mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-22 16:04:18 +00:00
Merge branch '4.27-Port'
This commit is contained in:
@@ -264,10 +264,18 @@ public:
|
||||
EBPOnlinePresenceState PresenceState;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
FString StatusString;
|
||||
|
||||
FBPFriendPresenceInfo()
|
||||
{
|
||||
bIsOnline = false;
|
||||
bIsPlaying = false;
|
||||
bIsPlayingThisGame = false;
|
||||
bIsJoinable = false;
|
||||
bHasVoiceSupport = false;
|
||||
PresenceState = EBPOnlinePresenceState::Offline;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FBPFriendInfo
|
||||
{
|
||||
@@ -287,8 +295,15 @@ public:
|
||||
bool bIsPlayingSameGame;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
FBPFriendPresenceInfo PresenceInfo;
|
||||
|
||||
FBPFriendInfo()
|
||||
{
|
||||
OnlineState = EBPOnlinePresenceState::Offline;
|
||||
bIsPlayingSameGame = false;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/** The types of comparison operations for a given search query */
|
||||
// Used to compare session properties
|
||||
UENUM(BlueprintType)
|
||||
|
@@ -24,10 +24,11 @@ class UCreateSessionCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
|
||||
* @param PublicConnections When doing a 'listen' server, this must be >=2 (ListenServer itself counts as a connection)
|
||||
* @param bUseLAN When you want to play LAN, the level to play on must be loaded with option 'bIsLanMatch'
|
||||
* @param bUsePresence Must be true for a 'listen' server (Map must be loaded with option 'listen'), false for a 'dedicated' server.
|
||||
* @param bUseLobbiesIfAvailable Used to flag the subsystem to use a lobby api instead of general hosting if the API supports it.
|
||||
* @param bShouldAdvertise Set to true when the OnlineSubsystem should list your server when someone is searching for servers. Otherwise the server is hidden and only join via invite is possible.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject",AutoCreateRefTerm="ExtraSettings"), Category = "Online|AdvancedSessions")
|
||||
static UCreateSessionCallbackProxyAdvanced* CreateAdvancedSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, class APlayerController* PlayerController = NULL, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = true, bool bIsDedicatedServer = false, bool bUsePresence = true, bool bAllowJoinViaPresence = true, bool bAllowJoinViaPresenceFriendsOnly = false, bool bAntiCheatProtected = false, bool bUsesStats = false, bool bShouldAdvertise = true);
|
||||
static UCreateSessionCallbackProxyAdvanced* CreateAdvancedSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, class APlayerController* PlayerController = NULL, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = true, bool bIsDedicatedServer = false, bool bUsePresence = true, bool bUseLobbiesIfAvailable = false, bool bAllowJoinViaPresence = true, bool bAllowJoinViaPresenceFriendsOnly = false, bool bAntiCheatProtected = false, bool bUsesStats = false, bool bShouldAdvertise = true);
|
||||
|
||||
// UOnlineBlueprintCallProxyBase interface
|
||||
virtual void Activate() override;
|
||||
@@ -71,6 +72,9 @@ private:
|
||||
// Whether to use the presence option
|
||||
bool bUsePresence;
|
||||
|
||||
// Whether to prefer the use of lobbies for hosting if the api supports them
|
||||
bool bUseLobbiesIfAvailable;
|
||||
|
||||
// Whether to allow joining via presence
|
||||
bool bAllowJoinViaPresence;
|
||||
|
||||
|
@@ -13,7 +13,7 @@ UCreateSessionCallbackProxyAdvanced::UCreateSessionCallbackProxyAdvanced(const F
|
||||
{
|
||||
}
|
||||
|
||||
UCreateSessionCallbackProxyAdvanced* UCreateSessionCallbackProxyAdvanced::CreateAdvancedSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, class APlayerController* PlayerController, int32 PublicConnections, int32 PrivateConnections, bool bUseLAN, bool bAllowInvites, bool bIsDedicatedServer, bool bUsePresence, bool bAllowJoinViaPresence, bool bAllowJoinViaPresenceFriendsOnly, bool bAntiCheatProtected, bool bUsesStats, bool bShouldAdvertise)
|
||||
UCreateSessionCallbackProxyAdvanced* UCreateSessionCallbackProxyAdvanced::CreateAdvancedSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, class APlayerController* PlayerController, int32 PublicConnections, int32 PrivateConnections, bool bUseLAN, bool bAllowInvites, bool bIsDedicatedServer, bool bUsePresence, bool bUseLobbiesIfAvailable, bool bAllowJoinViaPresence, bool bAllowJoinViaPresenceFriendsOnly, bool bAntiCheatProtected, bool bUsesStats, bool bShouldAdvertise)
|
||||
{
|
||||
UCreateSessionCallbackProxyAdvanced* Proxy = NewObject<UCreateSessionCallbackProxyAdvanced>();
|
||||
Proxy->PlayerControllerWeakPtr = PlayerController;
|
||||
@@ -25,6 +25,7 @@ UCreateSessionCallbackProxyAdvanced* UCreateSessionCallbackProxyAdvanced::Create
|
||||
Proxy->ExtraSettings = ExtraSettings;
|
||||
Proxy->bDedicatedServer = bIsDedicatedServer;
|
||||
Proxy->bUsePresence = bUsePresence;
|
||||
Proxy->bUseLobbiesIfAvailable = bUseLobbiesIfAvailable;
|
||||
Proxy->bAllowJoinViaPresence = bAllowJoinViaPresence;
|
||||
Proxy->bAllowJoinViaPresenceFriendsOnly = bAllowJoinViaPresenceFriendsOnly;
|
||||
Proxy->bAntiCheatProtected = bAntiCheatProtected;
|
||||
@@ -57,9 +58,15 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
|
||||
Settings.bIsDedicated = bDedicatedServer;
|
||||
|
||||
if (bDedicatedServer)
|
||||
{
|
||||
Settings.bUsesPresence = false;
|
||||
Settings.bUseLobbiesIfAvailable = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Settings.bUsesPresence = bUsePresence;
|
||||
Settings.bUseLobbiesIfAvailable = bUseLobbiesIfAvailable;
|
||||
}
|
||||
|
||||
Settings.bAllowJoinViaPresenceFriendsOnly = bAllowJoinViaPresenceFriendsOnly;
|
||||
Settings.bAntiCheatProtected = bAntiCheatProtected;
|
||||
|
Reference in New Issue
Block a user