correct this pull request for ue5

This commit is contained in:
Joshua
2022-03-07 09:22:25 -05:00
parent 18475eb2ef
commit 295ab98a91

View File

@@ -64,7 +64,8 @@ void ULoginUserCallbackProxy::OnCompleted(int32 LocalUserNum, bool bWasSuccessfu
if (PlayerControllerWeakPtr.IsValid())
{
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
auto uniqueId = UserId.AsShared();
FUniqueNetIdRepl UniqueID(UserId.AsShared());
if (Player)
{
@@ -74,15 +75,13 @@ void ULoginUserCallbackProxy::OnCompleted(int32 LocalUserNum, bool bWasSuccessfu
{
Identity->ClearOnLoginCompleteDelegate_Handle(Player->GetControllerId(), DelegateHandle);
}
Player->SetCachedUniqueNetId(uniqueId);
Player->SetCachedUniqueNetId(UniqueID);
}
APlayerState* State = PlayerControllerWeakPtr->PlayerState;
if (State)
if (APlayerState* State = PlayerControllerWeakPtr->PlayerState)
{
// Update UniqueId. See also ShowLoginUICallbackProxy.cpp
State->SetUniqueId((const FUniqueNetIdPtr&) uniqueId);
State->SetUniqueId(UniqueID);
}
}