mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-22 07:54:25 +00:00
added note, trying to get epic to fix
This commit is contained in:
@@ -151,7 +151,9 @@ void UAdvancedFriendsLibrary::GetFriend(APlayerController *PlayerController, con
|
|||||||
Friend.PresenceInfo.bIsPlaying = pres.bIsPlaying;
|
Friend.PresenceInfo.bIsPlaying = pres.bIsPlaying;
|
||||||
Friend.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
|
Friend.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
|
||||||
Friend.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
Friend.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
||||||
|
|
||||||
// #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string
|
// #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string
|
||||||
|
// OnlineFriendPresenceInterfaceSteam has the issue
|
||||||
//Friend.PresenceInfo.StatusString = pres.Status.StatusStr;
|
//Friend.PresenceInfo.StatusString = pres.Status.StatusStr;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -266,6 +268,7 @@ void UAdvancedFriendsLibrary::GetStoredFriendsList(APlayerController *PlayerCont
|
|||||||
BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying;
|
BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying;
|
||||||
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
||||||
// #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string
|
// #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string
|
||||||
|
// OnlineFriendPresenceInterfaceSteam has the issue
|
||||||
//BPF.PresenceInfo.StatusString = pres.Status.StatusStr;
|
//BPF.PresenceInfo.StatusString = pres.Status.StatusStr;
|
||||||
BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable;
|
BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable;
|
||||||
BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
|
BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
|
||||||
|
Reference in New Issue
Block a user