Update SteamRequestGroupOfficersCallbackProxy.h

This commit is contained in:
Louis Raverdy
2021-10-18 22:02:12 +02:00
committed by GitHub
parent c4df122248
commit 5b2260079c

View File

@@ -1,9 +1,9 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "BlueprintDataDefinitions.h"
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "BlueprintDataDefinitions.h"
// This is taken directly from UE4 - OnlineSubsystemSteamPrivatePCH.h as a fix for the array_count macro
// @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just
@@ -22,29 +22,29 @@
#pragma push_macro("ARRAY_COUNT")
#undef ARRAY_COUNT
#if USING_CODE_ANALYSIS
MSVC_PRAGMA(warning(push))
MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS))
#if USING_CODE_ANALYSIS
MSVC_PRAGMA(warning(push))
MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS))
#endif // USING_CODE_ANALYSIS
#include <steam/steam_api.h>
#if USING_CODE_ANALYSIS
MSVC_PRAGMA(warning(pop))
#endif // USING_CODE_ANALYSIS
#if USING_CODE_ANALYSIS
MSVC_PRAGMA(warning(pop))
#endif // USING_CODE_ANALYSIS
#pragma pop_macro("ARRAY_COUNT")
#endif
#endif
// @todo Steam: See above
#ifdef _MSC_VER
#pragma warning(pop)
#endif
#include "SteamRequestGroupOfficersCallbackProxy.generated.h"
#endif
#include "SteamRequestGroupOfficersCallbackProxy.generated.h"
USTRUCT(BlueprintType, Category = "Online|SteamAPI|SteamGroups")
struct FBPSteamGroupOfficer
{
@@ -55,46 +55,46 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
FBPUniqueNetId OfficerUniqueNetID; // Uint64 representation
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
bool bIsOwner;
bool bIsOwner = false;
};
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FBlueprintGroupOfficerDetailsDelegate, const TArray<FBPSteamGroupOfficer> &, OfficerList);
UCLASS(MinimalAPI)
class USteamRequestGroupOfficersCallbackProxy : public UOnlineBlueprintCallProxyBase
{
GENERATED_UCLASS_BODY()
virtual ~USteamRequestGroupOfficersCallbackProxy();
// Called when there is a successful results return
UPROPERTY(BlueprintAssignable)
FBlueprintGroupOfficerDetailsDelegate OnSuccess;
// Called when there is an unsuccessful results return
UPROPERTY(BlueprintAssignable)
FBlueprintGroupOfficerDetailsDelegate OnFailure;
// Returns a list of steam group officers
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|SteamAPI|SteamGroups")
static USteamRequestGroupOfficersCallbackProxy* GetSteamGroupOfficerList(UObject* WorldContextObject, FBPUniqueNetId GroupUniqueNetID);
// UOnlineBlueprintCallProxyBase interface
virtual void Activate() override;
// End of UOnlineBlueprintCallProxyBase interface
private:
};
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FBlueprintGroupOfficerDetailsDelegate, const TArray<FBPSteamGroupOfficer> &, OfficerList);
UCLASS(MinimalAPI)
class USteamRequestGroupOfficersCallbackProxy : public UOnlineBlueprintCallProxyBase
{
GENERATED_UCLASS_BODY()
virtual ~USteamRequestGroupOfficersCallbackProxy();
// Called when there is a successful results return
UPROPERTY(BlueprintAssignable)
FBlueprintGroupOfficerDetailsDelegate OnSuccess;
// Called when there is an unsuccessful results return
UPROPERTY(BlueprintAssignable)
FBlueprintGroupOfficerDetailsDelegate OnFailure;
// Returns a list of steam group officers
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|SteamAPI|SteamGroups")
static USteamRequestGroupOfficersCallbackProxy* GetSteamGroupOfficerList(UObject* WorldContextObject, FBPUniqueNetId GroupUniqueNetID);
// UOnlineBlueprintCallProxyBase interface
virtual void Activate() override;
// End of UOnlineBlueprintCallProxyBase interface
private:
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
void OnRequestGroupOfficerDetails( ClanOfficerListResponse_t *pResult, bool bIOFailure);
CCallResult<USteamRequestGroupOfficersCallbackProxy, ClanOfficerListResponse_t> m_callResultGroupOfficerRequestDetails;
#endif
private:
FBPUniqueNetId GroupUniqueID;
UObject* WorldContextObject;
};
CCallResult<USteamRequestGroupOfficersCallbackProxy, ClanOfficerListResponse_t> m_callResultGroupOfficerRequestDetails;
#endif
private:
FBPUniqueNetId GroupUniqueID;
UObject* WorldContextObject;
};