This commit is contained in:
Joshua
2022-04-08 12:03:52 -04:00
parent e60ee9cf40
commit 3b7ec6ba65

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@@ -23,7 +23,7 @@ class UEndSessionCallbackProxy : public UOnlineBlueprintCallProxyBase
* Ends the current sessions, Generally for almost all uses you should be using the engines native Destroy Session node instead. * Ends the current sessions, Generally for almost all uses you should be using the engines native Destroy Session node instead.
* This exists for people using StartSession and optionally hand managing the session state. * This exists for people using StartSession and optionally hand managing the session state.
*/ */
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedSessions|Deprecated") UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedSessions")
static UEndSessionCallbackProxy* EndSession(UObject* WorldContextObject, class APlayerController* PlayerController); static UEndSessionCallbackProxy* EndSession(UObject* WorldContextObject, class APlayerController* PlayerController);
// UOnlineBlueprintCallProxyBase interface // UOnlineBlueprintCallProxyBase interface