mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-22 07:54:25 +00:00
final changes
This commit is contained in:
@@ -32,68 +32,68 @@ public:
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//********* Voice Library Functions *************//
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// Get if a headset is present for the specified local user
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo")
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static void IsHeadsetPresent(bool & bHasHeadset, uint8 LocalPlayerNum = 0);
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
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static void IsHeadsetPresent(UObject* WorldContextObject, bool & bHasHeadset, uint8 LocalPlayerNum = 0);
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// Starts networked voice, allows push to talk in coordination with StopNetworkedVoice
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
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static void StartNetworkedVoice(uint8 LocalPlayerNum = 0);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static void StartNetworkedVoice(UObject* WorldContextObject, uint8 LocalPlayerNum = 0);
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// Stops networked voice, allows push to talk in coordination with StartNetworkedVoice
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
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static void StopNetworkedVoice(uint8 LocalPlayerNum = 0);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static void StopNetworkedVoice(UObject* WorldContextObject, uint8 LocalPlayerNum = 0);
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// Registers a local player as someone interested in voice data
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
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static bool RegisterLocalTalker(uint8 LocalPlayerNum = 0);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static bool RegisterLocalTalker(UObject* WorldContextObject, uint8 LocalPlayerNum = 0);
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// Registers all signed in players as local talkers
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// This is already done automatically, only do it manually if you unregistered someone
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
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static void RegisterAllLocalTalkers();
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static void RegisterAllLocalTalkers(UObject* WorldContextObject);
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// UnRegisters local player as a local talker
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
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static void UnRegisterLocalTalker(uint8 LocalPlayerNum = 0);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static void UnRegisterLocalTalker(UObject* WorldContextObject, uint8 LocalPlayerNum = 0);
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// UnRegisters all signed in players as local talkers
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
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static void UnRegisterAllLocalTalkers();
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static void UnRegisterAllLocalTalkers(UObject* WorldContextObject);
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// Registers a remote player as a talker
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// This is already done automatically, only do it manually if you unregistered someone
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
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static bool RegisterRemoteTalker(const FBPUniqueNetId& UniqueNetId);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static bool RegisterRemoteTalker(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId);
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// UnRegisters a remote player as a talker
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
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static bool UnRegisterRemoteTalker(const FBPUniqueNetId& UniqueNetId);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static bool UnRegisterRemoteTalker(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId);
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// UnRegisters all remote players as talkers
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
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static void RemoveAllRemoteTalkers();
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static void RemoveAllRemoteTalkers(UObject* WorldContextObject);
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// Returns whether a local player is currently talking
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo")
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static bool IsLocalPlayerTalking(uint8 LocalPlayerNum);
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
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static bool IsLocalPlayerTalking(UObject* WorldContextObject, uint8 LocalPlayerNum);
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// Returns whether a remote player is currently talking
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo")
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static bool IsRemotePlayerTalking(const FBPUniqueNetId& UniqueNetId);
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
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static bool IsRemotePlayerTalking(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId);
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// Returns whether a player is muted for the specified local player
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo")
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static bool IsPlayerMuted(uint8 LocalUserNumChecking, const FBPUniqueNetId& UniqueNetId);
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
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static bool IsPlayerMuted(UObject* WorldContextObject, uint8 LocalUserNumChecking, const FBPUniqueNetId& UniqueNetId);
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// Mutes the player associated with the uniquenetid for the specified local player, if IsSystemWide is true then it will attempt to mute globally for the player
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
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static bool MuteRemoteTalker(uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide = false);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static bool MuteRemoteTalker(UObject* WorldContextObject, uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide = false);
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// UnMutes the player associated with the uniquenetid for the specified local player, if IsSystemWide is true then it will attempt to unmute globally for the player
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
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static bool UnMuteRemoteTalker(uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide = false);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static bool UnMuteRemoteTalker(UObject* WorldContextObject, uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide = false);
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// Gets the number of local talkers for this system
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo")
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static void GetNumLocalTalkers(int32 & NumLocalTalkers);
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
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static void GetNumLocalTalkers(UObject* WorldContextObject, int32 & NumLocalTalkers);
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};
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@@ -5,9 +5,16 @@
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//General Log
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DEFINE_LOG_CATEGORY(AdvancedVoiceLog);
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void UAdvancedVoiceLibrary::IsHeadsetPresent(bool & bHasHeadset, uint8 LocalPlayerNum)
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void UAdvancedVoiceLibrary::IsHeadsetPresent(UObject* WorldContextObject, bool & bHasHeadset, uint8 LocalPlayerNum)
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{
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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if (!IsValid(World))
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{
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return;
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}
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
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if (!VoiceInterface.IsValid())
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{
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@@ -19,9 +26,16 @@ void UAdvancedVoiceLibrary::IsHeadsetPresent(bool & bHasHeadset, uint8 LocalPlay
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bHasHeadset = VoiceInterface->IsHeadsetPresent(LocalPlayerNum);
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}
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void UAdvancedVoiceLibrary::StartNetworkedVoice(uint8 LocalPlayerNum)
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void UAdvancedVoiceLibrary::StartNetworkedVoice(UObject* WorldContextObject, uint8 LocalPlayerNum)
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{
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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if (!IsValid(World))
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{
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return;
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}
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
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if (!VoiceInterface.IsValid())
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{
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@@ -32,9 +46,16 @@ void UAdvancedVoiceLibrary::StartNetworkedVoice(uint8 LocalPlayerNum)
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VoiceInterface->StartNetworkedVoice(LocalPlayerNum);
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}
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void UAdvancedVoiceLibrary::StopNetworkedVoice(uint8 LocalPlayerNum)
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void UAdvancedVoiceLibrary::StopNetworkedVoice(UObject* WorldContextObject, uint8 LocalPlayerNum)
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{
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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if (!IsValid(World))
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{
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return;
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}
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
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if (!VoiceInterface.IsValid())
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{
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@@ -45,9 +66,15 @@ void UAdvancedVoiceLibrary::StopNetworkedVoice(uint8 LocalPlayerNum)
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VoiceInterface->StopNetworkedVoice(LocalPlayerNum);
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}
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bool UAdvancedVoiceLibrary::RegisterLocalTalker(uint8 LocalPlayerNum)
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bool UAdvancedVoiceLibrary::RegisterLocalTalker(UObject* WorldContextObject, uint8 LocalPlayerNum)
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{
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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if (!IsValid(World))
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{
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return false;
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}
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
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if (!VoiceInterface.IsValid())
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{
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@@ -58,9 +85,16 @@ bool UAdvancedVoiceLibrary::RegisterLocalTalker(uint8 LocalPlayerNum)
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return VoiceInterface->RegisterLocalTalker(LocalPlayerNum);
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}
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void UAdvancedVoiceLibrary::RegisterAllLocalTalkers()
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void UAdvancedVoiceLibrary::RegisterAllLocalTalkers(UObject* WorldContextObject)
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{
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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if (!IsValid(World))
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{
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return;
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}
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
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if (!VoiceInterface.IsValid())
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{
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@@ -72,9 +106,16 @@ void UAdvancedVoiceLibrary::RegisterAllLocalTalkers()
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}
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void UAdvancedVoiceLibrary::UnRegisterLocalTalker(uint8 LocalPlayerNum)
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void UAdvancedVoiceLibrary::UnRegisterLocalTalker(UObject* WorldContextObject, uint8 LocalPlayerNum)
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{
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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if (!IsValid(World))
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{
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return;
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}
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
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if (!VoiceInterface.IsValid())
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{
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@@ -85,9 +126,16 @@ void UAdvancedVoiceLibrary::UnRegisterLocalTalker(uint8 LocalPlayerNum)
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VoiceInterface->UnregisterLocalTalker(LocalPlayerNum);
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}
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void UAdvancedVoiceLibrary::UnRegisterAllLocalTalkers()
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void UAdvancedVoiceLibrary::UnRegisterAllLocalTalkers(UObject* WorldContextObject)
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{
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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if (!IsValid(World))
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{
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return;
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}
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
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if (!VoiceInterface.IsValid())
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{
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@@ -98,7 +146,7 @@ void UAdvancedVoiceLibrary::UnRegisterAllLocalTalkers()
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VoiceInterface->UnregisterLocalTalkers();
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}
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bool UAdvancedVoiceLibrary::RegisterRemoteTalker(const FBPUniqueNetId& UniqueNetId)
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bool UAdvancedVoiceLibrary::RegisterRemoteTalker(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId)
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{
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if (!UniqueNetId.IsValid())
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{
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@@ -106,7 +154,13 @@ bool UAdvancedVoiceLibrary::RegisterRemoteTalker(const FBPUniqueNetId& UniqueNet
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return false;
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}
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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if (!IsValid(World))
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{
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return false;
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}
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
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if (!VoiceInterface.IsValid())
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{
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@@ -117,7 +171,7 @@ bool UAdvancedVoiceLibrary::RegisterRemoteTalker(const FBPUniqueNetId& UniqueNet
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return VoiceInterface->RegisterRemoteTalker(*UniqueNetId.GetUniqueNetId());
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}
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bool UAdvancedVoiceLibrary::UnRegisterRemoteTalker(const FBPUniqueNetId& UniqueNetId)
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bool UAdvancedVoiceLibrary::UnRegisterRemoteTalker(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId)
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{
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if (!UniqueNetId.IsValid())
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{
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@@ -125,7 +179,13 @@ bool UAdvancedVoiceLibrary::UnRegisterRemoteTalker(const FBPUniqueNetId& UniqueN
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return false;
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}
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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if (!IsValid(World))
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{
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return false;
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}
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
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if (!VoiceInterface.IsValid())
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{
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@@ -136,9 +196,16 @@ bool UAdvancedVoiceLibrary::UnRegisterRemoteTalker(const FBPUniqueNetId& UniqueN
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return VoiceInterface->UnregisterRemoteTalker(*UniqueNetId.GetUniqueNetId());
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}
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void UAdvancedVoiceLibrary::RemoveAllRemoteTalkers()
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void UAdvancedVoiceLibrary::RemoveAllRemoteTalkers(UObject* WorldContextObject)
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{
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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if (!IsValid(World))
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{
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return;
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}
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
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if (!VoiceInterface.IsValid())
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{
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@@ -149,9 +216,16 @@ void UAdvancedVoiceLibrary::RemoveAllRemoteTalkers()
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VoiceInterface->RemoveAllRemoteTalkers();
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}
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bool UAdvancedVoiceLibrary::IsLocalPlayerTalking(uint8 LocalPlayerNum)
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bool UAdvancedVoiceLibrary::IsLocalPlayerTalking(UObject* WorldContextObject, uint8 LocalPlayerNum)
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{
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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if (!IsValid(World))
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{
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return false;
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}
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
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if (!VoiceInterface.IsValid())
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{
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@@ -162,7 +236,7 @@ bool UAdvancedVoiceLibrary::IsLocalPlayerTalking(uint8 LocalPlayerNum)
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return VoiceInterface->IsLocalPlayerTalking(LocalPlayerNum);
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}
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bool UAdvancedVoiceLibrary::IsRemotePlayerTalking(const FBPUniqueNetId& UniqueNetId)
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bool UAdvancedVoiceLibrary::IsRemotePlayerTalking(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId)
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{
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if (!UniqueNetId.IsValid())
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{
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@@ -170,7 +244,13 @@ bool UAdvancedVoiceLibrary::IsRemotePlayerTalking(const FBPUniqueNetId& UniqueNe
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return false;
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}
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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if (!IsValid(World))
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{
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return false;
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}
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
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if (!VoiceInterface.IsValid())
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{
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@@ -181,7 +261,7 @@ bool UAdvancedVoiceLibrary::IsRemotePlayerTalking(const FBPUniqueNetId& UniqueNe
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return VoiceInterface->IsRemotePlayerTalking(*UniqueNetId.GetUniqueNetId());
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}
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bool UAdvancedVoiceLibrary::IsPlayerMuted(uint8 LocalUserNumChecking, const FBPUniqueNetId& UniqueNetId)
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bool UAdvancedVoiceLibrary::IsPlayerMuted(UObject* WorldContextObject, uint8 LocalUserNumChecking, const FBPUniqueNetId& UniqueNetId)
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{
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if (!UniqueNetId.IsValid())
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{
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@@ -189,7 +269,13 @@ bool UAdvancedVoiceLibrary::IsPlayerMuted(uint8 LocalUserNumChecking, const FBPU
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return false;
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}
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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if (!IsValid(World))
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{
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return false;
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}
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
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if (!VoiceInterface.IsValid())
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{
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@@ -200,7 +286,7 @@ bool UAdvancedVoiceLibrary::IsPlayerMuted(uint8 LocalUserNumChecking, const FBPU
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return VoiceInterface->IsMuted(LocalUserNumChecking, *UniqueNetId.GetUniqueNetId());
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}
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bool UAdvancedVoiceLibrary::MuteRemoteTalker(uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide)
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bool UAdvancedVoiceLibrary::MuteRemoteTalker(UObject* WorldContextObject, uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide)
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{
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if (!UniqueNetId.IsValid())
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{
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@@ -208,7 +294,13 @@ bool UAdvancedVoiceLibrary::MuteRemoteTalker(uint8 LocalUserNum, const FBPUnique
|
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return false;
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}
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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if (!IsValid(World))
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{
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return false;
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}
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
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if (!VoiceInterface.IsValid())
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{
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@@ -219,7 +311,7 @@ bool UAdvancedVoiceLibrary::MuteRemoteTalker(uint8 LocalUserNum, const FBPUnique
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return VoiceInterface->MuteRemoteTalker(LocalUserNum, *UniqueNetId.GetUniqueNetId(), bIsSystemWide);
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}
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bool UAdvancedVoiceLibrary::UnMuteRemoteTalker(uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide)
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bool UAdvancedVoiceLibrary::UnMuteRemoteTalker(UObject* WorldContextObject, uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide)
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{
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if (!UniqueNetId.IsValid())
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{
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@@ -227,7 +319,13 @@ bool UAdvancedVoiceLibrary::UnMuteRemoteTalker(uint8 LocalUserNum, const FBPUniq
|
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return false;
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}
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
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return false;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
@@ -239,9 +337,16 @@ bool UAdvancedVoiceLibrary::UnMuteRemoteTalker(uint8 LocalUserNum, const FBPUniq
|
||||
}
|
||||
|
||||
|
||||
void UAdvancedVoiceLibrary::GetNumLocalTalkers(int32 & NumLocalTalkers)
|
||||
void UAdvancedVoiceLibrary::GetNumLocalTalkers(UObject* WorldContextObject, int32 & NumLocalTalkers)
|
||||
{
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
|
Reference in New Issue
Block a user