mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-22 16:04:18 +00:00
Fixed mis-named paremeter.
Former-commit-id: f31f633ea81682c6b30db3f375bded7c1377f4ba
This commit is contained in:
@@ -66,7 +66,7 @@ public:
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// After a session invite has been accepted by the local player this event is triggered, call JoinSession on the session result to join it
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UFUNCTION(BlueprintImplementableEvent, Category = "AdvancedFriends")
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void OnSessionInviteAccepted(int32 LocalPlayerNum, FBPUniqueNetId PersonInviting, const FBlueprintSessionResult& SessionToJoin);
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void OnSessionInviteAccepted(int32 LocalPlayerNum, FBPUniqueNetId PersonInvited, const FBlueprintSessionResult& SessionToJoin);
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// After a voice status has changed this event is triggered if the bEnableTalkingStatusDelegate property is true
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@@ -34,7 +34,7 @@ public:
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// Called when the designated LocalUser has accepted a session invite, use JoinSession on result to connect
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UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "OnSessionInviteAccepted"))
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void OnSessionInviteAccepted(FBPUniqueNetId PersonInviting, const FBlueprintSessionResult& SearchResult);
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void OnSessionInviteAccepted(FBPUniqueNetId PersonInvited, const FBlueprintSessionResult& SearchResult);
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// Called when the designated LocalUser has accepted a session invite, use JoinSession on result to connect
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UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "OnPlayerVoiceStateChanged"))
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@@ -292,7 +292,7 @@ void UAdvancedFriendsGameInstance::OnSessionInviteReceivedMaster(const FUniqueNe
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}
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}
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void UAdvancedFriendsGameInstance::OnSessionInviteAcceptedMaster(const bool bWasSuccessful, int32 LocalPlayer, TSharedPtr<const FUniqueNetId> PersonInviting, const FOnlineSessionSearchResult& SessionToJoin)
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void UAdvancedFriendsGameInstance::OnSessionInviteAcceptedMaster(const bool bWasSuccessful, int32 LocalPlayer, TSharedPtr<const FUniqueNetId> PersonInvited, const FOnlineSessionSearchResult& SessionToJoin)
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{
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if (bWasSuccessful)
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{
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@@ -302,10 +302,10 @@ void UAdvancedFriendsGameInstance::OnSessionInviteAcceptedMaster(const bool bWas
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FBlueprintSessionResult BluePrintResult;
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BluePrintResult.OnlineResult = SessionToJoin;
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FBPUniqueNetId PInviting;
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PInviting.SetUniqueNetId(PersonInviting);
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FBPUniqueNetId PInvited;
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PInvited.SetUniqueNetId(PersonInvited);
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OnSessionInviteAccepted(LocalPlayer,PInviting, BluePrintResult);
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OnSessionInviteAccepted(LocalPlayer,PInvited, BluePrintResult);
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APlayerController* Player = UGameplayStatics::GetPlayerController(GetWorld(), LocalPlayer);
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@@ -316,7 +316,7 @@ void UAdvancedFriendsGameInstance::OnSessionInviteAcceptedMaster(const bool bWas
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//Run the Event specific to the actor, if the actor has the interface, otherwise ignore
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if (Player->GetClass()->ImplementsInterface(UAdvancedFriendsInterface::StaticClass()))
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{
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IAdvancedFriendsInterface::Execute_OnSessionInviteAccepted(Player,PInviting, BluePrintResult);
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IAdvancedFriendsInterface::Execute_OnSessionInviteAccepted(Player,PInvited, BluePrintResult);
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}
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}
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else
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