mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
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Added identity interface, recompiled all binaries for 4.13.1
Former-commit-id: 8c89eb776e877ee486ca908db651667c7f87e469
This commit is contained in:
81
Source/AdvancedSessions/Private/LoginUserCallbackProxy.cpp
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81
Source/AdvancedSessions/Private/LoginUserCallbackProxy.cpp
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "OnlineSubSystemHeader.h"
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#include "LoginUserCallbackProxy.h"
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//////////////////////////////////////////////////////////////////////////
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// ULoginUserCallbackProxy
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ULoginUserCallbackProxy::ULoginUserCallbackProxy(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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, Delegate(FOnLoginCompleteDelegate::CreateUObject(this, &ThisClass::OnCompleted))
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{
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}
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ULoginUserCallbackProxy* ULoginUserCallbackProxy::LoginUser(UObject* WorldContextObject, class APlayerController* PlayerController, FString UserID, FString UserToken)
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{
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ULoginUserCallbackProxy* Proxy = NewObject<ULoginUserCallbackProxy>();
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Proxy->PlayerControllerWeakPtr = PlayerController;
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Proxy->UserID = UserID;
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Proxy->UserToken = UserToken;
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Proxy->WorldContextObject = WorldContextObject;
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return Proxy;
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}
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void ULoginUserCallbackProxy::Activate()
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{
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if (!PlayerControllerWeakPtr.IsValid())
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{
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OnFailure.Broadcast();
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return;
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}
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ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
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if (!Player)
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{
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OnFailure.Broadcast();
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return;
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}
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auto Identity = Online::GetIdentityInterface();
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if (Identity.IsValid())
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{
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DelegateHandle = Identity->AddOnLoginCompleteDelegate_Handle(Player->GetControllerId(), Delegate);
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FOnlineAccountCredentials AccountCreds(Identity->GetAuthType(), UserID, UserToken);
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Identity->Login(Player->GetControllerId(), AccountCreds);
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return;
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}
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// Fail immediately
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OnFailure.Broadcast();
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}
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void ULoginUserCallbackProxy::OnCompleted(int32 LocalUserNum, bool bWasSuccessful, const FUniqueNetId& UserId, const FString& ErrorVal)
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{
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if (PlayerControllerWeakPtr.IsValid())
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{
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ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
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if (Player)
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{
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auto Identity = Online::GetIdentityInterface();
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if (Identity.IsValid())
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{
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Identity->ClearOnLoginCompleteDelegate_Handle(Player->GetControllerId(), DelegateHandle);
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}
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}
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}
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if (bWasSuccessful)
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{
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OnSuccess.Broadcast();
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}
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else
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{
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OnFailure.Broadcast();
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}
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}
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