Fix: Issue #18 Update session not finding sessions to update

This commit is contained in:
MrCodesX
2022-01-09 00:54:42 -06:00
parent ec634238f8
commit 82b2f9f594

View File

@@ -29,70 +29,73 @@ UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::Update
void UUpdateSessionCallbackProxyAdvanced::Activate()
{
const FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("UpdateSession"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
if (Sessions.IsValid())
if (Helper.OnlineSub != nullptr)
{
if (Sessions->GetNumSessions() < 1)
const auto Sessions = Helper.OnlineSub->GetSessionInterface();
if (Sessions.IsValid())
{
OnFailure.Broadcast();
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("NO REGISTERED SESSIONS!"));
if (Sessions->GetNumSessions() < 1)
{
OnFailure.Broadcast();
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("NO REGISTERED SESSIONS!"));
return;
}
// This gets the actual session itself
//FNamedOnlineSession * curSession = Sessions->GetNamedSession(NAME_GameSession);
FOnlineSessionSettings* Settings = Sessions->GetSessionSettings(NAME_GameSession);
if (!Settings)
{
// Fail immediately
OnFailure.Broadcast();
return;
}
OnUpdateSessionCompleteDelegateHandle = Sessions->AddOnUpdateSessionCompleteDelegate_Handle(OnUpdateSessionCompleteDelegate);
// FOnlineSessionSettings Settings;
//Settings->BuildUniqueId = GetBuildUniqueId();
Settings->NumPublicConnections = NumPublicConnections;
Settings->NumPrivateConnections = NumPrivateConnections;
//Settings->bShouldAdvertise = true;
Settings->bAllowJoinInProgress = bAllowJoinInProgress;
Settings->bIsLANMatch = bUseLAN;
//Settings->bUsesPresence = true;
//Settings->bAllowJoinViaPresence = true;
Settings->bAllowInvites = bAllowInvites;
Settings->bAllowJoinInProgress = bAllowJoinInProgress;
Settings->bIsDedicated = bDedicatedServer;
FOnlineSessionSetting * fSetting = NULL;
FOnlineSessionSetting ExtraSetting;
for (int i = 0; i < ExtraSettings.Num(); i++)
{
fSetting = Settings->Settings.Find(ExtraSettings[i].Key);
if (fSetting)
{
fSetting->Data = ExtraSettings[i].Data;
}
else
{
ExtraSetting.Data = ExtraSettings[i].Data;
ExtraSetting.AdvertisementType = EOnlineDataAdvertisementType::ViaOnlineService;
Settings->Settings.Add(ExtraSettings[i].Key, ExtraSetting);
}
}
Sessions->UpdateSession(NAME_GameSession, *Settings, bRefreshOnlineData);
// OnUpdateCompleted will get called, nothing more to do now
return;
}
// This gets the actual session itself
//FNamedOnlineSession * curSession = Sessions->GetNamedSession(NAME_GameSession);
FOnlineSessionSettings* Settings = Sessions->GetSessionSettings(NAME_GameSession);
if (!Settings)
else
{
// Fail immediately
OnFailure.Broadcast();
return;
FFrame::KismetExecutionMessage(TEXT("Sessions not supported by Online Subsystem"), ELogVerbosity::Warning);
}
OnUpdateSessionCompleteDelegateHandle = Sessions->AddOnUpdateSessionCompleteDelegate_Handle(OnUpdateSessionCompleteDelegate);
// FOnlineSessionSettings Settings;
//Settings->BuildUniqueId = GetBuildUniqueId();
Settings->NumPublicConnections = NumPublicConnections;
Settings->NumPrivateConnections = NumPrivateConnections;
//Settings->bShouldAdvertise = true;
Settings->bAllowJoinInProgress = bAllowJoinInProgress;
Settings->bIsLANMatch = bUseLAN;
//Settings->bUsesPresence = true;
//Settings->bAllowJoinViaPresence = true;
Settings->bAllowInvites = bAllowInvites;
Settings->bAllowJoinInProgress = bAllowJoinInProgress;
Settings->bIsDedicated = bDedicatedServer;
FOnlineSessionSetting * fSetting = NULL;
FOnlineSessionSetting ExtraSetting;
for (int i = 0; i < ExtraSettings.Num(); i++)
{
fSetting = Settings->Settings.Find(ExtraSettings[i].Key);
if (fSetting)
{
fSetting->Data = ExtraSettings[i].Data;
}
else
{
ExtraSetting.Data = ExtraSettings[i].Data;
ExtraSetting.AdvertisementType = EOnlineDataAdvertisementType::ViaOnlineService;
Settings->Settings.Add(ExtraSettings[i].Key, ExtraSetting);
}
}
Sessions->UpdateSession(NAME_GameSession, *Settings, bRefreshOnlineData);
// OnUpdateCompleted will get called, nothing more to do now
return;
}
else
{
FFrame::KismetExecutionMessage(TEXT("Sessions not supported by Online Subsystem"), ELogVerbosity::Warning);
}
// Fail immediately
OnFailure.Broadcast();
@@ -101,15 +104,20 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
void UUpdateSessionCallbackProxyAdvanced::OnUpdateCompleted(FName SessionName, bool bWasSuccessful)
{
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
if (Sessions.IsValid())
const FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("UpdateSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
if (Helper.OnlineSub != nullptr)
{
Sessions->ClearOnUpdateSessionCompleteDelegate_Handle(OnUpdateSessionCompleteDelegateHandle);
if (bWasSuccessful)
const auto Sessions = Helper.OnlineSub->GetSessionInterface();
if (Sessions.IsValid())
{
OnSuccess.Broadcast();
return;
Sessions->ClearOnUpdateSessionCompleteDelegate_Handle(OnUpdateSessionCompleteDelegateHandle);
if (bWasSuccessful)
{
OnSuccess.Broadcast();
return;
}
}
}