObject/CoreOnline.h"
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#include "AdvancedSteamFriendsLibrary.h"
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#include "OnlineSubSystemHeader.h"
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#endif
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//#include "OnlineSubsystemSteamTypes.h"
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//////////////////////////////////////////////////////////////////////////
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@@ -27,13 +29,13 @@ USteamRequestGroupOfficersCallbackProxy* USteamRequestGroupOfficersCallbackProxy
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}
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void USteamRequestGroupOfficersCallbackProxy::Activate()
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{
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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if (SteamAPI_Init())
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{
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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if (SteamAPI_Init())
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{
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uint64 id = *((uint64*)GroupUniqueID.UniqueNetId->GetBytes());
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SteamAPICall_t hSteamAPICall = SteamFriends()->RequestClanOfficerList(id);
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SteamAPICall_t hSteamAPICall = SteamFriends()->RequestClanOfficerList(id);
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m_callResultGroupOfficerRequestDetails.Set(hSteamAPICall, this, &USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails);
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return;
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}
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@@ -42,78 +44,77 @@ void USteamRequestGroupOfficersCallbackProxy::Activate()
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OnFailure.Broadcast(EmptyArray);
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}
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void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanOfficerListResponse_t *pResult, bool bIOFailure)
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{
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TArray<FBPSteamGroupOfficer> OfficerArray;
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
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if (bIOFailure || !pResult || !pResult->m_bSuccess)
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{
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if (SteamSubsystem != nullptr)
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{
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SteamSubsystem->ExecuteNextTick([this]()
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{
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TArray<FBPSteamGroupOfficer> FailureArray;
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OnFailure.Broadcast(FailureArray);
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});
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}
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//OnFailure.Broadcast(OfficerArray);
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return;
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}
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if (SteamAPI_Init())
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{
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uint64 id = *((uint64*)GroupUniqueID.UniqueNetId->GetBytes());
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FBPSteamGroupOfficer Officer;
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CSteamID ClanOwner = SteamFriends()->GetClanOwner(id);
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Officer.bIsOwner = true;
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TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam2(ClanOwner));
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Officer.OfficerUniqueNetID.SetUniqueNetId(ValueID);
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OfficerArray.Add(Officer);
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for (int i = 0; i < pResult->m_cOfficers; i++)
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{
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CSteamID OfficerSteamID = SteamFriends()->GetClanOfficerByIndex(id, i);
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Officer.bIsOwner = false;
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TSharedPtr<const FUniqueNetId> newValueID(new const FUniqueNetIdSteam2(OfficerSteamID));
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Officer.OfficerUniqueNetID.SetUniqueNetId(newValueID);
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OfficerArray.Add(Officer);
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}
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if (SteamSubsystem != nullptr)
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{
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SteamSubsystem->ExecuteNextTick([OfficerArray, this]()
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{
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OnSuccess.Broadcast(OfficerArray);
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});
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}
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//OnSuccess.Broadcast(OfficerArray);
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return;
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}
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else
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{
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if (SteamSubsystem != nullptr)
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{
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SteamSubsystem->ExecuteNextTick([this]()
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{
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TArray<FBPSteamGroupOfficer> FailureArray;
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OnFailure.Broadcast(FailureArray);
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});
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}
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}
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#endif
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// Should never hit this anyway
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//OnFailure.Broadcast(OfficerArray);
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}
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanOfficerListResponse_t *pResult, bool bIOFailure)
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{
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TArray<FBPSteamGroupOfficer> OfficerArray;
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FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
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if (bIOFailure || !pResult || !pResult->m_bSuccess)
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{
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if (SteamSubsystem != nullptr)
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{
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SteamSubsystem->ExecuteNextTick([this]()
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{
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TArray<FBPSteamGroupOfficer> FailureArray;
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OnFailure.Broadcast(FailureArray);
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});
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}
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//OnFailure.Broadcast(OfficerArray);
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return;
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}
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if (SteamAPI_Init())
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{
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uint64 id = *((uint64*)GroupUniqueID.UniqueNetId->GetBytes());
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FBPSteamGroupOfficer Officer;
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CSteamID ClanOwner = SteamFriends()->GetClanOwner(id);
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Officer.bIsOwner = true;
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TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam2(ClanOwner));
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Officer.OfficerUniqueNetID.SetUniqueNetId(ValueID);
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OfficerArray.Add(Officer);
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for (int i = 0; i < pResult->m_cOfficers; i++)
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{
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CSteamID OfficerSteamID = SteamFriends()->GetClanOfficerByIndex(id, i);
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Officer.bIsOwner = false;
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TSharedPtr<const FUniqueNetId> newValueID(new const FUniqueNetIdSteam2(OfficerSteamID));
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Officer.OfficerUniqueNetID.SetUniqueNetId(newValueID);
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OfficerArray.Add(Officer);
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}
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if (SteamSubsystem != nullptr)
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{
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SteamSubsystem->ExecuteNextTick([OfficerArray, this]()
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{
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OnSuccess.Broadcast(OfficerArray);
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});
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}
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//OnSuccess.Broadcast(OfficerArray);
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return;
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}
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else
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{
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if (SteamSubsystem != nullptr)
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{
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SteamSubsystem->ExecuteNextTick([this]()
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{
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TArray<FBPSteamGroupOfficer> FailureArray;
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OnFailure.Broadcast(FailureArray);
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});
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}
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}
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// Should never hit this anyway
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//OnFailure.Broadcast(OfficerArray);
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}
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#endif
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@@ -2,6 +2,8 @@
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#include "SteamWSRequestUGCDetailsCallbackProxy.h"
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#include "OnlineSubSystemHeader.h"
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#endif
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//////////////////////////////////////////////////////////////////////////
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// UEndSessionCallbackProxy
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@@ -21,13 +23,13 @@ USteamWSRequestUGCDetailsCallbackProxy* USteamWSRequestUGCDetailsCallbackProxy::
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}
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void USteamWSRequestUGCDetailsCallbackProxy::Activate()
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{
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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if (SteamAPI_Init())
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{
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// #TODO: Support arrays instead in the future?
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UGCQueryHandle_t hQueryHandle = SteamUGC()->CreateQueryUGCDetailsRequest((PublishedFileId_t *)&WorkShopID.SteamWorkshopID, 1);
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// #TODO: add search settings here by calling into the handle?
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{
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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if (SteamAPI_Init())
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{
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// #TODO: Support arrays instead in the future?
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UGCQueryHandle_t hQueryHandle = SteamUGC()->CreateQueryUGCDetailsRequest((PublishedFileId_t *)&WorkShopID.SteamWorkshopID, 1);
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// #TODO: add search settings here by calling into the handle?
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SteamAPICall_t hSteamAPICall = SteamUGC()->SendQueryUGCRequest(hQueryHandle);
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// Need to release the query
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@@ -46,54 +48,53 @@ void USteamWSRequestUGCDetailsCallbackProxy::Activate()
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OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
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}
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void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure)
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{
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
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if (bIOFailure || !pResult || pResult->m_unNumResultsReturned <= 0)
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure)
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{
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FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
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if (bIOFailure || !pResult || pResult->m_unNumResultsReturned <= 0)
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{
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if (SteamSubsystem != nullptr)
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{
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SteamSubsystem->ExecuteNextTick([this]()
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{
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OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
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});
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}
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//OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
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return;
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}
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if (SteamAPI_Init())
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{
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SteamUGCDetails_t Details;
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if (SteamUGC()->GetQueryUGCResult(pResult->m_handle, 0, &Details))
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{
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SteamSubsystem->ExecuteNextTick([this]()
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{
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OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
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});
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}
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//OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
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return;
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}
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if (SteamAPI_Init())
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{
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SteamUGCDetails_t Details;
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if (SteamUGC()->GetQueryUGCResult(pResult->m_handle, 0, &Details))
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{
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if (SteamSubsystem != nullptr)
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{
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SteamSubsystem->ExecuteNextTick([Details, this]()
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{
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OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details));
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});
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}
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//OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details));
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return;
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}
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}
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else
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{
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SteamSubsystem->ExecuteNextTick([Details, this]()
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{
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OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details));
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});
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}
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//OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details));
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return;
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}
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}
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else
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{
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if (SteamSubsystem != nullptr)
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{
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SteamSubsystem->ExecuteNextTick([this]()
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{
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OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
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});
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}
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}
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#endif
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// Not needed, should never hit here
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//OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
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}
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{
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SteamSubsystem->ExecuteNextTick([this]()
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{
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OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
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});
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}
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}
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// Not needed, should never hit here
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//OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
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}
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#endif
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