mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-23 00:14:24 +00:00
Removed old style enums in favor of strongly typed enums
Former-commit-id: 0a33d916dbc0e318c63472c0768a0f934af31857
This commit is contained in:
@@ -12,7 +12,7 @@ public class AdvancedSessions : ModuleRules
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if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Linux) || (Target.Platform == UnrealTargetPlatform.Mac))
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{
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PublicDependencyModuleNames.AddRange(new string[] { "Steamworks"/*"Voice", "OnlineSubsystemSteam"*/ });
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PublicDependencyModuleNames.AddRange(new string[] { "Steamworks"/*,"Voice", "OnlineSubsystemSteam"*/ });
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}
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}
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}
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@@ -31,19 +31,19 @@ public:
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// Show the UI that handles the Friends list
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result"))
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static void ShowFriendsUI(APlayerController *PlayerController, TEnumAsByte<EBlueprintResultSwitch::Type> &Result);
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static void ShowFriendsUI(APlayerController *PlayerController, EBlueprintResultSwitch &Result);
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// Show the UI that handles inviting people to your game
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result"))
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static void ShowInviteUI(APlayerController *PlayerController, TEnumAsByte<EBlueprintResultSwitch::Type> &Result);
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static void ShowInviteUI(APlayerController *PlayerController, EBlueprintResultSwitch &Result);
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// Show the UI that shows the leaderboard (doesn't work with steam)
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result"))
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static void ShowLeaderBoardUI(FString LeaderboardName, TEnumAsByte<EBlueprintResultSwitch::Type> &Result);
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static void ShowLeaderBoardUI(FString LeaderboardName, EBlueprintResultSwitch &Result);
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// Show the UI that shows a web URL
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", AutoCreateRefTerm = "AllowedDomains"))
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static void ShowWebURLUI(FString URLToShow, TEnumAsByte<EBlueprintResultSwitch::Type> &Result, TArray<FString>& AllowedDomains, bool bEmbedded = false , bool bShowBackground = false, bool bShowCloseButton = false, int32 OffsetX = 0, int32 OffsetY = 0, int32 SizeX = 0, int32 SizeY = 0);
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static void ShowWebURLUI(FString URLToShow, EBlueprintResultSwitch &Result, TArray<FString>& AllowedDomains, bool bEmbedded = false , bool bShowBackground = false, bool bShowCloseButton = false, int32 OffsetX = 0, int32 OffsetY = 0, int32 SizeX = 0, int32 SizeY = 0);
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// Show the UI that shows a web URL
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI")
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@@ -52,10 +52,10 @@ public:
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// Show the UI that shows the profile of a uniquenetid
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result"))
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static void ShowProfileUI(const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, TEnumAsByte<EBlueprintResultSwitch::Type> &Result);
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static void ShowProfileUI(const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, EBlueprintResultSwitch &Result);
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// Show the UI that shows the account upgrade UI (doesn't work with steam)
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result"))
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static void ShowAccountUpgradeUI(const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, TEnumAsByte<EBlueprintResultSwitch::Type> &Result);
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static void ShowAccountUpgradeUI(const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, EBlueprintResultSwitch &Result);
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};
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@@ -21,7 +21,7 @@
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DECLARE_LOG_CATEGORY_EXTERN(AdvancedFriendsLog, Log, All);
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UENUM(Blueprintable)
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enum SteamAvatarSize
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enum class SteamAvatarSize : uint8
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{
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SteamAvatar_Small = 1,
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SteamAvatar_Medium = 2,
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@@ -39,11 +39,11 @@ public:
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// Sends an Invite to the current online session to a list of friends
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|FriendsList", meta = (ExpandEnumAsExecs = "Result"))
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static void SendSessionInviteToFriends(APlayerController *PlayerController, const TArray<FBPUniqueNetId> &Friends, TEnumAsByte<EBlueprintResultSwitch::Type> &Result);
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static void SendSessionInviteToFriends(APlayerController *PlayerController, const TArray<FBPUniqueNetId> &Friends, EBlueprintResultSwitch &Result);
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// Sends an Invite to the current online session to a friend
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|FriendsList", meta = (ExpandEnumAsExecs = "Result"))
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static void SendSessionInviteToFriend(APlayerController *PlayerController, const FBPUniqueNetId &FriendUniqueNetId, TEnumAsByte<EBlueprintResultSwitch::Type> &Result);
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static void SendSessionInviteToFriend(APlayerController *PlayerController, const FBPUniqueNetId &FriendUniqueNetId, EBlueprintResultSwitch &Result);
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// Get a friend from the previously read/saved friends list (Must Call GetFriends first for this to return anything)
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|FriendsList")
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@@ -38,11 +38,11 @@ public:
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// Get the current session state
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
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static void GetSessionState(TEnumAsByte<EBPOnlineSessionState::Type> &SessionState);
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static void GetSessionState(EBPOnlineSessionState &SessionState);
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// Get the current session settings
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result"))
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static void GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, TEnumAsByte<EBlueprintResultSwitch::Type> &Result);
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static void GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result);
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// Check if someone is in the current session
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
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@@ -50,7 +50,7 @@ public:
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// Make a literal session search parameter
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
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static FSessionsSearchSetting MakeLiteralSessionSearchProperty(FSessionPropertyKeyPair SessionSearchProperty, EOnlineComparisonOpRedux::Type ComparisonOp);
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static FSessionsSearchSetting MakeLiteralSessionSearchProperty(FSessionPropertyKeyPair SessionSearchProperty, EOnlineComparisonOpRedux ComparisonOp);
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//********* Session Information Functions ***********//
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@@ -69,23 +69,23 @@ public:
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// Get session custom information key/value as Byte (For Enums)
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))
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static void GetSessionPropertyByte(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, TEnumAsByte<ESessionSettingSearchResult::Type> &SearchResult, uint8 &SettingValue);
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static void GetSessionPropertyByte(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, uint8 &SettingValue);
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// Get session custom information key/value as Bool
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))
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static void GetSessionPropertyBool(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, TEnumAsByte<ESessionSettingSearchResult::Type> &SearchResult, bool &SettingValue);
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static void GetSessionPropertyBool(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, bool &SettingValue);
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// Get session custom information key/value as String
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))
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static void GetSessionPropertyString(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, TEnumAsByte<ESessionSettingSearchResult::Type> &SearchResult, FString &SettingValue);
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static void GetSessionPropertyString(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, FString &SettingValue);
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// Get session custom information key/value as Int
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))
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static void GetSessionPropertyInt(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, TEnumAsByte<ESessionSettingSearchResult::Type> &SearchResult, int32 &SettingValue);
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static void GetSessionPropertyInt(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, int32 &SettingValue);
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// Get session custom information key/value as Float
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))
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static void GetSessionPropertyFloat(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, TEnumAsByte<ESessionSettingSearchResult::Type> &SearchResult, float &SettingValue);
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static void GetSessionPropertyFloat(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, float &SettingValue);
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// Make a literal session custom information key/value pair from Byte (For Enums)
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@@ -15,85 +15,70 @@
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UENUM()
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namespace ESessionSettingSearchResult
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enum class ESessionSettingSearchResult : uint8
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{
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enum Type
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{
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// Found the setting
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Found,
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// Found the setting
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Found,
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// Did not find the setting
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NotFound,
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// Did not find the setting
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NotFound,
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// Was not the correct ype
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WrongType
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};
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}
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// Was not the correct ype
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WrongType
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};
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// This makes a lot of the blueprint functions cleaner
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UENUM()
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namespace EBlueprintResultSwitch
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enum class EBlueprintResultSwitch : uint8
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{
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enum Type
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{
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// On Success
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OnSuccess,
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// On Success
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OnSuccess,
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// On Failure
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OnFailure
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};
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}
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// On Failure
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OnFailure
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};
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// This is to define server type searches
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UENUM(BlueprintType)
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namespace EBPServerPresenceSearchType
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enum class EBPServerPresenceSearchType : uint8
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{
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enum Type
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{
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ClientServersOnly,
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DedicatedServersOnly,
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AllServers
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};
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}
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ClientServersOnly,
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DedicatedServersOnly,
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AllServers
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};
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// Wanted this to be switchable in the editor
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UENUM(BlueprintType)
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namespace EBPOnlinePresenceState
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enum class EBPOnlinePresenceState : uint8
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{
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enum Type
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{
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Online,
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Offline,
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Away,
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ExtendedAway,
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DoNotDisturb,
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Chat
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};
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}
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Online,
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Offline,
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Away,
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ExtendedAway,
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DoNotDisturb,
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Chat
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};
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UENUM(BlueprintType)
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namespace EBPOnlineSessionState
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enum class EBPOnlineSessionState : uint8
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{
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enum Type
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{
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/** An online session has not been created yet */
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NoSession,
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/** An online session is in the process of being created */
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Creating,
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/** Session has been created but the session hasn't started (pre match lobby) */
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Pending,
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/** Session has been asked to start (may take time due to communication with backend) */
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Starting,
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/** The current session has started. Sessions with join in progress disabled are no longer joinable */
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InProgress,
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/** The session is still valid, but the session is no longer being played (post match lobby) */
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Ending,
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/** The session is closed and any stats committed */
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Ended,
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/** The session is being destroyed */
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Destroying
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};
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}
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/** An online session has not been created yet */
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NoSession,
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/** An online session is in the process of being created */
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Creating,
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/** Session has been created but the session hasn't started (pre match lobby) */
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Pending,
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/** Session has been asked to start (may take time due to communication with backend) */
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Starting,
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/** The current session has started. Sessions with join in progress disabled are no longer joinable */
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InProgress,
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/** The session is still valid, but the session is no longer being played (post match lobby) */
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Ending,
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/** The session is closed and any stats committed */
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Ended,
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/** The session is being destroyed */
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Destroying
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};
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// Boy oh boy is this a dirty hack, but I can't figure out a good way to do it otherwise at the moment
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// The UniqueNetId is an abstract class so I can't exactly re-initialize it to make a shared pointer on some functions
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@@ -205,7 +190,7 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
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bool bHasVoiceSupport;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
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TEnumAsByte<EBPOnlinePresenceState::Type> PresenceState;
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EBPOnlinePresenceState PresenceState;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
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FString StatusString;
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};
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@@ -224,7 +209,7 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
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FString RealName;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
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TEnumAsByte<EBPOnlinePresenceState::Type> OnlineState;
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EBPOnlinePresenceState OnlineState;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
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FBPUniqueNetId UniqueNetId;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
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@@ -236,18 +221,15 @@ public:
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/** The types of comparison operations for a given search query */
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// Used to compare session properties
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UENUM(BlueprintType)
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namespace EOnlineComparisonOpRedux
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enum class EOnlineComparisonOpRedux : uint8
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{
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enum Type
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{
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Equals,
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NotEquals,
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GreaterThan,
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GreaterThanEquals,
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LessThan,
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LessThanEquals,
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};
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}
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Equals,
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NotEquals,
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GreaterThan,
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GreaterThanEquals,
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LessThan,
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LessThanEquals,
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};
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// Used to store session properties before converting to FVariantData
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@@ -271,7 +253,7 @@ struct FSessionsSearchSetting
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// Had to make a copy of this to account for the original not being exposed to blueprints
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/** How is this session setting compared on the backend searches */
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TEnumAsByte<EOnlineComparisonOpRedux::Type> ComparisonOp;
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EOnlineComparisonOpRedux ComparisonOp;
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// The key pair to search for
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FSessionPropertyKeyPair PropertyKeyPair;
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@@ -333,11 +315,11 @@ class FOnlineSearchSettingsEx : public FOnlineSearchSettings
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*/
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public:
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void HardSet(FName Key, const FVariantData& Value, EOnlineComparisonOpRedux::Type CompOp)
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void HardSet(FName Key, const FVariantData& Value, EOnlineComparisonOpRedux CompOp)
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{
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FOnlineSessionSearchParam* SearchParam = SearchParams.Find(Key);
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EOnlineComparisonOp::Type op;
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TEnumAsByte<EOnlineComparisonOp::Type> op;
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switch (CompOp)
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{
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|
@@ -21,9 +21,9 @@ class UFindSessionsCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
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// Searches for advertised sessions with the default online subsystem and includes an array of filters
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UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true", WorldContext = "WorldContextObject", AutoCreateRefTerm="Filters"), Category = "Online|AdvancedSessions")
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static UFindSessionsCallbackProxyAdvanced* FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int32 MaxResults, bool bUseLAN, TEnumAsByte<EBPServerPresenceSearchType::Type> ServerTypeToSearch, const TArray<FSessionsSearchSetting> &Filters, bool bEmptyServersOnly = false, bool bNonEmptyServersOnly = false, bool bSecureServersOnly = false, int MinSlotsAvailable = 0);
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static UFindSessionsCallbackProxyAdvanced* FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int32 MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray<FSessionsSearchSetting> &Filters, bool bEmptyServersOnly = false, bool bNonEmptyServersOnly = false, bool bSecureServersOnly = false, int MinSlotsAvailable = 0);
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static bool CompareVariants(const FVariantData &A, const FVariantData &B, EOnlineComparisonOpRedux::Type Comparator);
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static bool CompareVariants(const FVariantData &A, const FVariantData &B, EOnlineComparisonOpRedux Comparator);
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// Filters an array of session results by the given search parameters, returns a new array with the filtered results
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UFUNCTION(BluePrintCallable, meta = (Category = "Online|AdvancedSessions"))
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@@ -68,7 +68,7 @@ private:
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bool bUseLAN;
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// Whether or not to search for dedicated servers
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EBPServerPresenceSearchType::Type ServerSearchType;
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EBPServerPresenceSearchType ServerSearchType;
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// Maximum number of results to return
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int MaxResults;
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|
@@ -40,7 +40,7 @@ private:
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// The Type of friends list to get
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// Removed because all but the facebook interfaces don't even currently support anything but the default friends list.
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//EBPFriendsLists::Type FriendListToGet;
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//EBPFriendsLists FriendListToGet;
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// The world context object in which this call is taking place
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UObject* WorldContextObject;
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|
@@ -5,22 +5,22 @@
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//General Log
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DEFINE_LOG_CATEGORY(AdvancedExternalUILog);
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void UAdvancedExternalUILibrary::ShowAccountUpgradeUI(const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
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void UAdvancedExternalUILibrary::ShowAccountUpgradeUI(const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, EBlueprintResultSwitch &Result)
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{
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IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
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if (!ExternalUIInterface.IsValid())
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{
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UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowAccountUpgradeUI Failed to get External UI interface!"));
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Result = EBlueprintResultSwitch::Type::OnFailure;
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Result = EBlueprintResultSwitch::OnFailure;
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return;
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}
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ExternalUIInterface->ShowAccountUpgradeUI(*PlayerRequestingAccountUpgradeUI.GetUniqueNetId());
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Result = EBlueprintResultSwitch::Type::OnSuccess;
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Result = EBlueprintResultSwitch::OnSuccess;
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}
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void UAdvancedExternalUILibrary::ShowProfileUI(const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
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void UAdvancedExternalUILibrary::ShowProfileUI(const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, EBlueprintResultSwitch &Result)
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{
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IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
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@@ -28,24 +28,24 @@ void UAdvancedExternalUILibrary::ShowProfileUI(const FBPUniqueNetId PlayerViewin
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if (!ExternalUIInterface.IsValid())
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{
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UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowProfileUI Failed to get External UI interface!"));
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Result = EBlueprintResultSwitch::Type::OnFailure;
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Result = EBlueprintResultSwitch::OnFailure;
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return;
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}
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ExternalUIInterface->ShowProfileUI(*PlayerViewingProfile.GetUniqueNetId(), *PlayerToViewProfileOf.GetUniqueNetId(), NULL);
|
||||
Result = EBlueprintResultSwitch::Type::OnSuccess;
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void UAdvancedExternalUILibrary::ShowWebURLUI(FString URLToShow, TEnumAsByte<EBlueprintResultSwitch::Type> &Result, TArray<FString>& AllowedDomains, bool bEmbedded, bool bShowBackground, bool bShowCloseButton, int32 OffsetX, int32 OffsetY, int32 SizeX, int32 SizeY)
|
||||
void UAdvancedExternalUILibrary::ShowWebURLUI(FString URLToShow, EBlueprintResultSwitch &Result, TArray<FString>& AllowedDomains, bool bEmbedded, bool bShowBackground, bool bShowCloseButton, int32 OffsetX, int32 OffsetY, int32 SizeX, int32 SizeY)
|
||||
{
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
|
||||
|
||||
if (!ExternalUIInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowWebURLUI Failed to get External UI interface!"));
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -63,7 +63,7 @@ void UAdvancedExternalUILibrary::ShowWebURLUI(FString URLToShow, TEnumAsByte<EBl
|
||||
Params.SizeY = SizeY;
|
||||
|
||||
ExternalUIInterface->ShowWebURL(URLToShow, Params);
|
||||
Result = EBlueprintResultSwitch::Type::OnSuccess;
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
}
|
||||
|
||||
void UAdvancedExternalUILibrary::CloseWebURLUI()
|
||||
@@ -79,29 +79,29 @@ void UAdvancedExternalUILibrary::CloseWebURLUI()
|
||||
ExternalUIInterface->CloseWebURL();
|
||||
}
|
||||
|
||||
void UAdvancedExternalUILibrary::ShowLeaderBoardUI(FString LeaderboardName, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
|
||||
void UAdvancedExternalUILibrary::ShowLeaderBoardUI(FString LeaderboardName, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
|
||||
|
||||
if (!ExternalUIInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowLeaderboardsUI Failed to get External UI interface!"));
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
ExternalUIInterface->ShowLeaderboardUI(LeaderboardName);
|
||||
Result = EBlueprintResultSwitch::Type::OnSuccess;
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
|
||||
}
|
||||
|
||||
|
||||
void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerController, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
|
||||
void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerController, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
if (!PlayerController)
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowInviteUI Had a bad Player Controller!"));
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -110,7 +110,7 @@ void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerControlle
|
||||
if (!ExternalUIInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowInviteUI Failed to get External UI interface!"));
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -119,20 +119,20 @@ void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerControlle
|
||||
if (!Player)
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowInviteUI Failed to get ULocalPlayer for the given PlayerController!"));
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
ExternalUIInterface->ShowInviteUI(Player->GetControllerId(), GameSessionName);
|
||||
Result = EBlueprintResultSwitch::Type::OnSuccess;
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
}
|
||||
|
||||
void UAdvancedExternalUILibrary::ShowFriendsUI(APlayerController *PlayerController, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
|
||||
void UAdvancedExternalUILibrary::ShowFriendsUI(APlayerController *PlayerController, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
if (!PlayerController)
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowFriendsUI Had a bad Player Controller!"));
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -141,7 +141,7 @@ void UAdvancedExternalUILibrary::ShowFriendsUI(APlayerController *PlayerControll
|
||||
if (!ExternalUIInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowFriendsUI Failed to get External UI interface!"));
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -150,10 +150,10 @@ void UAdvancedExternalUILibrary::ShowFriendsUI(APlayerController *PlayerControll
|
||||
if (!Player)
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowFriendsUI Failed to get ULocalPlayer for the given PlayerController!"));
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
ExternalUIInterface->ShowFriendsUI(Player->GetControllerId());
|
||||
Result = EBlueprintResultSwitch::Type::OnSuccess;
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
}
|
@@ -165,19 +165,19 @@ UTexture2D * UAdvancedFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *PlayerController, const TArray<FBPUniqueNetId> &Friends, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
|
||||
void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *PlayerController, const TArray<FBPUniqueNetId> &Friends, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
if (!PlayerController)
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Had a bad Player Controller!"));
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
if (Friends.Num() < 1)
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Had no friends in invitation array!"));
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -186,7 +186,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *Play
|
||||
if (!SessionInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Failed to get session interface!"));
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -195,7 +195,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *Play
|
||||
if (!Player)
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend failed to get LocalPlayer!"));
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -209,27 +209,27 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *Play
|
||||
|
||||
if (SessionInterface->SendSessionInviteToFriends(Player->GetControllerId(), GameSessionName, List))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::Type::OnSuccess;
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
return;
|
||||
}
|
||||
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *PlayerController, const FBPUniqueNetId &FriendUniqueNetId, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
|
||||
void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *PlayerController, const FBPUniqueNetId &FriendUniqueNetId, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
if (!PlayerController)
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Had a bad Player Controller!"));
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!FriendUniqueNetId.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Had a bad UniqueNetId!"));
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -238,7 +238,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *Playe
|
||||
if (!SessionInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Failed to get session interface!"));
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -247,17 +247,17 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *Playe
|
||||
if (!Player)
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend failed to get LocalPlayer!"));
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
if (SessionInterface->SendSessionInviteToFriend(Player->GetControllerId(), GameSessionName, *FriendUniqueNetId.GetUniqueNetId()))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::Type::OnSuccess;
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
return;
|
||||
}
|
||||
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -292,12 +292,12 @@ void UAdvancedFriendsLibrary::GetFriend(APlayerController *PlayerController, con
|
||||
return;
|
||||
}
|
||||
|
||||
TSharedPtr<FOnlineFriend> fr = FriendsInterface->GetFriend(Player->GetControllerId(), *FriendUniqueNetId.GetUniqueNetId(), EFriendsLists::ToString(EFriendsLists::Type::Default));
|
||||
TSharedPtr<FOnlineFriend> fr = FriendsInterface->GetFriend(Player->GetControllerId(), *FriendUniqueNetId.GetUniqueNetId(), EFriendsLists::ToString(EFriendsLists::Default));
|
||||
if (fr.IsValid())
|
||||
{
|
||||
FOnlineUserPresence pres = fr->GetPresence();
|
||||
Friend.DisplayName = fr->GetDisplayName();
|
||||
Friend.OnlineState = ((EBPOnlinePresenceState::Type)((int32)pres.Status.State));
|
||||
Friend.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
||||
Friend.RealName = fr->GetRealName();
|
||||
Friend.UniqueNetId.SetUniqueNetId(fr->GetUserId());
|
||||
Friend.bIsPlayingSameGame = pres.bIsPlayingThisGame;
|
||||
@@ -307,7 +307,7 @@ void UAdvancedFriendsLibrary::GetFriend(APlayerController *PlayerController, con
|
||||
Friend.PresenceInfo.bIsOnline = pres.bIsOnline;
|
||||
Friend.PresenceInfo.bIsPlaying = pres.bIsPlaying;
|
||||
Friend.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
|
||||
Friend.PresenceInfo.PresenceState = ((EBPOnlinePresenceState::Type)((int32)pres.Status.State));
|
||||
Friend.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
||||
Friend.PresenceInfo.StatusString = pres.Status.StatusStr;
|
||||
}
|
||||
}
|
||||
@@ -342,7 +342,7 @@ void UAdvancedFriendsLibrary::IsAFriend(APlayerController *PlayerController, con
|
||||
return;
|
||||
}
|
||||
|
||||
IsFriend = FriendsInterface->IsFriend(Player->GetControllerId(), *UniqueNetId.GetUniqueNetId(), EFriendsLists::ToString(EFriendsLists::Type::Default));
|
||||
IsFriend = FriendsInterface->IsFriend(Player->GetControllerId(), *UniqueNetId.GetUniqueNetId(), EFriendsLists::ToString(EFriendsLists::Default));
|
||||
}
|
||||
|
||||
void UAdvancedFriendsLibrary::GetStoredRecentPlayersList(FBPUniqueNetId UniqueNetId, TArray<FBPOnlineRecentPlayer> &PlayersList)
|
||||
@@ -404,7 +404,7 @@ void UAdvancedFriendsLibrary::GetStoredFriendsList(APlayerController *PlayerCont
|
||||
|
||||
|
||||
TArray< TSharedRef<FOnlineFriend> > FriendList;
|
||||
FriendsInterface->GetFriendsList(Player->GetControllerId(), EFriendsLists::ToString((EFriendsLists::Type::Default)), FriendList);
|
||||
FriendsInterface->GetFriendsList(Player->GetControllerId(), EFriendsLists::ToString((EFriendsLists::Default)), FriendList);
|
||||
|
||||
for (int32 i = 0; i < FriendList.Num(); i++)
|
||||
{
|
||||
@@ -412,7 +412,7 @@ void UAdvancedFriendsLibrary::GetStoredFriendsList(APlayerController *PlayerCont
|
||||
FBPFriendInfo BPF;
|
||||
FOnlineUserPresence pres = Friend->GetPresence();
|
||||
|
||||
BPF.OnlineState = ((EBPOnlinePresenceState::Type)((int32)pres.Status.State));
|
||||
BPF.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
||||
BPF.DisplayName = Friend->GetDisplayName();
|
||||
BPF.RealName = Friend->GetRealName();
|
||||
BPF.UniqueNetId.SetUniqueNetId(Friend->GetUserId());
|
||||
@@ -421,7 +421,7 @@ void UAdvancedFriendsLibrary::GetStoredFriendsList(APlayerController *PlayerCont
|
||||
BPF.PresenceInfo.bIsOnline = pres.bIsOnline;
|
||||
BPF.PresenceInfo.bHasVoiceSupport = pres.bHasVoiceSupport;
|
||||
BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying;
|
||||
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState::Type)((int32)pres.Status.State));
|
||||
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
||||
BPF.PresenceInfo.StatusString = pres.Status.StatusStr;
|
||||
BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable;
|
||||
BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
|
||||
|
@@ -60,7 +60,7 @@ void UAdvancedSessionsLibrary::GetExtraSettings(FBlueprintSessionResult SessionR
|
||||
}
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetSessionState(TEnumAsByte<EBPOnlineSessionState::Type> &SessionState)
|
||||
void UAdvancedSessionsLibrary::GetSessionState(EBPOnlineSessionState &SessionState)
|
||||
{
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
|
||||
|
||||
@@ -70,17 +70,17 @@ void UAdvancedSessionsLibrary::GetSessionState(TEnumAsByte<EBPOnlineSessionState
|
||||
return;
|
||||
}
|
||||
|
||||
SessionState = ((EBPOnlineSessionState::Type)SessionInterface->GetSessionState(GameSessionName));
|
||||
SessionState = ((EBPOnlineSessionState)SessionInterface->GetSessionState(GameSessionName));
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
|
||||
void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
|
||||
|
||||
if (!SessionInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetSessionSettings couldn't get the session interface!"));
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -88,7 +88,7 @@ void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &
|
||||
if (!settings)
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetSessionSettings couldn't get the session settings!"));
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -110,7 +110,7 @@ void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &
|
||||
ExtraSettings.Add(NewSetting);
|
||||
}
|
||||
|
||||
Result = EBlueprintResultSwitch::Type::OnSuccess;
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::IsPlayerInSession(const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession)
|
||||
@@ -127,7 +127,7 @@ void UAdvancedSessionsLibrary::IsPlayerInSession(const FBPUniqueNetId &PlayerToC
|
||||
bIsInSession = SessionInterface->IsPlayerInSession(GameSessionName, *PlayerToCheck.GetUniqueNetId());
|
||||
}
|
||||
|
||||
FSessionsSearchSetting UAdvancedSessionsLibrary::MakeLiteralSessionSearchProperty(FSessionPropertyKeyPair SessionSearchProperty, EOnlineComparisonOpRedux::Type ComparisonOp)
|
||||
FSessionsSearchSetting UAdvancedSessionsLibrary::MakeLiteralSessionSearchProperty(FSessionPropertyKeyPair SessionSearchProperty, EOnlineComparisonOpRedux ComparisonOp)
|
||||
{
|
||||
FSessionsSearchSetting setting;
|
||||
setting.PropertyKeyPair = SessionSearchProperty;
|
||||
@@ -176,7 +176,7 @@ FSessionPropertyKeyPair UAdvancedSessionsLibrary::MakeLiteralSessionPropertyFloa
|
||||
return Prop;
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetSessionPropertyByte(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, TEnumAsByte<ESessionSettingSearchResult::Type> &SearchResult, uint8 &SettingValue)
|
||||
void UAdvancedSessionsLibrary::GetSessionPropertyByte(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, uint8 &SettingValue)
|
||||
{
|
||||
for (FSessionPropertyKeyPair itr : ExtraSettings)
|
||||
{
|
||||
@@ -187,21 +187,21 @@ void UAdvancedSessionsLibrary::GetSessionPropertyByte(const TArray<FSessionPrope
|
||||
int32 Val;
|
||||
itr.Data.GetValue(Val);
|
||||
SettingValue = (uint8)(Val);
|
||||
SearchResult = ESessionSettingSearchResult::Type::Found;
|
||||
SearchResult = ESessionSettingSearchResult::Found;
|
||||
}
|
||||
else
|
||||
{
|
||||
SearchResult = ESessionSettingSearchResult::Type::WrongType;
|
||||
SearchResult = ESessionSettingSearchResult::WrongType;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
SearchResult = ESessionSettingSearchResult::Type::NotFound;
|
||||
SearchResult = ESessionSettingSearchResult::NotFound;
|
||||
return;
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetSessionPropertyBool(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, TEnumAsByte<ESessionSettingSearchResult::Type> &SearchResult, bool &SettingValue)
|
||||
void UAdvancedSessionsLibrary::GetSessionPropertyBool(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, bool &SettingValue)
|
||||
{
|
||||
for (FSessionPropertyKeyPair itr : ExtraSettings)
|
||||
{
|
||||
@@ -210,21 +210,21 @@ void UAdvancedSessionsLibrary::GetSessionPropertyBool(const TArray<FSessionPrope
|
||||
if (itr.Data.GetType() == EOnlineKeyValuePairDataType::Bool)
|
||||
{
|
||||
itr.Data.GetValue(SettingValue);
|
||||
SearchResult = ESessionSettingSearchResult::Type::Found;
|
||||
SearchResult = ESessionSettingSearchResult::Found;
|
||||
}
|
||||
else
|
||||
{
|
||||
SearchResult = ESessionSettingSearchResult::Type::WrongType;
|
||||
SearchResult = ESessionSettingSearchResult::WrongType;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
SearchResult = ESessionSettingSearchResult::Type::NotFound;
|
||||
SearchResult = ESessionSettingSearchResult::NotFound;
|
||||
return;
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetSessionPropertyString(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, TEnumAsByte<ESessionSettingSearchResult::Type> &SearchResult, FString &SettingValue)
|
||||
void UAdvancedSessionsLibrary::GetSessionPropertyString(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, FString &SettingValue)
|
||||
{
|
||||
for (FSessionPropertyKeyPair itr : ExtraSettings)
|
||||
{
|
||||
@@ -233,21 +233,21 @@ void UAdvancedSessionsLibrary::GetSessionPropertyString(const TArray<FSessionPro
|
||||
if (itr.Data.GetType() == EOnlineKeyValuePairDataType::String)
|
||||
{
|
||||
itr.Data.GetValue(SettingValue);
|
||||
SearchResult = ESessionSettingSearchResult::Type::Found;
|
||||
SearchResult = ESessionSettingSearchResult::Found;
|
||||
}
|
||||
else
|
||||
{
|
||||
SearchResult = ESessionSettingSearchResult::Type::WrongType;
|
||||
SearchResult = ESessionSettingSearchResult::WrongType;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
SearchResult = ESessionSettingSearchResult::Type::NotFound;
|
||||
SearchResult = ESessionSettingSearchResult::NotFound;
|
||||
return;
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetSessionPropertyInt(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, TEnumAsByte<ESessionSettingSearchResult::Type> &SearchResult, int32 &SettingValue)
|
||||
void UAdvancedSessionsLibrary::GetSessionPropertyInt(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, int32 &SettingValue)
|
||||
{
|
||||
for (FSessionPropertyKeyPair itr : ExtraSettings)
|
||||
{
|
||||
@@ -256,21 +256,21 @@ void UAdvancedSessionsLibrary::GetSessionPropertyInt(const TArray<FSessionProper
|
||||
if (itr.Data.GetType() == EOnlineKeyValuePairDataType::Int32)
|
||||
{
|
||||
itr.Data.GetValue(SettingValue);
|
||||
SearchResult = ESessionSettingSearchResult::Type::Found;
|
||||
SearchResult = ESessionSettingSearchResult::Found;
|
||||
}
|
||||
else
|
||||
{
|
||||
SearchResult = ESessionSettingSearchResult::Type::WrongType;
|
||||
SearchResult = ESessionSettingSearchResult::WrongType;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
SearchResult = ESessionSettingSearchResult::Type::NotFound;
|
||||
SearchResult = ESessionSettingSearchResult::NotFound;
|
||||
return;
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetSessionPropertyFloat(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, TEnumAsByte<ESessionSettingSearchResult::Type> &SearchResult, float &SettingValue)
|
||||
void UAdvancedSessionsLibrary::GetSessionPropertyFloat(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, float &SettingValue)
|
||||
{
|
||||
for (FSessionPropertyKeyPair itr : ExtraSettings)
|
||||
{
|
||||
@@ -279,17 +279,17 @@ void UAdvancedSessionsLibrary::GetSessionPropertyFloat(const TArray<FSessionProp
|
||||
if (itr.Data.GetType() == EOnlineKeyValuePairDataType::Float)
|
||||
{
|
||||
itr.Data.GetValue(SettingValue);
|
||||
SearchResult = ESessionSettingSearchResult::Type::Found;
|
||||
SearchResult = ESessionSettingSearchResult::Found;
|
||||
}
|
||||
else
|
||||
{
|
||||
SearchResult = ESessionSettingSearchResult::Type::WrongType;
|
||||
SearchResult = ESessionSettingSearchResult::WrongType;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
SearchResult = ESessionSettingSearchResult::Type::NotFound;
|
||||
SearchResult = ESessionSettingSearchResult::NotFound;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@@ -8,7 +8,7 @@ DEFINE_LOG_CATEGORY(AdvancedVoiceLog);
|
||||
void UAdvancedVoiceLibrary::IsHeadsetPresent(bool & bHasHeadset, uint8 LocalPlayerNum)
|
||||
{
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
|
||||
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
bHasHeadset = false;
|
||||
|
@@ -14,7 +14,7 @@ UFindSessionsCallbackProxyAdvanced::UFindSessionsCallbackProxyAdvanced(const FOb
|
||||
{
|
||||
}
|
||||
|
||||
UFindSessionsCallbackProxyAdvanced* UFindSessionsCallbackProxyAdvanced::FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int MaxResults, bool bUseLAN, TEnumAsByte<EBPServerPresenceSearchType::Type> ServerTypeToSearch, const TArray<FSessionsSearchSetting> &Filters, bool bEmptyServersOnly, bool bNonEmptyServersOnly, bool bSecureServersOnly, int MinSlotsAvailable)
|
||||
UFindSessionsCallbackProxyAdvanced* UFindSessionsCallbackProxyAdvanced::FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray<FSessionsSearchSetting> &Filters, bool bEmptyServersOnly, bool bNonEmptyServersOnly, bool bSecureServersOnly, int MinSlotsAvailable)
|
||||
{
|
||||
UFindSessionsCallbackProxyAdvanced* Proxy = NewObject<UFindSessionsCallbackProxyAdvanced>();
|
||||
Proxy->PlayerControllerWeakPtr = PlayerController;
|
||||
@@ -232,7 +232,7 @@ void UFindSessionsCallbackProxyAdvanced::FilterSessionResults(const TArray<FBlue
|
||||
}
|
||||
|
||||
|
||||
bool UFindSessionsCallbackProxyAdvanced::CompareVariants(const FVariantData &A, const FVariantData &B, EOnlineComparisonOpRedux::Type Comparator)
|
||||
bool UFindSessionsCallbackProxyAdvanced::CompareVariants(const FVariantData &A, const FVariantData &B, EOnlineComparisonOpRedux Comparator)
|
||||
{
|
||||
if (A.GetType() != B.GetType())
|
||||
return false;
|
||||
|
@@ -36,7 +36,7 @@ void UGetFriendsCallbackProxy::Activate()
|
||||
{
|
||||
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
|
||||
|
||||
Friends->ReadFriendsList(Player->GetControllerId(), EFriendsLists::ToString((EFriendsLists::Type::Default)), FriendListReadCompleteDelegate);
|
||||
Friends->ReadFriendsList(Player->GetControllerId(), EFriendsLists::ToString((EFriendsLists::Default)), FriendListReadCompleteDelegate);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -64,7 +64,7 @@ void UGetFriendsCallbackProxy::OnReadFriendsListCompleted(int32 LocalUserNum, bo
|
||||
TSharedRef<FOnlineFriend> Friend = FriendList[i];
|
||||
FBPFriendInfo BPF;
|
||||
FOnlineUserPresence pres = Friend->GetPresence();
|
||||
BPF.OnlineState = ((EBPOnlinePresenceState::Type)((int32)pres.Status.State));
|
||||
BPF.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
||||
BPF.DisplayName = Friend->GetDisplayName();
|
||||
BPF.RealName = Friend->GetRealName();
|
||||
BPF.UniqueNetId.SetUniqueNetId(Friend->GetUserId());
|
||||
@@ -73,7 +73,7 @@ void UGetFriendsCallbackProxy::OnReadFriendsListCompleted(int32 LocalUserNum, bo
|
||||
BPF.PresenceInfo.bIsOnline = pres.bIsOnline;
|
||||
BPF.PresenceInfo.bHasVoiceSupport = pres.bHasVoiceSupport;
|
||||
BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying;
|
||||
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState::Type)((int32)pres.Status.State));
|
||||
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
||||
BPF.PresenceInfo.StatusString = pres.Status.StatusStr;
|
||||
BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable;
|
||||
BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
|
||||
|
@@ -52,7 +52,7 @@ void USendFriendInviteCallbackProxy::Activate()
|
||||
return;
|
||||
}
|
||||
|
||||
Friends->SendInvite(Player->GetControllerId(), *cUniqueNetId.GetUniqueNetId(), EFriendsLists::ToString((EFriendsLists::Type::Default)), OnSendInviteCompleteDelegate);
|
||||
Friends->SendInvite(Player->GetControllerId(), *cUniqueNetId.GetUniqueNetId(), EFriendsLists::ToString((EFriendsLists::Default)), OnSendInviteCompleteDelegate);
|
||||
return;
|
||||
}
|
||||
// Fail immediately
|
||||
|
Reference in New Issue
Block a user